// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#define UKI60826 //GG_161199 Use the requested selection color instead of default
-
-#define IMP280200 //GG Don't returns a NULL shape in SelectedShape()
-// method when the current selected is a shape !
-
-#define BUC60814 //GG_300101 Idem UKI60826
-
-#define OCC138 //VTN Avoding infinit loop in AddOrRemoveCurrentObject method.
-
-#define OCC9657
-
-#include <AIS_InteractiveContext.jxx>
-#include <SelectMgr_EntityOwner.hxx>
-#include <AIS_Selection.hxx>
-#include <AIS_StatusOfDetection.hxx>
-#include <AIS_StatusOfPick.hxx>
#include <AIS_DataMapIteratorOfDataMapOfIOStatus.hxx>
-#include <AIS_LocalContext.hxx>
#include <AIS_GlobalStatus.hxx>
+#include <AIS_InteractiveContext.hxx>
+#include <AIS_InteractiveObject.hxx>
+#include <AIS_LocalContext.hxx>
+#include <AIS_MapIteratorOfMapOfInteractive.hxx>
+#include <AIS_MapOfInteractive.hxx>
+#include <AIS_Selection.hxx>
#include <AIS_Shape.hxx>
-
+#include <AIS_StatusOfDetection.hxx>
+#include <AIS_StatusOfPick.hxx>
#include <Aspect_Grid.hxx>
-
+#include <Prs3d_BasicAspect.hxx>
+#include <Prs3d_LineAspect.hxx>
+#include <Prs3d_Presentation.hxx>
+#include <Quantity_Color.hxx>
+#include <SelectBasics_SensitiveEntity.hxx>
+#include <SelectMgr_EntityOwner.hxx>
+#include <SelectMgr_Filter.hxx>
+#include <SelectMgr_OrFilter.hxx>
+#include <SelectMgr_Selection.hxx>
+#include <SelectMgr_SelectionManager.hxx>
+#include <Standard_Transient.hxx>
+#include <StdSelect_BRepOwner.hxx>
+#include <StdSelect_ViewerSelector3d.hxx>
+#include <TCollection_AsciiString.hxx>
+#include <TCollection_ExtendedString.hxx>
+#include <TColStd_ListIteratorOfListOfInteger.hxx>
+#include <TopLoc_Location.hxx>
+#include <TopoDS_Shape.hxx>
+#include <V3d_AmbientLight.hxx>
+#include <V3d_DirectionalLight.hxx>
#include <V3d_Light.hxx>
#include <V3d_PositionalLight.hxx>
#include <V3d_SpotLight.hxx>
-#include <V3d_DirectionalLight.hxx>
-#include <V3d_AmbientLight.hxx>
+#include <V3d_View.hxx>
+#include <V3d_Viewer.hxx>
-#include <TColStd_ListIteratorOfListOfInteger.hxx>
-#include <SelectMgr_Selection.hxx>
-#include <SelectBasics_SensitiveEntity.hxx>
+typedef NCollection_DataMap<Handle(AIS_InteractiveObject), NCollection_Handle<SelectMgr_SequenceOfOwner> > AIS_MapOfObjSelectedOwners;
-#include <Prs3d_Presentation.hxx>
+//=======================================================================
+//function : highlightWithColor
+//purpose :
+//=======================================================================
+void AIS_InteractiveContext::highlightWithColor (const Handle(SelectMgr_EntityOwner)& theOwner,
+ const Quantity_NameOfColor theColor,
+ const Handle(V3d_Viewer)& theViewer)
+{
+ const Handle(AIS_InteractiveObject) anObj =
+ Handle(AIS_InteractiveObject)::DownCast (theOwner->Selectable());
+ if (anObj.IsNull())
+ return;
+ const Standard_Integer aHiMode = anObj->HasHilightMode() ? anObj->HilightMode() : 0;
-#ifdef OCC9657
-#include <AIS_MapOfInteractive.hxx>
-#include <AIS_MapIteratorOfMapOfInteractive.hxx>
-#endif
+ myMainPM->BeginImmediateDraw();
+ theOwner->HilightWithColor (myMainPM, theColor, aHiMode);
+ myMainPM->EndImmediateDraw (theViewer.IsNull() ? myMainVwr : theViewer);
+}
+
+//=======================================================================
+//function : highlightSelected
+//purpose :
+//=======================================================================
+void AIS_InteractiveContext::highlightSelected (const Handle(SelectMgr_EntityOwner)& theOwner,
+ const Quantity_NameOfColor theSelColor)
+{
+ const Handle(AIS_InteractiveObject) anObj =
+ Handle(AIS_InteractiveObject)::DownCast (theOwner->Selectable());
