// Created on: 2005-02-14
// Created by: Alexey MORENOV
-// Copyright (c) 2005-2012 OPEN CASCADE SAS
+// Copyright (c) 2005-2014 OPEN CASCADE SAS
//
-// The content of this file is subject to the Open CASCADE Technology Public
-// License Version 6.5 (the "License"). You may not use the content of this file
-// except in compliance with the License. Please obtain a copy of the License
-// at http://www.opencascade.org and read it completely before using this file.
+// This file is part of Open CASCADE Technology software library.
//
-// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
-// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
+// by the Free Software Foundation, with special exception defined in the file
+// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
+// distribution for complete text of the license and disclaimer of any warranty.
//
-// The Original Code and all software distributed under the License is
-// distributed on an "AS IS" basis, without warranty of any kind, and the
-// Initial Developer hereby disclaims all such warranties, including without
-// limitation, any warranties of merchantability, fitness for a particular
-// purpose or non-infringement. Please see the License for the specific terms
-// and conditions governing the rights and limitations under the License.
-
+// Alternatively, this file may be used under the terms of Open CASCADE
+// commercial license or contractual agreement.
//=======================================================================
//function : SquareExtent
inline Standard_Real Bnd_Box::SquareExtent() const
{
if ( IsVoid() ) return 0.;
- Standard_Real dx = Xmax-Xmin+Gap;
- Standard_Real dy = Ymax-Ymin+Gap;
- Standard_Real dz = Zmax-Zmin+Gap;
- return dx*dx + dy*dy + dz*dz;
+ const Standard_Real aDx = Xmax - Xmin + Gap + Gap;
+ const Standard_Real aDy = Ymax - Ymin + Gap + Gap;
+ const Standard_Real aDz = Zmax - Zmin + Gap + Gap;
+ return aDx*aDx + aDy*aDy + aDz*aDz;
}