Standard_Real dist1 = Point1.Distance(OnCirc.Location())-Roncirc;
Standard_Real dist2 = Point1.Distance(OnCirc.Location())+Roncirc;
- if (Radius < 0.0) { Standard_NegativeValue::Raise(); }
+ if (Radius < 0.0) { throw Standard_NegativeValue(); }
else if ((dist1-Radius > Tol) || (Tol < Radius-dist2)) {
WellDone = Standard_True;
}