void BRepMesh_Delaun::AddVertices( BRepMesh_Array1OfVertexOfDelaun& theVertices )
{
BRepMesh_HeapSortVertexOfDelaun::Sort( theVertices,
- BRepMesh_ComparatorOfVertexOfDelaun( SortingDirection, Precision ) );
+ BRepMesh_ComparatorOfVertexOfDelaun( SortingDirection ) );
Standard_Integer aLower = theVertices.Lower();
Standard_Integer anUpper = theVertices.Upper();