BRepTools::Update(myshape);
Handle(Graphic3d_StructureManager) aStrucMana = GetContext()->MainPrsMgr()->StructureManager();
-
- myAspect = (new Prs3d_ShadingAspect())->Aspect();
+ {
+ Handle(Prs3d_ShadingAspect) aPrs3d_ShadingAspect = new Prs3d_ShadingAspect;
+ myAspect = aPrs3d_ShadingAspect->Aspect();
+ }
if (!DoMapTexture)
{
myAspect->SetTextureMapOff();