// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#include <Adaptor3d_SurfaceOfRevolution.ixx>
+#include <Adaptor3d_HCurve.hxx>
+#include <Adaptor3d_HSurface.hxx>
#include <Adaptor3d_HSurfaceOfRevolution.hxx>
+#include <Adaptor3d_SurfaceOfRevolution.hxx>
#include <ElCLib.hxx>
+#include <Geom_BezierSurface.hxx>
+#include <Geom_BSplineSurface.hxx>
+#include <gp_Ax1.hxx>
+#include <gp_Ax3.hxx>
+#include <gp_Cone.hxx>
+#include <gp_Cylinder.hxx>
+#include <gp_Dir.hxx>
+#include <gp_Pln.hxx>
+#include <gp_Pnt.hxx>
+#include <gp_Sphere.hxx>
+#include <gp_Torus.hxx>
+#include <gp_Vec.hxx>
#include <Precision.hxx>
#include <Standard_ConstructionError.hxx>
+#include <Standard_DomainError.hxx>
+#include <Standard_NoSuchObject.hxx>
+#include <Standard_OutOfRange.hxx>
//=======================================================================
//function : Adaptor3d_SurfaceOfRevolution
//purpose :
//=======================================================================
-
Adaptor3d_SurfaceOfRevolution::Adaptor3d_SurfaceOfRevolution()
:myHaveAxis(Standard_False)
{}