#ifndef _BVH_Box_Header
#define _BVH_Box_Header
+#include <BVH_Constants.hxx>
#include <BVH_Types.hxx>
+#include <Standard_ShortReal.hxx>
#include <limits>
public:
//! Clears bounding box.
- void Clear();
+ void Clear() { myIsInited = Standard_False; }
//! Is bounding box valid?
- Standard_Boolean IsValid() const;
+ Standard_Boolean IsValid() const { return myIsInited; }
//! Appends new point to the bounding box.
- void Add (const BVH_VecNt& thePoint);
+ void Add (const BVH_VecNt& thePoint)
+ {
+ if (!myIsInited)
+ {
+ myMinPoint = thePoint;
+ myMaxPoint = thePoint;
+ myIsInited = Standard_True;
+ }
+ else
+ {
+ myMinPoint = myMinPoint.cwiseMin (thePoint);
+ myMaxPoint = myMaxPoint.cwiseMax (thePoint);
+ }
+ }
//! Combines bounding box with another one.
- void Combine (const BVH_Box& theVolume);
+ void Combine (const BVH_Box& theBox);
//! Returns minimum point of bounding box.
- const BVH_VecNt& CornerMin() const;
+ const BVH_VecNt& CornerMin() const { return myMinPoint; }
//! Returns maximum point of bounding box.
- const BVH_VecNt& CornerMax() const;
+ const BVH_VecNt& CornerMax() const { return myMaxPoint; }
//! Returns minimum point of bounding box.
- BVH_VecNt& CornerMin();
+ BVH_VecNt& CornerMin() { return myMinPoint; }
//! Returns maximum point of bounding box.
- BVH_VecNt& CornerMax();
+ BVH_VecNt& CornerMax() { return myMaxPoint; }
//! Returns surface area of bounding box.
//! If the box is degenerated into line, returns the perimeter instead.
T Area() const;
//! Returns diagonal of bounding box.
- BVH_VecNt Size() const;
+ BVH_VecNt Size() const { return myMaxPoint - myMinPoint; }
//! Returns center of bounding box.
- BVH_VecNt Center() const;
+ BVH_VecNt Center() const { return (myMinPoint + myMaxPoint) * static_cast<T> (0.5); }
//! Returns center of bounding box along the given axis.
T Center (const Standard_Integer theAxis) const;
+public:
+
+ //! Checks if the Box is out of the other box.
+ Standard_Boolean IsOut (const BVH_Box<T, N>& theOther) const
+ {
+ if (!theOther.IsValid())
+ return Standard_True;
+
+ return IsOut (theOther.myMinPoint, theOther.myMaxPoint);
+ }
+
+ //! Checks if the Box is out of the other box defined by two points.
+ Standard_Boolean IsOut (const BVH_VecNt& theMinPoint,
+ const BVH_VecNt& theMaxPoint) const
+ {
+ if (!IsValid())
+ return Standard_True;
+
+ int n = Min (N, 3);
+ for (int i = 0; i < n; ++i)
+ {
+ if (myMinPoint[i] > theMaxPoint[i] ||
+ myMaxPoint[i] < theMinPoint[i])
+ return Standard_True;
+ }
+ return Standard_False;
+ }
+
+ //! Checks if the Box fully contains the other box.
+ Standard_Boolean Contains (const BVH_Box<T, N>& theOther,
+ Standard_Boolean& hasOverlap) const
+ {
+ hasOverlap = Standard_False;
+ if (!theOther.IsValid())
+ return Standard_False;
+
+ return Contains (theOther.myMinPoint, theOther.myMaxPoint, hasOverlap);
+ }
+
+ //! Checks if the Box is fully contains the other box.
+ Standard_Boolean Contains (const BVH_VecNt& theMinPoint,
+ const BVH_VecNt& theMaxPoint,
+ Standard_Boolean& hasOverlap) const
+ {
+ hasOverlap = Standard_False;
+ if (!IsValid())
+ return Standard_False;
+
+ Standard_Boolean isInside = Standard_True;
+
+ int n = Min (N, 3);
+ for (int i = 0; i < n; ++i)
+ {
+ hasOverlap = (myMinPoint[i] <= theMaxPoint[i] &&
+ myMaxPoint[i] >= theMinPoint[i]);
+ if (!hasOverlap)
+ return Standard_False;
+
+ isInside = isInside && (myMinPoint[i] <= theMinPoint[i] &&
+ myMaxPoint[i] >= theMaxPoint[i]);
+ }
+ return isInside;
+ }
+
+ //! Checks if the Point is out of the box.
+ Standard_Boolean IsOut (const BVH_VecNt& thePoint) const
+ {
+ if (!IsValid())
+ return Standard_True;
+
+ int n = Min (N, 3);
+ for (int i = 0; i < n; ++i)
+ {
+ if (thePoint[i] < myMinPoint[i] ||
+ thePoint[i] > myMaxPoint[i])
+ return Standard_True;
+ }
+ return Standard_False;
+ }
+
+
protected:
BVH_VecNt myMinPoint; //!< Minimum point of bounding box
};
}
-#include <BVH_Box.lxx>
+// =======================================================================
+// function : Combine
+// purpose :
+// =======================================================================
+template<class T, int N>
+void BVH_Box<T, N>::Combine (const BVH_Box& theBox)
+{
+ if (theBox.myIsInited)
+ {
+ if (!myIsInited)
+ {
+ myMinPoint = theBox.myMinPoint;
+ myMaxPoint = theBox.myMaxPoint;
+ myIsInited = Standard_True;
+ }
+ else
+ {
+ BVH::BoxMinMax<T, N>::CwiseMin (myMinPoint, theBox.myMinPoint);
+ BVH::BoxMinMax<T, N>::CwiseMax (myMaxPoint, theBox.myMaxPoint);
+ }
+ }
+}
+
+// =======================================================================
+// function : Area
+// purpose :
+// =======================================================================
+template<class T, int N>
+T BVH_Box<T, N>::Area() const
+{
+ return !myIsInited ? static_cast<T> (0.0) : BVH::SurfaceCalculator<T, N>::Area (myMaxPoint - myMinPoint);
+}
+
+// =======================================================================
+// function : Center
+// purpose :
+// =======================================================================
+template<class T, int N>
+T BVH_Box<T, N>::Center (const Standard_Integer theAxis) const
+{
+ return BVH::CenterAxis<T, N>::Center (*this, theAxis);
+}
#endif // _BVH_Box_Header