+ if (anObj.IsNull())
+ return;
+ const Standard_Integer aHiMode = anObj->HasHilightMode() ? anObj->HilightMode() : 0;
+
+ if (!theOwner->IsAutoHilight())
+ {
+ AIS_Selection::SetCurrentSelection (myCurrentName.ToCString());
+ const Handle(AIS_Selection)& aCurSel = AIS_Selection::CurrentSelection();
+ SelectMgr_SequenceOfOwner aSeq;
+ for (aCurSel->Init(); aCurSel->More(); aCurSel->Next())
+ {
+ const Handle(SelectMgr_EntityOwner) aSelOwnr =
+ Handle(SelectMgr_EntityOwner)::DownCast (aCurSel->Value());
+ if (aSelOwnr->Selectable() != anObj)
+ continue;
+ aSeq.Append (aSelOwnr);
+ }
+ anObj->HilightSelected (myMainPM, aSeq);
+ }
+ else
+ {
+ theOwner->HilightWithColor (myMainPM, theSelColor, aHiMode);
+ }
+}
+
+//=======================================================================
+//function : unhighlightSelected
+//purpose :
+//=======================================================================
+void AIS_InteractiveContext::unhighlightSelected (const Standard_Boolean theIsToHilightSubIntensity)
+{
+ AIS_Selection::SetCurrentSelection (myCurrentName.ToCString());
+ Handle(AIS_Selection) aCurSel = AIS_Selection::Selection (myCurrentName.ToCString());
+ NCollection_IndexedMap<Handle(AIS_InteractiveObject)> anObjToClear;
+ for (aCurSel->Init(); aCurSel->More(); aCurSel->Next())
+ {
+ const Handle(SelectMgr_EntityOwner) anOwner =
+ Handle(SelectMgr_EntityOwner)::DownCast (aCurSel->Value());
+ if (anOwner.IsNull() || !anOwner->HasSelectable())
+ continue;
+
+ const Handle(AIS_InteractiveObject) anInteractive =
+ Handle(AIS_InteractiveObject)::DownCast (anOwner->Selectable());
+ if (anOwner->IsAutoHilight())
+ {
+ const Standard_Integer aHiMode = anInteractive->HasHilightMode() ? anInteractive->HilightMode() : 0;
+ anOwner->Unhilight (myMainPM, aHiMode);
+ if (theIsToHilightSubIntensity)
+ {
+ if (myObjects.IsBound (anInteractive) && myObjects (anInteractive)->IsSubIntensityOn())
+ {
+ anOwner->HilightWithColor (myMainPM, mySubIntensity, aHiMode);
+ }
+ }
+ }
+ else
+ {
+ if (!anObjToClear.Contains (anInteractive))
+ anObjToClear.Add (anInteractive);
+ }
+ anOwner->State (0);
+ if (anOwner == anInteractive->GlobalSelOwner())
+ {
+ myObjects.ChangeFind (anInteractive)->SetHilightStatus (Standard_False);
+ }
+ }
+ for (NCollection_IndexedMap<Handle(AIS_InteractiveObject)>::Iterator anIter (anObjToClear); anIter.More(); anIter.Next())
+ {
+ const Handle(AIS_InteractiveObject)& anObj = anIter.Value();
+ const Standard_Integer aHiMode = anObj->HasHilightMode() ? anObj->HilightMode() : 0;
+ myMainPM->Unhighlight (anObj, aHiMode);
+ anObj->ClearSelected();
+ }
+}
//=======================================================================
//function : MoveTo
AIS_StatusOfDetection aStatus = AIS_SOD_Nothing;
Standard_Boolean toUpdateViewer = Standard_False;
- // allonzy
+ myFilters->SetDisabledObjects (theView->View()->HiddenObjects());
myMainSel->Pick (theXPix, theYPix, theView);
// filling of myAISDetectedSeq sequence storing information about detected AIS objects
{
// does nothing if previously detected object is equal to the current one
Handle(SelectMgr_EntityOwner) aNewPickedOwner = myMainSel->Picked (aNewDetected);
- if (aNewPickedOwner->Selectable() == myLastPicked)
+ if (aNewPickedOwner == myLastPicked)
{
- return myLastPicked->State() == 1
+ return myLastPicked->IsSelected()
? AIS_SOD_Selected
: AIS_SOD_OnlyOneDetected;
}
// is needed only if myToHilightSelected flag is true. In this case previously detected
// object has been already highlighted with myHilightColor during previous MoveTo()
// method call. As result it is necessary to rehighligt it with mySelectionColor.
