aPreciseLinDef *= 0.5;
}
+ aPreciseLinDef = Max(aPreciseLinDef, Precision::Confusion());
+ aPreciseAngDef = Max(aPreciseAngDef, Precision::Angular());
+
mySquareEdgeDef = aPreciseLinDef * aPreciseLinDef;
mySquareMinSize = Max(mySquareEdgeDef, myParameters.MinSize * myParameters.MinSize);