#include <BOPAlgo_Section.hxx>
#include <BOPTest_Objects.hxx>
#include <NCollection_BaseAllocator.hxx>
-#include <NCollection_IncAllocator.hxx>
static Handle(NCollection_BaseAllocator)& Allocator1();
void Init() {
Handle(NCollection_BaseAllocator) pA1, pA2;
//
- pA1=new NCollection_IncAllocator;
- pA2=new NCollection_IncAllocator;
+ pA1=NCollection_BaseAllocator::CommonBaseAllocator();
+ pA2=NCollection_BaseAllocator::CommonBaseAllocator();
//
myPaveFiller=new BOPAlgo_PaveFiller(pA1);
myBuilderDefault=new BOPAlgo_Builder(pA2);
Handle(NCollection_BaseAllocator)& Allocator1()
{
static Handle(NCollection_BaseAllocator) sAL1=
- new NCollection_IncAllocator;
+ NCollection_BaseAllocator::CommonBaseAllocator();
return sAL1;
}