//! Goes through the neighbour triangles around the given node started
//! from the given link, returns TRUE if some triangle has a bounding
//! frontier edge or FALSE elsewhere.
- //! Stop link is used to prevent cycles.
- //! Previous element Id is used to identify next neighbor element.
Standard_Boolean isBoundToFrontier (const Standard_Integer theRefNodeId,
- const Standard_Integer theRefLinkId,
- const Standard_Integer theStopLinkId,
- const Standard_Integer thePrevElementId);
+ const Standard_Integer theRefLinkId);
//! Remove internal triangles from the given polygon.
void cleanupPolygon (const IMeshData::SequenceOfInteger& thePolygon,