#include <TopoDS_Edge.hxx>
#include <TopoDS_Face.hxx>
#include <TopoDS_Vertex.hxx>
+#include <Poly_Triangulation.hxx>
+
+Standard_Boolean BRepTools_Modification::NewTriangulation(const TopoDS_Face&, Handle(Poly_Triangulation)&)
+{
+ return Standard_False;
+}