#ifndef _BRepExtrema_TriangleSet_HeaderFile
#define _BRepExtrema_TriangleSet_HeaderFile
-#include <TopoDS_Face.hxx>
#include <BVH_PrimitiveSet3d.hxx>
+#include <TColgp_Array1OfPnt.hxx>
+#include <TColStd_DataMapOfIntegerInteger.hxx>
+#include <TopoDS_Edge.hxx>
+#include <TopoDS_Face.hxx>
//! List of shapes and their IDs for collision detection.
-typedef NCollection_Vector<TopoDS_Face> BRepExtrema_ShapeList;
+typedef NCollection_Vector<TopoDS_Shape> BRepExtrema_ShapeList;
//! Triangle set corresponding to specific face.
class BRepExtrema_TriangleSet : public BVH_PrimitiveSet3d
Standard_EXPORT void Clear();
//! Initializes triangle set.
- Standard_EXPORT Standard_Boolean Init (const BRepExtrema_ShapeList& theFaces);
+ Standard_EXPORT Standard_Boolean Init (const BRepExtrema_ShapeList& theShapes);
+
+ //! Returns all vertices.
+ Standard_EXPORT const BVH_Array3d& GetVertices() const { return myVertexArray; }
//! Returns vertices of the given triangle.
Standard_EXPORT void GetVertices (const Standard_Integer theIndex,
BVH_Vec3d& theVertex2,
BVH_Vec3d& theVertex3) const;
+ //! Returns vertex indices of the given triangle.
+ Standard_EXPORT void GetVtxIndices (const Standard_Integer theIndex,
+ NCollection_Array1<Standard_Integer>& theVtxIndices) const;
+
//! Returns face ID of the given triangle.
Standard_EXPORT Standard_Integer GetFaceID (const Standard_Integer theIndex) const;
+ //! Returns shape ID of the given vertex index.
+ Standard_EXPORT Standard_Integer GetShapeIDOfVtx (const Standard_Integer theIndex) const;
+
+ //! Returns vertex index in tringulation of the shape, which vertex belongs,
+ //! with the given vtx ID in whole set.
+ Standard_EXPORT Standard_Integer GetVtxIdxInShape (const Standard_Integer theIndex) const;
+
+ //! Returns triangle index (before swapping) in tringulation of the shape, which triangle belongs,
+ //! with the given trg ID in whole set (after swapping).
+ Standard_EXPORT Standard_Integer GetTrgIdxInShape (const Standard_Integer theIndex) const;
+
+private:
+
+ //! Initializes triangle set from the face
+ Standard_Boolean initFace (const TopoDS_Face& theFace, const Standard_Integer theIndex);
+
+ //! Initializes polygon from the edge
+ Standard_Boolean initEdge (const TopoDS_Edge& theEdge, const Standard_Integer theIndex);
+
+ //! Initializes nodes
+ void initNodes (const TColgp_Array1OfPnt& theNodes,
+ const gp_Trsf& theTrsf,
+ const Standard_Integer theIndex);
+
protected:
//! Array of vertex indices.
//! Array of vertex coordinates.
BVH_Array3d myVertexArray;
+ //! Vector of shapes' indices where index of item corresponds to index of vertex,
+ //! belonging to this shape.
+ NCollection_Vector<Standard_Integer> myShapeIdxOfVtxVec;
+
+ //! Vector of vertexes' number belonging to shape which index corresponds item's index.
+ NCollection_Vector<Standard_Integer> myNumVtxInShapeVec;
+
+ //! Vector of triangles' number belonging to shape which index corresponds item's index.
+ NCollection_Vector<Standard_Integer> myNumTrgInShapeVec;
+
+ //! Map of triangles' indices after (key) and before (value) swapping.
+ TColStd_DataMapOfIntegerInteger myTrgIdxMap;
+
public:
DEFINE_STANDARD_RTTIEXT(BRepExtrema_TriangleSet, BVH_PrimitiveSet3d)