// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#include <Contap_Contour.ixx>
-
-#include <ElCLib.hxx>
-#include <ElSLib.hxx>
-
-#include <math_FunctionSetRoot.hxx>
-
-#include <IntSurf.hxx>
-#include <IntSurf_InteriorPoint.hxx>
-#include <IntSurf_SequenceOfPathPoint.hxx>
-
-#include <TopTrans_CurveTransition.hxx>
-
-#include <TColStd_Array1OfInteger.hxx>
-
-#include <BndLib_AddSurface.hxx>
-#include <Bnd_Box.hxx>
+#include <Adaptor3d_HSurface.hxx>
#include <Adaptor3d_HSurfaceTool.hxx>
-
+#include <Adaptor3d_TopolTool.hxx>
+#include <Bnd_Box.hxx>
+#include <BndLib_AddSurface.hxx>
#include <Contap_ContAna.hxx>
+#include <Contap_Contour.hxx>
#include <Contap_HContTool.hxx>
#include <Contap_HCurve2dTool.hxx>
+#include <Contap_Line.hxx>
+#include <Contap_SurfFunction.hxx>
#include <Contap_SurfProps.hxx>
#include <Contap_TheIWalking.hxx>
-#include <Contap_TheSegmentOfTheSearch.hxx>
#include <Contap_ThePathPointOfTheSearch.hxx>
+#include <Contap_TheSegmentOfTheSearch.hxx>
+#include <ElCLib.hxx>
+#include <ElSLib.hxx>
+#include <gp_Pnt.hxx>
+#include <gp_Vec.hxx>
+#include <IntSurf.hxx>
+#include <IntSurf_InteriorPoint.hxx>
+#include <IntSurf_SequenceOfPathPoint.hxx>
+#include <math_FunctionSetRoot.hxx>
+#include <Standard_ConstructionError.hxx>
+#include <Standard_OutOfRange.hxx>
+#include <StdFail_NotDone.hxx>
+#include <TColStd_Array1OfInteger.hxx>
+#include <TopTrans_CurveTransition.hxx>
#define Tolpetit 1.e-10 // pour dist au carre
{
Standard_Integer Nba = solrst.NbSegments();
- if (Nba <= 0) return;
Standard_Integer Nbp,indp,inda;
Standard_Real U,V,paramproj;
gp_Pnt2d toproj,Ptproj;
return;
}
- const Handle_Adaptor2d_HCurve2d& thearc = Line.Arc();
+ const Handle(Adaptor2d_HCurve2d)& thearc = Line.Arc();
const Handle(Adaptor3d_HSurface)& Surf = SFunc.Surface();
Contap_TFunction TypeFunc(SFunc.FunctionType());
//IFV begin
if(solrst.NbSegments() <= 0) {
if(mySFunc.FunctionType() == Contap_ContourStd) {
- const Handle(Adaptor3d_HSurface)& Surf = mySFunc.Surface();
- if(Adaptor3d_HSurfaceTool::GetType(Surf) == GeomAbs_Torus) {
- gp_Torus aTor = Adaptor3d_HSurfaceTool::Torus(Surf);
+ const Handle(Adaptor3d_HSurface)& SurfToCheck = mySFunc.Surface();
+ if(Adaptor3d_HSurfaceTool::GetType(SurfToCheck) == GeomAbs_Torus) {
+ gp_Torus aTor = Adaptor3d_HSurfaceTool::Torus(SurfToCheck);
gp_Dir aTorDir = aTor.Axis().Direction();
gp_Dir aProjDir = mySFunc.Direction();