class Graphic3d_AspectFillArea3d;
class Graphic3d_Texture2Dmanual;
-class TopoDS_Shape;
-class TCollection_AsciiString;
-class PrsMgr_PresentationManager3d;
-class Prs3d_Presentation;
//! This class allows to map textures on shapes.
//! Presentations modes AIS_WireFrame (0) and AIS_Shaded (1) behave in the same manner as in AIS_Shape,
//! @endcode
Standard_EXPORT void UpdateAttributes();
+ //! Sets the color
+ Standard_EXPORT virtual void SetColor (const Quantity_Color& theColor);
+
//! Enables texture modulation
Standard_EXPORT void EnableTextureModulate();
Standard_Boolean ShowTriangles() const { return myToShowTriangles; }
//! Use this method to show the triangulation of the shape (for debugging etc.).
- Standard_EXPORT void ShowTriangles (const Standard_Boolean theToShowTriangles = Standard_False);
+ Standard_EXPORT void ShowTriangles (const Standard_Boolean theToShowTriangles);
//! @return true if texture color modulation is turned on
Standard_Boolean TextureModulate() const { return myModulate; }