gp_Ax2 anOrientation = myOrientation3D;
anOrientation.SetLocation (aPosition);
- Prs3d_Text::Draw (thePrs, anAsp, myText, myOrientation3D, !myHasFlipping);
+ Prs3d_Text::Draw (Prs3d_Root::CurrentGroup (thePrs), anAsp, myText, myOrientation3D, !myHasFlipping);
if (myHasFlipping && isInit)
{
Prs3d_Root::CurrentGroup (thePrs)->SetFlippingOptions (Standard_False, gp_Ax2());
}
else
{
- Prs3d_Text::Draw (thePrs, anAsp, myText, Position());
+ Prs3d_Text::Draw (Prs3d_Root::CurrentGroup (thePrs), anAsp, myText, Position());
}
break;