- if (!myLastPicked.IsNull())
+ if (!myLastPicked.IsNull() && myLastPicked->HasSelectable())
{
- const Standard_Integer aHiMod = myLastPicked->HasHilightMode() ? myLastPicked->HilightMode() : 0;
- if (myLastPicked->State() != 1)
+ myMainPM->ClearImmediateDraw();
+ const Handle(AIS_InteractiveObject) aLastPickedAIS = Handle(AIS_InteractiveObject)::DownCast (myLastPicked->Selectable());
+ const Standard_Integer aHiMod = aLastPickedAIS->HasHilightMode() ? aLastPickedAIS->HilightMode() : 0;
+ if (!myLastPicked->IsSelected())
{
- myMainPM->Unhighlight (myLastPicked, aHiMod);
+ myLastPicked->Unhilight (myMainPM, aHiMod);
toUpdateViewer = Standard_True;
}
else if (myToHilightSelected)
{
- myMainPM->Color (myLastPicked, mySelectionColor, aHiMod);
+ highlightWithColor (aNewPickedOwner, mySelectionColor, theView->Viewer());
toUpdateViewer = Standard_True;
}
}
// initialize myLastPicked field with currently detected object
- myLastPicked = Handle(AIS_InteractiveObject)::DownCast (aNewPickedOwner->Selectable());
+ myLastPicked = aNewPickedOwner;
myLastinMain = myLastPicked;
// highlight detected object if it is not selected or myToHilightSelected flag is true
- if (!myLastPicked.IsNull())
+ if (myLastPicked->HasSelectable())
{
- if (myLastPicked->State() != 1 || myToHilightSelected)
+ if (!myLastPicked->IsSelected() || myToHilightSelected)
{
- const Standard_Integer aHiMod = myLastPicked->HasHilightMode() ? myLastPicked->HilightMode() : 0;
- myMainPM->Color (myLastPicked, myHilightColor, aHiMod);
+ highlightWithColor (myLastPicked, myHilightColor, theView->Viewer());
toUpdateViewer = Standard_True;
}
- aStatus = myLastPicked->State() == 1
+ aStatus = myLastPicked->IsSelected()
? AIS_SOD_Selected
: AIS_SOD_OnlyOneDetected;
}
}
- else
+ else
{
// previously detected object is unhilighted if it is not selected or hilighted
// with selection color if it is selected
aStatus = AIS_SOD_Nothing;
- if (!myLastPicked.IsNull())
+ if (!myLastPicked.IsNull() && myLastPicked->HasSelectable())
{
- Standard_Integer aHiMod = myLastPicked->HasHilightMode() ? myLastPicked->HilightMode() : 0;
- if (myLastPicked->State() != 1)
+ myMainPM->ClearImmediateDraw();
+ const Handle(AIS_InteractiveObject) aLastPickedAIS = Handle(AIS_InteractiveObject)::DownCast (myLastPicked->Selectable());
+ Standard_Integer aHiMod = aLastPickedAIS->HasHilightMode() ? aLastPickedAIS->HilightMode() : 0;
+ if (!myLastPicked->IsSelected())
{
- myMainPM->Unhighlight (myLastPicked, aHiMod);
+ if (myLastPicked->IsAutoHilight())
+ {
+ myLastPicked->Unhilight (myMainPM, aHiMod);
+ }
toUpdateViewer = Standard_True;
}
