{
if( myPrimitiveArray ) {
if( myPrimitiveArray->vertices ){
- Standard::Free( (Standard_Address&)myPrimitiveArray->vertices );
+ Standard::Free (myPrimitiveArray->vertices);
myPrimitiveArray->vertices = 0;
}
if( myPrimitiveArray->vnormals ){
- Standard::Free( (Standard_Address&)myPrimitiveArray->vnormals );
+ Standard::Free (myPrimitiveArray->vnormals);
myPrimitiveArray->vnormals = 0;
}
if( myPrimitiveArray->vcolours ){
- Standard::Free( (Standard_Address&)myPrimitiveArray->vcolours );
+ Standard::Free (myPrimitiveArray->vcolours);
myPrimitiveArray->vcolours = 0;
}
if( myPrimitiveArray->vtexels ){
- Standard::Free( (Standard_Address&)myPrimitiveArray->vtexels );
+ Standard::Free (myPrimitiveArray->vtexels);
myPrimitiveArray->vtexels = 0;
}
if( myPrimitiveArray->fcolours ){
- Standard::Free( (Standard_Address&)myPrimitiveArray->fcolours );
+ Standard::Free (myPrimitiveArray->fcolours);
myPrimitiveArray->fcolours = 0;
}
if( myPrimitiveArray->bounds ){
- Standard::Free( (Standard_Address&)myPrimitiveArray->bounds );
+ Standard::Free (myPrimitiveArray->bounds);
myPrimitiveArray->bounds = 0;
}
if( myPrimitiveArray->edges ){
- Standard::Free( (Standard_Address&)myPrimitiveArray->edges );
+ Standard::Free (myPrimitiveArray->edges);
myPrimitiveArray->edges = 0;
}
if( myPrimitiveArray->edge_vis ){
- Standard::Free( (Standard_Address&)myPrimitiveArray->edge_vis );
+ Standard::Free (myPrimitiveArray->edge_vis);
myPrimitiveArray->edge_vis = 0;
}
- Standard::Free( (Standard_Address&)myPrimitiveArray );
+ Standard::Free (myPrimitiveArray);
#if TRACE > 0
cout << " Graphic3d_ArrayOfPrimitives::Destroy()" << endl;
#endif