--- /dev/null
+// Created on: 2015-05-27
+// Created by: Denis BOGOLEPOV
+// Copyright (c) 2015 OPEN CASCADE SAS
+//
+// This file is part of Open CASCADE Technology software library.
+//
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
+// by the Free Software Foundation, with special exception defined in the file
+// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
+// distribution for complete text of the license and disclaimer of any warranty.
+//
+// Alternatively, this file may be used under the terms of Open CASCADE
+// commercial license or contractual agreement.
+
+#include <BVH_BuildQueue.hxx>
+
+// =======================================================================
+// function : Size
+// purpose : Returns current size of BVH build queue
+// =======================================================================
+Standard_Integer BVH_BuildQueue::Size()
+{
+ Standard_Integer aSize;
+
+ myMutex.Lock();
+ {
+ aSize = myQueue.Size();
+ }
+ myMutex.Unlock();
+
+ return aSize;
+}
+
+// =======================================================================
+// function : Enqueue
+// purpose : Enqueues new work-item onto BVH build queue
+// =======================================================================
+void BVH_BuildQueue::Enqueue (const Standard_Integer& theWorkItem)
+{
+ myMutex.Lock();
+ {
+ myQueue.Append (theWorkItem);
+ }
+ myMutex.Unlock();
+}
+
+// =======================================================================
+// function : Fetch
+// purpose : Fetches first work-item from BVH build queue
+// =======================================================================
+Standard_Integer BVH_BuildQueue::Fetch (Standard_Boolean& wasBusy)
+{
+ Standard_Integer aQuery = -1;
+ {
+ Standard_Mutex::Sentry aSentry (myMutex);
+
+ if (!myQueue.IsEmpty())
+ {
+ aQuery = myQueue.First();
+
+ myQueue.Remove (1); // remove item from queue
+ }
+
+ if (aQuery != -1)
+ {
+ if (!wasBusy)
+ {
+ ++myNbThreads;
+ }
+ }
+ else if (wasBusy)
+ {
+ --myNbThreads;
+ }
+
+ wasBusy = aQuery != -1;
+ }
+
+ return aQuery;
+}