// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-
#include <Aspect_Grid.hxx>
-#include <Quantity_Color.hxx>
-#include <Standard_Type.hxx>
IMPLEMENT_STANDARD_RTTIEXT(Aspect_Grid,Standard_Transient)
-Aspect_Grid::Aspect_Grid(
- const Standard_Real anXOrigin,
- const Standard_Real anYOrigin,
- const Standard_Real anAngle,
- const Quantity_Color& aColor,
- const Quantity_Color& aTenthColor)
-: myRotationAngle(anAngle),
- myXOrigin(anXOrigin),
- myYOrigin(anYOrigin),
- myColor(aColor),
- myTenthColor(aTenthColor),
- myIsActive(Standard_False),
- myDrawMode(Aspect_GDM_Lines)
+Aspect_Grid::Aspect_Grid (const Standard_Real theXOrigin,
+ const Standard_Real theYOrigin,
+ const Standard_Real theAngle,
+ const Quantity_Color& theColor,
+ const Quantity_Color& theTenthColor)
+: myRotationAngle (theAngle),
+ myXOrigin (theXOrigin),
+ myYOrigin (theYOrigin),
+ myColor (theColor),
+ myTenthColor (theTenthColor),
+ myIsActive (Standard_False),
+ myDrawMode (Aspect_GDM_Lines)
{
+ //
}
-
-void Aspect_Grid::SetXOrigin(const Standard_Real anOrigin) {
- myXOrigin = anOrigin;
+void Aspect_Grid::SetXOrigin (const Standard_Real theOrigin)
+{
+ myXOrigin = theOrigin;
Init();
UpdateDisplay();
}
-void Aspect_Grid::SetYOrigin(const Standard_Real anOrigin) {
- myYOrigin = anOrigin;
+void Aspect_Grid::SetYOrigin (const Standard_Real theOrigin)
+{
+ myYOrigin = theOrigin;
Init();
UpdateDisplay();
}
-void Aspect_Grid::SetRotationAngle(const Standard_Real anAngle){
-
-
- myRotationAngle = anAngle;
+void Aspect_Grid::SetRotationAngle (const Standard_Real theAngle)
+{
+ myRotationAngle = theAngle;
Init();
UpdateDisplay();
}
-void Aspect_Grid::Rotate(const Standard_Real anAngle) {
- myRotationAngle += anAngle;
+
+void Aspect_Grid::Rotate (const Standard_Real theAngle)
+{
+ myRotationAngle += theAngle;
Init();
UpdateDisplay();
}
-void Aspect_Grid::Translate(const Standard_Real aDx,
- const Standard_Real aDy) {
- myXOrigin += aDx;
- myYOrigin += aDy;
+
+void Aspect_Grid::Translate (const Standard_Real theDx,
+ const Standard_Real theDy)
+{
+ myXOrigin += theDx;
+ myYOrigin += theDy;
Init();
UpdateDisplay();
}
-void Aspect_Grid::SetColors(const Quantity_Color& aColor,
- const Quantity_Color& aTenthColor) {
- myColor = aColor;
- myTenthColor = aTenthColor;
+void Aspect_Grid::SetColors (const Quantity_Color& theColor,
+ const Quantity_Color& theTenthColor)
+{
+ myColor = theColor;
+ myTenthColor = theTenthColor;
UpdateDisplay();
}
-void Aspect_Grid::Colors(Quantity_Color& aColor,
- Quantity_Color& aTenthColor) const {
- aColor = myColor;
- aTenthColor = myTenthColor;
+void Aspect_Grid::Colors (Quantity_Color& theColor,
+ Quantity_Color& theTenthColor) const
+{
+ theColor = myColor;
+ theTenthColor = myTenthColor;
}
-void Aspect_Grid::Hit(const Standard_Real X,
- const Standard_Real Y,
- Standard_Real& gridX,
- Standard_Real& gridY) const {
- if (myIsActive) {
- Compute(X,Y,gridX,gridY);}
- else{
- gridX = X;
- gridY = Y;
+void Aspect_Grid::Hit (const Standard_Real theX,
+ const Standard_Real theY,
+ Standard_Real& theGridX,
+ Standard_Real& theGridY) const
+{
+ if (myIsActive)
+ {
+ Compute (theX, theY, theGridX, theGridY);
+ }
+ else
+ {
+ theGridX = theX;
+ theGridY = theY;
}
- }
-void Aspect_Grid::Activate () {
- myIsActive = Standard_True;
-}
-
-void Aspect_Grid::Deactivate () {
- myIsActive = Standard_False;
-}
-
-Standard_Real Aspect_Grid::XOrigin() const {
- return myXOrigin;
-}
-
-Standard_Real Aspect_Grid::YOrigin() const {
- return myYOrigin;
-}
-
-Standard_Real Aspect_Grid::RotationAngle() const {
- return myRotationAngle;
-}
-
-Standard_Boolean Aspect_Grid::IsActive() const {
- return myIsActive;
}
-void Aspect_Grid::Display() {}
-
-void Aspect_Grid::Erase () const {}
-
-void Aspect_Grid::UpdateDisplay () {}
-
-Standard_Boolean Aspect_Grid::IsDisplayed() const {
- return Standard_False;}
-
-void Aspect_Grid::SetDrawMode(const Aspect_GridDrawMode aDrawMode) {
- myDrawMode = aDrawMode;
+void Aspect_Grid::SetDrawMode (const Aspect_GridDrawMode theDrawMode)
+{
+ myDrawMode = theDrawMode;
UpdateDisplay();
}
-Aspect_GridDrawMode Aspect_Grid::DrawMode() const {
- return myDrawMode;
-}