// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-
#include <Adaptor3d_Curve.hxx>
-#include <Adaptor3d_HCurve.hxx>
+
#include <Geom_BezierCurve.hxx>
#include <Geom_BSplineCurve.hxx>
#include <Geom_OffsetCurve.hxx>
#include <Standard_NotImplemented.hxx>
#include <Standard_OutOfRange.hxx>
+IMPLEMENT_STANDARD_RTTIEXT(Adaptor3d_Curve, Standard_Transient)
+
//=======================================================================
//function : ~Adaptor3d_Curve
//purpose : Destructor
//purpose :
//=======================================================================
-//Handle(Adaptor3d_HCurve) Adaptor3d_Curve::Trim(const Standard_Real First, const Standard_Real Last, const Standard_Real Tol) const
-Handle(Adaptor3d_HCurve) Adaptor3d_Curve::Trim(const Standard_Real , const Standard_Real , const Standard_Real ) const
+//Handle(Adaptor3d_Curve) Adaptor3d_Curve::Trim(const Standard_Real First, const Standard_Real Last, const Standard_Real Tol) const
+Handle(Adaptor3d_Curve) Adaptor3d_Curve::Trim(const Standard_Real , const Standard_Real , const Standard_Real ) const
{
throw Standard_NotImplemented("Adaptor3d_Curve::Trim");
}