Standard_Real vmax = myAttrib->GetVMax();
Standard_Real vmin = myAttrib->GetVMin();
- Standard_Real aTolU = (umax - umin) * UVDEFLECTION;
- Standard_Real aTolV = (vmax - vmin) * UVDEFLECTION;
+ Standard_Real aTolU = Max( Precision::PConfusion(), (umax - umin) * UVDEFLECTION );
+ Standard_Real aTolV = Max( Precision::PConfusion(), (vmax - vmin) * UVDEFLECTION );
Standard_Real uCellSize = 14 * aTolU;
Standard_Real vCellSize = 14 * aTolV;
BRepMesh_Delaun trigu(myStructure, tabvert_corr, orFace==TopAbs_FORWARD);
//removed all free edges from triangulation
- Standard_Integer nbLinks = myStructure->NbNodes();
- for(i = 1; i <= nbLinks; i++)
+ Standard_Integer nbLinks = myStructure->NbLinks();
+ for( i = 1; i <= nbLinks; i++ )
{
- if(myStructure->ElemConnectedTo(i).Extent() < 1)
+ if( myStructure->ElemConnectedTo(i).Extent() < 1 )
{
BRepMesh_Edge& anEdge = (BRepMesh_Edge&)trigu.GetEdge(i);
- if(anEdge.Movability()==BRepMesh_Deleted)
+ if ( anEdge.Movability() == BRepMesh_Deleted )
continue;
+
anEdge.SetMovability(BRepMesh_Free);
myStructure->RemoveLink(i);
}