#include <AIS_ConnectedInteractive.hxx>
#include <AIS_InteractiveContext.hxx>
#include <AIS_InteractiveObject.hxx>
-#include <Prs3d_Projector.hxx>
#include <Select3D_SensitiveEntity.hxx>
#include <SelectMgr_EntityOwner.hxx>
#include <Standard_NotImplemented.hxx>
}
}
-//=======================================================================
-//function : Compute
-//purpose :
-//=======================================================================
-
-void AIS_MultipleConnectedInteractive::Compute(const Handle(Prs3d_Projector)& aProjector,
- const Handle(Prs3d_Presentation)& aPresentation)
-{
- PrsMgr_PresentableObject::Compute( aProjector , aPresentation ) ;
-}
-
-//=======================================================================
-//function : Compute
-//purpose :
-//=======================================================================
-
-void AIS_MultipleConnectedInteractive::Compute(const Handle(Prs3d_Projector)& aProjector,
- const Handle(Geom_Transformation)& aTransformation,
- const Handle(Prs3d_Presentation)& aPresentation)
-{
- PrsMgr_PresentableObject::Compute( aProjector , aTransformation , aPresentation ) ;
-}
-
//=======================================================================
//function : AcceptShapeDecomposition
//purpose :