Standard_True);
}
- // Creation des polygones sur triangulation:
+ // Creation of polygons on triangulation:
Standard_Real puv;
Standard_Integer i;
- Standard_Real aEdgeLen = 0., a2dEdgeLen = 0.;
- gp_Pnt P3dPrev;
- gp_Pnt2d uvPrev;
- GT.Value(cons, theGFace, 1, puv, P3dPrev, uvPrev);
- for (i = 2; i <= GT.NbPoints(); i++)
- {
- // Record 3d point
- GT.Value(cons, theGFace, i, puv, P3d, uv);
- aEdgeLen += P3d.SquareDistance(P3dPrev);
- a2dEdgeLen += uv.SquareDistance(uvPrev);
- P3dPrev = P3d;
- uvPrev = uv;
- }
-
Standard_Integer nbnodes = GT.NbPoints();
- Standard_Real aMinToler = Min(theDefEdge, myDeflection);
- if(aEdgeLen < aMinToler*aMinToler)
- {
- //check 2D resolution
- Standard_Real ddu = theGFace->UResolution(aMinToler);
- Standard_Real ddv = theGFace->VResolution(aMinToler);
- Standard_Real aMin = Min(ddu, ddv);
- if(a2dEdgeLen < aMin*aMin)
- nbnodes = 2;
- }
TColStd_Array1OfInteger Nodes(1, nbnodes);
TColStd_Array1OfInteger NodInStruct(1, nbnodes);
TColStd_Array1OfReal Param(1, nbnodes);