// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#include <stdio.h>
-#include <BRepBlend_SurfRstLineBuilder.ixx>
+#include <Adaptor2d_HCurve2d.hxx>
+#include <Adaptor3d_HSurface.hxx>
+#include <Adaptor3d_HVertex.hxx>
+#include <Adaptor3d_TopolTool.hxx>
+#include <Blend_FuncInv.hxx>
+#include <Blend_Point.hxx>
+#include <Blend_SurfCurvFuncInv.hxx>
+#include <Blend_SurfPointFuncInv.hxx>
+#include <Blend_SurfRstFunction.hxx>
#include <BRepBlend_BlendTool.hxx>
-#include <TopAbs.hxx>
-#include <IntSurf.hxx>
-#include <math_FunctionSetRoot.hxx>
-#include <gp_Pnt2d.hxx>
+#include <BRepBlend_Extremity.hxx>
+#include <BRepBlend_Line.hxx>
+#include <BRepBlend_SurfRstLineBuilder.hxx>
#include <gp_Pnt.hxx>
-#include <gp_Vec2d.hxx>
+#include <gp_Pnt2d.hxx>
#include <gp_Vec.hxx>
+#include <gp_Vec2d.hxx>
+#include <IntSurf.hxx>
+#include <IntSurf_Transition.hxx>
+#include <math_FunctionSetRoot.hxx>
+#include <TopAbs.hxx>
+#include <stdio.h>
#ifdef OCCT_DEBUG
#include <TColStd_Array1OfInteger.hxx>
#include <TColStd_Array1OfReal.hxx>