myDepthFormat = 0;
myDepthStencilTexture->Release (theCtx.get());
theCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_PORTABILITY, 0, GL_DEBUG_SEVERITY_HIGH,
- "D3DHost_FrameBuffer, OpenGL FBO is created without Depth+Stencil attachements!");
+ "D3DHost_FrameBuffer, OpenGL FBO is created without Depth+Stencil attachments!");
}
}
}