BOPAlgo_VertexEdge() :
BOPAlgo_Algo(),
- myIV(-1), myIE(-1), myIVx(-1), myFlag(-1), myT(-1.), myTolVNew(-1.) {
+ myIV(-1), myIE(-1), myFlag(-1), myT(-1.), myTolVNew(-1.) {
};
//
virtual ~BOPAlgo_VertexEdge(){
};
//
void SetIndices(const Standard_Integer nV,
- const Standard_Integer nE,
- const Standard_Integer nVx) {
+ const Standard_Integer nE) {
myIV=nV;
myIE=nE;
- myIVx=nVx;
}
//
void Indices(Standard_Integer& nV,
- Standard_Integer& nE,
- Standard_Integer& nVx) const {
+ Standard_Integer& nE) const {
nV=myIV;
nE=myIE;
- nVx=myIVx;
}
//
void SetVertex(const TopoDS_Vertex& aV) {
//
virtual void Perform() {
BOPAlgo_Algo::UserBreak();
- myFlag=myContext->ComputeVE (myV, myE, myT, myTolVNew);
+ myFlag=myContext->ComputeVE (myV, myE, myT, myTolVNew, myFuzzyValue);
};
//
protected:
Standard_Integer myIV;
Standard_Integer myIE;
- Standard_Integer myIVx;
Standard_Integer myFlag;
Standard_Real myT;
Standard_Real myTolVNew;
//
BOPAlgo_VertexEdge& aVESolver=aVVE.Append1();
//
- aVESolver.SetIndices(nV, nE, nVx);
+ aVESolver.SetIndices(nV, nE);
aVESolver.SetVertex(aV);
aVESolver.SetEdge(aE);
+ aVESolver.SetFuzzyValue(myFuzzyValue);
aVESolver.SetProgressIndicator(myProgressIndicator);
//
}// for (; myIterator->More(); myIterator->Next()) {
const BOPAlgo_VertexEdge& aVESolver=aVVE(k);
iFlag=aVESolver.Flag();
if (!iFlag) {
- aVESolver.Indices(nV, nE, nVx);
+ aVESolver.Indices(nV, nE);
aT=aVESolver.Parameter();
//
// check if vertex hits beyond shrunk range, in such case create V-V interf