#include <TColgp_HArray1OfPnt.hxx>
-#ifdef DEB
+#ifdef OCCT_DEBUG
static Standard_Boolean Affich=0;
#endif
if (Ok)
tol = (Tol-tol)/2;
else {
-#if GEOMFILL_DEB
+#ifdef OCCT_DEBUG
cout << "smooth law echec" << endl;
#endif
return; // Echec
Ok = (tol <= Tol);
}
if (!Ok) {
-#if GEOMFILL_DEB
+#ifdef OCCT_DEBUG
cout << "smooth law echec" << endl;
#endif
}
}
if (Ok) Law = BS;
-#if DEB
+#ifdef OCCT_DEBUG
if (Affich) {
cout << "Knots Law : " << endl;
for (ii=1; ii<=BS->NbKnots(); ii++) {
angleATarr->ChangeValue(i) = EvolAT(i);
}
-#if DEB
+#ifdef OCCT_DEBUG
if (Affich) {
cout<<"NormalEvolution"<<endl;
for (i = 1; i <= Length; i++) {