//purpose :
//=======================================================================
AIS_TextLabel::AIS_TextLabel()
-: myText ("?"),
- myHasOrientation3D (Standard_False),
- myHasFlipping (Standard_False)
+: myText ("?"),
+ myHasOrientation3D (Standard_False),
+ myHasOwnAnchorPoint (Standard_True),
+ myHasFlipping (Standard_False)
{
myDrawer->SetTextAspect (new Prs3d_TextAspect());
myDrawer->SetDisplayMode (0);
gp_Ax2 anOrientation = myOrientation3D;
anOrientation.SetLocation (aPosition);
- Prs3d_Text::Draw (Prs3d_Root::CurrentGroup (thePrs), anAsp, myText, myOrientation3D, !myHasFlipping);
+ Standard_Boolean aHasOwnAnchor = HasOwnAnchorPoint();
+ if (myHasFlipping)
+ {
+ aHasOwnAnchor = Standard_False; // always not using own anchor if flipping
+ }
+ Prs3d_Text::Draw (Prs3d_Root::CurrentGroup (thePrs), anAsp, myText, myOrientation3D, aHasOwnAnchor);
if (myHasFlipping && isInit)
{
Prs3d_Root::CurrentGroup (thePrs)->SetFlippingOptions (Standard_False, gp_Ax2());