#ifdef DUMP_ML
i = 1;
- cout << "--Point " << i << endl;
- cout << "P3d: " << P3d.X() << " " << P3d.Y() << " " << P3d.Z() << endl;
- cout << "P2d1;2: " << PF1.X() << " " << PF1.Y() << " ; " << PF2.X() << " " << PF2.Y() << endl;
+ std::cout << "--Point " << i << std::endl;
+ std::cout << "P3d: " << P3d.X() << " " << P3d.Y() << " " << P3d.Z() << std::endl;
+ std::cout << "P2d1;2: " << PF1.X() << " " << PF1.Y() << " ; " << PF2.X() << " " << PF2.Y() << std::endl;
#endif
AppDef_MultiPointConstraint MPC( 1, 2);
ML.Value3dOnF1OnF2(U,P3d,PF1,PF2);
#ifdef DUMP_ML
- cout << "--Point " << i << endl;
- cout << "P3d: " << P3d.X() << " " << P3d.Y() << " " << P3d.Z() << endl;
- cout << "P2d1;2: " << PF1.X() << " " << PF1.Y() << " ; " << PF2.X() << " " << PF2.Y() << endl;
+ std::cout << "--Point " << i << std::endl;
+ std::cout << "P3d: " << P3d.X() << " " << P3d.Y() << " " << P3d.Z() << std::endl;
+ std::cout << "P2d1;2: " << PF1.X() << " " << PF1.Y() << " ; " << PF2.X() << " " << PF2.Y() << std::endl;
#endif
MPC.SetPoint (1, P3d);
MPC.SetPoint2d(2, PF1);
ML.Value3dOnF1OnF2(U2,P3d,PF1,PF2);
#ifdef DUMP_ML
i = NbPoints;
- cout << "--Point " << i << endl;
- cout << "P3d: " << P3d.X() << " " << P3d.Y() << " " << P3d.Z() << endl;
- cout << "P2d1;2: " << PF1.X() << " " << PF1.Y() << " ; " << PF2.X() << " " << PF2.Y() << endl;
+ std::cout << "--Point " << i << std::endl;
+ std::cout << "P3d: " << P3d.X() << " " << P3d.Y() << " " << P3d.Z() << std::endl;
+ std::cout << "P2d1;2: " << PF1.X() << " " << PF1.Y() << " ; " << PF2.X() << " " << PF2.Y() << std::endl;
#endif
MPE.SetPoint (1, P3d);
MPE.SetPoint2d(2, PF1);
if ( NbCurves == 0) {
#ifdef OCCT_DEBUG
- cout << " TrimSurfaceTool : Approx echoue, on met les polygones" << endl;
+ std::cout << " TrimSurfaceTool : Approx echoue, on met les polygones" << std::endl;
#endif
TColStd_Array1OfReal Knots(1,NbPoints);