{
gp_Vec Vec1( Middle, Point1 );
- if (Vec1.SquareMagnitude() > Precision::Confusion()*Precision::Confusion())
+ if (Vec1.SquareMagnitude() > Precision::SquareConfusion())
{
Standard_Real Angle = gp_Vec( Middle, Point1 ).Angle( gp_Vec( Middle, Point3 ) );
gp_Pnt MidPnt = Point1.Rotated( Plane->Pln().Axis(), Angle*0.5 );