#include <Graphic3d_MaterialAspect.hxx>
#include <Graphic3d_SequenceOfGroup.hxx>
+#include <Prs3d.hxx>
#include <Prs3d_Presentation.hxx>
#include <Prs3d_Root.hxx>
#include <Prs3d_ShadingAspect.hxx>
static Standard_Boolean myFirstCompute;
-Standard_Real AIS_Shape::GetDeflection(const TopoDS_Shape& aShape,
- const Handle(Prs3d_Drawer)& aDrawer)
-{
- // WARNING: this same piece of code appears several times in Prs3d classes
- Standard_Real aDeflection = aDrawer->MaximalChordialDeviation();
- if (aDrawer->TypeOfDeflection() == Aspect_TOD_RELATIVE) {
- Bnd_Box B;
- BRepBndLib::Add(aShape, B, Standard_False);
- if ( ! B.IsVoid() )
- {
- Standard_Real aXmin, aYmin, aZmin, aXmax, aYmax, aZmax;
- B.Get(aXmin, aYmin, aZmin, aXmax, aYmax, aZmax);
- aDeflection = Max( aXmax-aXmin, Max(aYmax-aYmin, aZmax-aZmin)) *
- aDrawer->DeviationCoefficient() * 4;
- }
- }
- return aDeflection;
-}
-
-void AIS_Shape::DisplayBox(const Handle(Prs3d_Presentation)& aPrs,
- const Bnd_Box& B,
- const Handle(Prs3d_Drawer)& aDrawer)
-{
- static const Standard_Integer Indx[][3] =
- { { 0, 0, 0 }, { 1, 0, 0 }, { 1, 0, 1 }, { 0, 0, 1 },
- { 0, 1, 1 }, { 1, 1, 1 }, { 1, 1, 0 }, { 0, 1, 0 },
- { 0, 0, 0 }, { 0, 0, 1 }, { 1, 0, 1 }, { 1, 1, 1 },
- { 0, 1, 1 }, { 0, 1, 0 }, { 1, 1, 0 }, { 1, 0, 0 } };
-
- if ( B.IsVoid() )
- return; // nothing to show
-
- Standard_Real X[2],Y[2],Z[2];
- B.Get(X[0], Y[0], Z[0], X[1], Y[1], Z[1]);
-
- Handle(Graphic3d_Group) G = Prs3d_Root::CurrentGroup(aPrs);
- Quantity_Color Q;
- Aspect_TypeOfLine A;
- Standard_Real W;
- aDrawer->LineAspect()->Aspect()->Values(Q,A,W);
-
- G->SetGroupPrimitivesAspect(new Graphic3d_AspectLine3d(Q,Aspect_TOL_DOTDASH,W));
-
- Handle(Graphic3d_ArrayOfPolylines) aPolyline = new Graphic3d_ArrayOfPolylines(16);
- Standard_Integer i(0);
- for(;i<16;i++)
- aPolyline->AddVertex(X[Indx[i][0]],Y[Indx[i][1]],Z[Indx[i][2]]);
- G->AddPrimitiveArray(aPolyline);
-}
-
static Standard_Boolean IsInList(const TColStd_ListOfInteger& LL, const Standard_Integer aMode)
{
TColStd_ListIteratorOfListOfInteger It(LL);
{
// bounding box
if (IsInfinite()) StdPrs_WFDeflectionShape::Add(aPrs,myshape,myDrawer);
- else DisplayBox(aPrs,BoundingBox(),myDrawer);
+ else StdPrs_WFDeflectionRestrictedFace::AddBox (aPrs, BoundingBox(), myDrawer);
}
} // end switch
aPrs->ReCompute(); // for hidden line recomputation if necessary...
TypOfSel = AIS_Shape::SelectionType(aMode);
TopoDS_Shape shape = myshape;
if( HasTransformation() ) {
- Handle(Geom_Transformation) trsf = Transformation();
- shape = shape.Located(TopLoc_Location(trsf->Trsf())*shape.Location());
+ gp_Trsf trsf = Transformation();
+ shape = shape.Located(TopLoc_Location(trsf)*shape.Location());
}
// POP protection against crash in low layers
- Standard_Real aDeflection = GetDeflection(shape, myDrawer);
+ Standard_Real aDeflection = Prs3d::GetDeflection(shape, myDrawer);
Standard_Boolean autoTriangulation = Standard_True;
try {
OCC_CATCH_SIGNALS