void BRepMesh_IncrementalMesh::clear()
{
// the allocator will be alive while the structures are alive
- Handle(NCollection_IncAllocator) anAlloc =
+ Handle(NCollection_BaseAllocator) anAlloc =
new NCollection_IncAllocator(BRepMesh::MEMORY_BLOCK_SIZE_HUGE);
myEdges.Clear(anAlloc);
myEdgeDeflection.Clear(anAlloc);