// commercial license or contractual agreement.
-#include <Adaptor2d_HCurve2d.hxx>
-#include <Adaptor3d_HCurve.hxx>
-#include <Adaptor3d_HSurface.hxx>
+#include <Adaptor2d_Curve2d.hxx>
+#include <Adaptor3d_Curve.hxx>
+#include <Adaptor3d_Surface.hxx>
#include <BlendFunc.hxx>
#include <BlendFunc_ChamfInv.hxx>
#include <math_Matrix.hxx>
//function : BlendFunc_GenChamfInv
//purpose :
//=======================================================================
-BlendFunc_GenChamfInv::BlendFunc_GenChamfInv(const Handle(Adaptor3d_HSurface)& S1,
- const Handle(Adaptor3d_HSurface)& S2,
- const Handle(Adaptor3d_HCurve)& C)
+BlendFunc_GenChamfInv::BlendFunc_GenChamfInv(const Handle(Adaptor3d_Surface)& S1,
+ const Handle(Adaptor3d_Surface)& S2,
+ const Handle(Adaptor3d_Curve)& C)
: surf1(S1),
surf2(S2),
curv(C),
//purpose :
//=======================================================================
-void BlendFunc_GenChamfInv::Set(const Standard_Boolean OnFirst, const Handle(Adaptor2d_HCurve2d)& C)
+void BlendFunc_GenChamfInv::Set(const Standard_Boolean OnFirst, const Handle(Adaptor2d_Curve2d)& C)
{
first = OnFirst;
csurf = C;