// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-
-#include <Adaptor3d_HCurve.hxx>
-#include <Adaptor3d_HSurface.hxx>
#include <Adaptor3d_Surface.hxx>
+
+#include <Adaptor3d_Curve.hxx>
#include <Geom_BezierSurface.hxx>
#include <Geom_BSplineSurface.hxx>
#include <gp_Ax1.hxx>
#include <Standard_NotImplemented.hxx>
#include <Standard_OutOfRange.hxx>
+IMPLEMENT_STANDARD_RTTIEXT(Adaptor3d_Surface, Standard_Transient)
+
//=======================================================================
//function : ~Adaptor3d_Surface
//purpose : Destructor
//purpose :
//=======================================================================
-//Handle(Adaptor3d_HSurface) Adaptor3d_Surface::UTrim(const Standard_Real First, const Standard_Real Last, const Standard_Real Tol) const
-Handle(Adaptor3d_HSurface) Adaptor3d_Surface::UTrim(const Standard_Real , const Standard_Real , const Standard_Real ) const
+//Handle(Adaptor3d_Surface) Adaptor3d_Surface::UTrim(const Standard_Real First, const Standard_Real Last, const Standard_Real Tol) const
+Handle(Adaptor3d_Surface) Adaptor3d_Surface::UTrim(const Standard_Real , const Standard_Real , const Standard_Real ) const
{
throw Standard_NotImplemented("Adaptor3d_Surface::UTrim");
}
//purpose :
//=======================================================================
-//Handle(Adaptor3d_HSurface) Adaptor3d_Surface::VTrim(const Standard_Real First, const Standard_Real Last, const Standard_Real Tol) const
-Handle(Adaptor3d_HSurface) Adaptor3d_Surface::VTrim(const Standard_Real , const Standard_Real , const Standard_Real ) const
+//Handle(Adaptor3d_Surface) Adaptor3d_Surface::VTrim(const Standard_Real First, const Standard_Real Last, const Standard_Real Tol) const
+Handle(Adaptor3d_Surface) Adaptor3d_Surface::VTrim(const Standard_Real , const Standard_Real , const Standard_Real ) const
{
throw Standard_NotImplemented("Adaptor3d_Surface::VTrim");
}
//purpose :
//=======================================================================
-Handle(Adaptor3d_HCurve) Adaptor3d_Surface::BasisCurve() const
+Handle(Adaptor3d_Curve) Adaptor3d_Surface::BasisCurve() const
{
throw Standard_NotImplemented("Adaptor3d_Surface::BasisCurve");
}
//purpose :
//=======================================================================
-Handle(Adaptor3d_HSurface) Adaptor3d_Surface::BasisSurface() const
+Handle(Adaptor3d_Surface) Adaptor3d_Surface::BasisSurface() const
{
throw Standard_NotImplemented("Adaptor3d_Surface::BasisSurface");
}