Handle(BOPDS_PaveBlock) myPB;
};
//=======================================================================
-typedef NCollection_Vector
- <BOPAlgo_VertexEdge> BOPAlgo_VectorOfVertexEdge;
-//
-typedef BOPTools_ContextFunctor
- <BOPAlgo_VertexEdge,
- BOPAlgo_VectorOfVertexEdge,
- Handle(IntTools_Context),
- IntTools_Context> BOPAlgo_VertexEdgeFunctor;
-//
-typedef BOPTools_ContextCnt
- <BOPAlgo_VertexEdgeFunctor,
- BOPAlgo_VectorOfVertexEdge,
- Handle(IntTools_Context)> BOPAlgo_VertexEdgeCnt;
-//
+typedef NCollection_Vector<BOPAlgo_VertexEdge> BOPAlgo_VectorOfVertexEdge;
+
//=======================================================================
// function: PerformVE
// purpose:
//
// Perform intersection
//=============================================================
- BOPAlgo_VertexEdgeCnt::Perform(myRunParallel, aVVE, myContext);
+ BOPTools_Parallel::Perform (myRunParallel, aVVE, myContext);
//=============================================================
//
// Keep the modified edges for further update