#include <Bnd_Box.hxx>
#include <gp_Dir.hxx>
-#include <gp_Lin.hxx>
#include <gp_Pln.hxx>
#include <gp_Pnt.hxx>
#include <gp_Trsf.hxx>
#define ClearVoidFlag() ( Flags &= ~VoidMask )
#include <Standard_Stream.hxx>
-#include <gp.hxx>
// #include <Precision.hxx>
#define Bnd_Precision_Infinite 1e+100