//! may have a presentation dependant of the view of Display.
Standard_EXPORT AIS_InteractiveObject(const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d = PrsMgr_TOP_AllView);
+ //! Set presentation display status.
+ Standard_EXPORT void SetDisplayStatus (PrsMgr_DisplayStatus theStatus);
+
protected:
AIS_InteractiveContext* myCTXPtr; //!< pointer to Interactive Context, where object is currently displayed; @sa SetContext()