0027368: Finding objects in vicinity of a ray
[occt.git] / src / BVH / BVH.cxx
index 1a29545..2301f3f 100644 (file)
@@ -14,6 +14,8 @@
 // commercial license or contractual agreement.
 
 #include <BVH_Geometry.hxx>
+#include <BVH_QuickSorter.hxx>
+#include <BVH_RadixSorter.hxx>
 #include <BVH_Triangulation.hxx>
 #include <BVH_DistanceField.hxx>
 #include <BVH_LinearBuilder.hxx>
@@ -93,6 +95,18 @@ template class BVH_BinnedBuilder<Standard_ShortReal, 2>;
 template class BVH_BinnedBuilder<Standard_ShortReal, 3>;
 template class BVH_BinnedBuilder<Standard_ShortReal, 4>;
 
+template class BVH_QuickSorter<Standard_Real, 3>;
+template class BVH_QuickSorter<Standard_Real, 4>;
+
+template class BVH_QuickSorter<Standard_ShortReal, 3>;
+template class BVH_QuickSorter<Standard_ShortReal, 4>;
+
+template class BVH_RadixSorter<Standard_Real, 3>;
+template class BVH_RadixSorter<Standard_Real, 4>;
+
+template class BVH_RadixSorter<Standard_ShortReal, 3>;
+template class BVH_RadixSorter<Standard_ShortReal, 4>;
+
 template class BVH_LinearBuilder<Standard_Real, 3>;
 template class BVH_LinearBuilder<Standard_Real, 4>;