//! approximated with an tolerance given by the
//! resolution on support surfaces, but if this
//! tolerance is too large Tol2d is used.
- Standard_EXPORT BRepBlend_AppSurface(Handle(Approx_SweepFunction)& Funct, const Standard_Real First, const Standard_Real Last, const Standard_Real Tol3d, const Standard_Real Tol2d, const Standard_Real TolAngular, const GeomAbs_Shape Continuity = GeomAbs_C0, const Standard_Integer Degmax = 11, const Standard_Integer Segmax = 50);
+ Standard_EXPORT BRepBlend_AppSurface(const Handle(Approx_SweepFunction)& Funct, const Standard_Real First, const Standard_Real Last, const Standard_Real Tol3d, const Standard_Real Tol2d, const Standard_Real TolAngular, const GeomAbs_Shape Continuity = GeomAbs_C0, const Standard_Integer Degmax = 11, const Standard_Integer Segmax = 50);
Standard_Boolean IsDone() const;