// commercial license or contractual agreement.
#include <BVH_Geometry.hxx>
+#include <BVH_QuickSorter.hxx>
+#include <BVH_RadixSorter.hxx>
#include <BVH_Triangulation.hxx>
#include <BVH_DistanceField.hxx>
#include <BVH_LinearBuilder.hxx>
template class BVH_BinnedBuilder<Standard_ShortReal, 3>;
template class BVH_BinnedBuilder<Standard_ShortReal, 4>;
+template class BVH_QuickSorter<Standard_Real, 3>;
+template class BVH_QuickSorter<Standard_Real, 4>;
+
+template class BVH_QuickSorter<Standard_ShortReal, 3>;
+template class BVH_QuickSorter<Standard_ShortReal, 4>;
+
+template class BVH_RadixSorter<Standard_Real, 3>;
+template class BVH_RadixSorter<Standard_Real, 4>;
+
+template class BVH_RadixSorter<Standard_ShortReal, 3>;
+template class BVH_RadixSorter<Standard_ShortReal, 4>;
+
template class BVH_LinearBuilder<Standard_Real, 3>;
template class BVH_LinearBuilder<Standard_Real, 4>;