Handle(Adaptor3d_HVertex)& Vtx)
{
Standard_Boolean recadre = Standard_False;
-#ifdef DEB
- Standard_Boolean byinter = (line->NbPoints() != 0);
-#endif
+
gp_Pnt2d pt2d, lastpt2d;
Standard_Integer IndexSol, nbarc;
Standard_Real pmin;
{
//Controls 3d of Blend_CSWalking.
- // rule by tests in U4 corresponds to 11.478 d
+ //rule by tests in U4 corresponds to 11.478 d
const Standard_Real CosRef3D = 0.98;
Standard_Real Cosi=0, Cosi2=0;
Standard_Boolean curpointistangent = CurPoint.IsTangencyPoint();