default:
{
Standard_Integer NbSpan =
- (Standard_Integer)(Ceiling(3.*Abs(MaxAng)/2./PI));
+ (Standard_Integer)(Ceiling(3.*Abs(MaxAng)/2./M_PI));
NbPoles = 2*NbSpan+1;
NbKnots = NbSpan+1;
Degree = 2;
// Recadrage sur ]-pi/2, 3pi/2]
if (Sina <0.) {
if (Cosa > 0.) Angle = -Angle;
- else Angle = 2.*PI - Angle;
+ else Angle = 2.*M_PI - Angle;
}
switch (TConv) {
// Recadrage sur ]-pi/2, 3pi/2]
if (Sina <0.) {
if (Cosa > 0.) Angle = -Angle;
- else Angle = 2.*PI - Angle;
+ else Angle = 2.*M_PI - Angle;
}
if (Abs(Sina)>Abs(Cosa)) {
// Recadrage sur ]-pi/2, 3pi/2]
if (Sina <0.) {
if (Cosa > 0.) Angle = -Angle;
- else Angle = 2.*PI - Angle;
+ else Angle = 2.*M_PI - Angle;
}
if (Abs(Sina)>Abs(Cosa)) {