#include <Aspect_Handle.hxx>
#include <Aspect_TypeOfResize.hxx>
#include <Quantity_NameOfColor.hxx>
-#include <Quantity_Parameter.hxx>
-#include <Quantity_Ratio.hxx>
class Aspect_WindowDefinitionError;
class Aspect_WindowError;
Standard_EXPORT virtual Standard_Boolean IsMapped() const Standard_OVERRIDE;
//! Returns The Window RATIO equal to the physical WIDTH/HEIGHT dimensions
- Standard_EXPORT virtual Quantity_Ratio Ratio() const Standard_OVERRIDE;
+ Standard_EXPORT virtual Standard_Real Ratio() const Standard_OVERRIDE;
//! Returns The Window POSITION in PIXEL
Standard_EXPORT virtual void Position (Standard_Integer& X1,