#include <BOPCol_NCVector.hxx>
#include <BOPCol_TBB.hxx>
//
-#include <BOPInt_Context.hxx>
+#include <IntTools_Context.hxx>
//
#include <BOPDS_DS.hxx>
#include <BOPDS_ShapeInfo.hxx>
theLIF.Append(aFSDx);
}
else {
- bToReverse=BOPTools_AlgoTools::IsSplitToReverse(aFSDx,
- aF,
- myContext);
+ bToReverse=BOPTools_AlgoTools::IsSplitToReverse
+ (aFSDx, aF, myContext);
if (bToReverse) {
aFSDx.Reverse();
}