DEFINE_STANDARD_ALLOC
//! Creates the triangulation with an empty Mesh data structure.
- Standard_EXPORT BRepMesh_Delaun (BRepMeshCol::Array1OfVertexOfDelaun& theVertices,
- const Standard_Boolean isPositive = Standard_True);
+ Standard_EXPORT BRepMesh_Delaun (BRepMeshCol::Array1OfVertexOfDelaun& theVertices);
//! Creates the triangulation with an existent Mesh data structure.
Standard_EXPORT BRepMesh_Delaun (const Handle(BRepMesh_DataStructureOfDelaun)& theOldMesh,
- BRepMeshCol::Array1OfVertexOfDelaun& theVertices,
- const Standard_Boolean isPositive = Standard_True);
+ BRepMeshCol::Array1OfVertexOfDelaun& theVertices);
//! Creates the triangulation with an existant Mesh data structure.
Standard_EXPORT BRepMesh_Delaun (const Handle(BRepMesh_DataStructureOfDelaun)& theOldMesh,
- BRepMeshCol::Array1OfInteger& theVertexIndices,
- const Standard_Boolean isPositive = Standard_True);
+ BRepMeshCol::Array1OfInteger& theVertexIndices);
//! Initializes the triangulation with an array of vertices.
Standard_EXPORT void Init (BRepMeshCol::Array1OfVertexOfDelaun& theVertices);
private:
Handle(BRepMesh_DataStructureOfDelaun) myMeshData;
- Standard_Boolean myIsPositiveOrientation;
BRepMesh_CircleTool myCircles;
Standard_Integer mySupVert[3];
BRepMesh_Triangle mySupTrian;