0030131: Foundation Classes - support of Linear builder for 2D BVH trees
[occt.git] / src / BVH / BVH.cxx
index 15844cd..671844e 100644 (file)
@@ -14,6 +14,8 @@
 // commercial license or contractual agreement.
 
 #include <BVH_Geometry.hxx>
+#include <BVH_QuickSorter.hxx>
+#include <BVH_RadixSorter.hxx>
 #include <BVH_Triangulation.hxx>
 #include <BVH_DistanceField.hxx>
 #include <BVH_LinearBuilder.hxx>
 
 #include <Standard_Real.hxx>
 
+IMPLEMENT_STANDARD_RTTIEXT(BVH_BuilderTransient,  Standard_Transient)
+IMPLEMENT_STANDARD_RTTIEXT(BVH_TreeBaseTransient, Standard_Transient)
+IMPLEMENT_STANDARD_RTTIEXT(BVH_ObjectTransient,   Standard_Transient)
+
 // Specific instantiations of struct templates to avoid compilation warnings
 
+template class NCollection_Vec2<Standard_Real>;
+template class NCollection_Vec3<Standard_Real>;
+template class NCollection_Vec4<Standard_Real>;
+
 template class BVH_Box<Standard_Real, 2>;
 template class BVH_Box<Standard_Real, 3>;
 template class BVH_Box<Standard_Real, 4>;
@@ -89,9 +99,25 @@ template class BVH_BinnedBuilder<Standard_ShortReal, 2>;
 template class BVH_BinnedBuilder<Standard_ShortReal, 3>;
 template class BVH_BinnedBuilder<Standard_ShortReal, 4>;
 
+template class BVH_QuickSorter<Standard_Real, 3>;
+template class BVH_QuickSorter<Standard_Real, 4>;
+
+template class BVH_QuickSorter<Standard_ShortReal, 3>;
+template class BVH_QuickSorter<Standard_ShortReal, 4>;
+
+template class BVH_RadixSorter<Standard_Real, 2>;
+template class BVH_RadixSorter<Standard_Real, 3>;
+template class BVH_RadixSorter<Standard_Real, 4>;
+
+template class BVH_RadixSorter<Standard_ShortReal, 2>;
+template class BVH_RadixSorter<Standard_ShortReal, 3>;
+template class BVH_RadixSorter<Standard_ShortReal, 4>;
+
+template class BVH_LinearBuilder<Standard_Real, 2>;
 template class BVH_LinearBuilder<Standard_Real, 3>;
 template class BVH_LinearBuilder<Standard_Real, 4>;
 
+template class BVH_LinearBuilder<Standard_ShortReal, 2>;
 template class BVH_LinearBuilder<Standard_ShortReal, 3>;
 template class BVH_LinearBuilder<Standard_ShortReal, 4>;