aDN1, aDBF, theContext, aProjPL, aDt3D);
if (!bIsComputed) {
#ifdef OCCT_DEBUG
- cout << "BOPTools_AlgoTools::GetFaceOff(): incorrect computation of bi-normal direction." << endl;
+ std::cout << "BOPTools_AlgoTools::GetFaceOff(): incorrect computation of bi-normal direction." << std::endl;
#endif
}
//
aDBF2, theContext, aProjPL, aDt3D);
if (!bIsComputed) {
#ifdef OCCT_DEBUG
- cout << "BOPTools_AlgoTools::GetFaceOff(): incorrect computation of bi-normal direction." << endl;
+ std::cout << "BOPTools_AlgoTools::GetFaceOff(): incorrect computation of bi-normal direction." << std::endl;
#endif
}
//Angle