{
Standard_Integer i1 = BRepPrim_Wedge_NumDir1(d1);
Standard_Integer i2 = BRepPrim_Wedge_NumDir1(d2);
- if ( i1/2 == i2/2 ) Standard_DomainError::Raise();
+ if ( i1/2 == i2/2 ) throw Standard_DomainError();
return tab[i1][i2];
}
Standard_Integer i3 = BRepPrim_Wedge_NumDir1(d3);
if (( i1/2 == i2/2 ) ||
( i2/2 == i3/2 ) ||
- ( i3/2 == i1/2 )) Standard_DomainError::Raise();
+ ( i3/2 == i1/2 )) throw Standard_DomainError();
return val[i1]+val[i2]+val[i3];
}
{
Standard_Integer i;
for (i = 0; i < NBVERTICES; i++)
- if (V[i]) Standard_DomainError::Raise();
+ if (V[i]) throw Standard_DomainError();
for (i = 0; i < NBEDGES; i++)
- if (E[i]) Standard_DomainError::Raise();
+ if (E[i]) throw Standard_DomainError();
for (i = 0; i < NBWIRES; i++)
- if (W[i]) Standard_DomainError::Raise();
+ if (W[i]) throw Standard_DomainError();
for (i = 0; i < NBFACES; i++)
- if (F[i]) Standard_DomainError::Raise();
+ if (F[i]) throw Standard_DomainError();
}
//=======================================================================
if ( ( dx <= Precision::Confusion() ) ||
( dy <= Precision::Confusion() ) ||
( dz <= Precision::Confusion() ) )
- Standard_DomainError::Raise();
+ throw Standard_DomainError();
BRepPrim_Wedge_Init(ShellBuilt,VerticesBuilt,EdgesBuilt,
WiresBuilt,FacesBuilt);
}
( dy <= Precision::Confusion() ) ||
( dz <= Precision::Confusion() ) ||
( ltx < 0 ) )
- Standard_DomainError::Raise();
+ throw Standard_DomainError();
BRepPrim_Wedge_Init(ShellBuilt,VerticesBuilt,EdgesBuilt,
WiresBuilt,FacesBuilt);
}
( ZMax-ZMin <= Precision::Confusion() ) ||
( Z2Max-Z2Min < 0 ) ||
( X2Max-X2Min < 0 ) )
- Standard_DomainError::Raise();
+ throw Standard_DomainError();
BRepPrim_Wedge_Init(ShellBuilt,VerticesBuilt,EdgesBuilt,
WiresBuilt,FacesBuilt);
}
(const BRepPrim_Direction d1,
const BRepPrim_Direction d2)
{
- if (!HasEdge(d1,d2)) Standard_DomainError::Raise();
+ if (!HasEdge(d1,d2)) throw Standard_DomainError();
Standard_Integer i = BRepPrim_Wedge_NumDir2(d1,d2);
(const BRepPrim_Direction d1,
const BRepPrim_Direction d2)
{
- if (!HasEdge(d1,d2)) Standard_DomainError::Raise();
+ if (!HasEdge(d1,d2)) throw Standard_DomainError();
Standard_Integer i = BRepPrim_Wedge_NumDir2(d1,d2);
const BRepPrim_Direction d2,
const BRepPrim_Direction d3)
{
- if (!HasVertex(d1,d2,d3)) Standard_DomainError::Raise();
+ if (!HasVertex(d1,d2,d3)) throw Standard_DomainError();
Standard_Integer i = BRepPrim_Wedge_NumDir3(d1,d2,d3);
const BRepPrim_Direction d2,
const BRepPrim_Direction d3)
{
- if (!HasVertex(d1,d2,d3)) Standard_DomainError::Raise();
+ if (!HasVertex(d1,d2,d3)) throw Standard_DomainError();
Standard_Integer i = BRepPrim_Wedge_NumDir3(d1,d2,d3);