#ifndef _Graphic3d_ArrayOfQuadrangleStrips_HeaderFile
#define _Graphic3d_ArrayOfQuadrangleStrips_HeaderFile
-#include <Standard.hxx>
-#include <Standard_Type.hxx>
-
#include <Graphic3d_ArrayOfPrimitives.hxx>
-#include <Standard_Integer.hxx>
-#include <Standard_Boolean.hxx>
-
-
-class Graphic3d_ArrayOfQuadrangleStrips;
-DEFINE_STANDARD_HANDLE(Graphic3d_ArrayOfQuadrangleStrips, Graphic3d_ArrayOfPrimitives)
-//! Contains quadrangles strip array definition
+//! Contains quadrangles strip array definition.
+//! WARNING! Quadrangle primitives might be unsupported by graphics library.
+//! Triangulation should be used instead of quads for better compatibility.
class Graphic3d_ArrayOfQuadrangleStrips : public Graphic3d_ArrayOfPrimitives
{
-
+ DEFINE_STANDARD_RTTIEXT(Graphic3d_ArrayOfQuadrangleStrips, Graphic3d_ArrayOfPrimitives)
public:
-
- //! Creates an array of quadrangle strips,
- //! a polygon can be filled as:
- //! 1) creating a single strip defined with his vertexs.
- //! i.e:
- //! myArray = Graphic3d_ArrayOfQuadrangleStrips(7)
- //! myArray->AddVertex(x1,y1,z1)
- //! ....
- //! myArray->AddVertex(x7,y7,z7)
- //! 2) creating separate strips defined with a predefined
- //! number of strips and the number of vertex per strip.
- //! i.e:
- //! myArray = Graphic3d_ArrayOfQuadrangleStrips(8,2)
- //! myArray->AddBound(4)
- //! myArray->AddVertex(x1,y1,z1)
- //! ....
- //! myArray->AddVertex(x4,y4,z4)
- //! myArray->AddBound(4)
- //! myArray->AddVertex(x5,y5,z5)
- //! ....
- //! myArray->AddVertex(x8,y8,z8)
- //!
- //! <maxVertexs> defined the maximun allowed vertex number in the array.
- //! <maxStrips> defined the maximun allowed strip number in the array.
- //! The number of quadrangle really drawn is :
- //! VertexNumber()/2-Min(1,BoundNumber())
- Standard_EXPORT Graphic3d_ArrayOfQuadrangleStrips(const Standard_Integer maxVertexs, const Standard_Integer maxStrips = 0, const Standard_Boolean hasVNormals = Standard_False, const Standard_Boolean hasVColors = Standard_False, const Standard_Boolean hasSColors = Standard_False, const Standard_Boolean hasTexels = Standard_False);
-
-
-
-
- DEFINE_STANDARD_RTTIEXT(Graphic3d_ArrayOfQuadrangleStrips,Graphic3d_ArrayOfPrimitives)
-
-protected:
-
-
-
-
-private:
-
-
-
+ //! Creates an array of quadrangle strips, a polygon can be filled as:
+ //! 1) Creating a single strip defined with his vertexes, i.e:
+ //! @code
+ //! myArray = Graphic3d_ArrayOfQuadrangleStrips (7);
+ //! myArray->AddVertex (x1, y1, z1);
+ //! ....
+ //! myArray->AddVertex (x7, y7, z7);
+ //! @endcode
+ //! 2) Creating separate strips defined with a predefined number of strips and the number of vertex per strip, i.e:
+ //! @code
+ //! myArray = Graphic3d_ArrayOfQuadrangleStrips (8, 2);
+ //! myArray->AddBound (4);
+ //! myArray->AddVertex (x1, y1, z1);
+ //! ....
+ //! myArray->AddVertex (x4, y4, z4);
+ //! myArray->AddBound (4);
+ //! myArray->AddVertex (x5, y5, z5);
+ //! ....
+ //! myArray->AddVertex (x8, y8, z8);
+ //! @endcode
+ //! @param theMaxVertexs defines the maximum allowed vertex number in the array
+ //! @param theMaxStrips defines the maximum allowed strip number in the array
+ //! The number of quadrangle really drawn is: VertexNumber()/2 - Min(1, BoundNumber()).
+ Graphic3d_ArrayOfQuadrangleStrips (const Standard_Integer theMaxVertexs,
+ const Standard_Integer theMaxStrips = 0,
+ const Standard_Boolean theHasVNormals = Standard_False,
+ const Standard_Boolean theHasVColors = Standard_False,
+ const Standard_Boolean theHasSColors = Standard_False,
+ const Standard_Boolean theHasVTexels = Standard_False)
+ : Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_QUADRANGLESTRIPS, theMaxVertexs, theMaxStrips, 0, theHasVNormals, theHasVColors, theHasSColors, theHasVTexels) {}
};
-
-
-
-
-
+DEFINE_STANDARD_HANDLE(Graphic3d_ArrayOfQuadrangleStrips, Graphic3d_ArrayOfPrimitives)
#endif // _Graphic3d_ArrayOfQuadrangleStrips_HeaderFile