aItPB.Initialize(aLPB);
for (; aItPB.More(); aItPB.Next()) {
const Handle(BOPDS_PaveBlock)& aPB=aItPB.Value();
- const Handle(BOPDS_PaveBlock)& aPBR=myDS->RealPaveBlock(aPB);
+ Handle(BOPDS_PaveBlock) aPBR=myDS->RealPaveBlock(aPB);
//
nSpR=aPBR->Edge();
const TopoDS_Shape& aSpR=myDS->Shape(nSpR);