else if (myToHilightSelected)
{
- myMainPM->Color (myLastPicked, mySelectionColor, aHiMod);
+ highlightSelected (myLastPicked, mySelectionColor);
toUpdateViewer = Standard_True;
}
}
myLastPicked.Nullify();
}
- if (toUpdateViewer)
+ if (toUpdateViewer
+ && theToRedrawOnUpdate)
{
- if (theToRedrawOnUpdate)
- {
- theView->Viewer()->Update();
- }
- else
- {
- theView->Viewer()->Invalidate();
- }
+ theView->Viewer()->Update();
}
mylastmoveview = theView;
theView, toUpdateViewer);
}
- ClearCurrents (Standard_False);
+ ClearSelected (Standard_False);
Handle(StdSelect_ViewerSelector3d) aSelector;
aSelector->Pick (theXPMin, theYPMin, theXPMax, theYPMax, theView);
AIS_Selection::SetCurrentSelection (myCurrentName.ToCString());
- AIS_MapOfInteractive anObjectsToSelect;
for (aSelector->Init(); aSelector->More(); aSelector->Next())
{
- Handle(AIS_InteractiveObject) anObj =
- Handle(AIS_InteractiveObject)::DownCast (aSelector->Picked()->Selectable());
- if (!anObj.IsNull())
- {
- anObjectsToSelect.Add (anObj);
- }
- }
+ const Handle(SelectMgr_EntityOwner)& aCurOwner = aSelector->Picked();
+ if (aCurOwner.IsNull() || !aCurOwner->HasSelectable() || !myFilters->IsOk (aCurOwner))
+ continue;
- AIS_MapIteratorOfMapOfInteractive anIt (anObjectsToSelect);
- for ( ; anIt.More(); anIt.Next())
- {
- AIS_Selection::Select (anIt.Key());
- anIt.Key()->State (1);
+ AIS_Selection::Select (aCurOwner);
+ aCurOwner->State (1);
}
- HilightCurrents (toUpdateViewer);
+ HilightSelected (toUpdateViewer);
- Standard_Integer aSelNum = NbCurrents();
+ Standard_Integer aSelNum = NbSelected();
return (aSelNum == 0) ? AIS_SOP_NothingSelected
: (aSelNum == 1) ? AIS_SOP_OneSelected
return myLocalContexts(myCurLocalIndex)->Select (thePolyline, theView, toUpdateViewer);
}
- ClearCurrents (Standard_False);
+ ClearSelected (Standard_False);
Handle(StdSelect_ViewerSelector3d) aSelector;
aSelector->Pick (thePolyline, theView);
AIS_Selection::SetCurrentSelection (myCurrentName.ToCString());
- AIS_MapOfInteractive anObjectsToSelect;
for (aSelector->Init(); aSelector->More(); aSelector->Next())
{
- Handle(AIS_InteractiveObject) anObj =
- Handle( AIS_InteractiveObject )::DownCast (aSelector->Picked()->Selectable());
- if (!anObj.IsNull())
- {
- anObjectsToSelect.Add (anObj);
- }
- }
+ const Handle(SelectMgr_EntityOwner) anOwner =
+ Handle(SelectMgr_EntityOwner)::DownCast (aSelector->Picked());
+ if (anOwner.IsNull() || !anOwner->HasSelectable() || !myFilters->IsOk (anOwner))
+ continue;
- AIS_MapIteratorOfMapOfInteractive anIt (anObjectsToSelect);
- for ( ; anIt.More(); anIt.Next())
- {
- AIS_Selection::Select (anIt.Key());
- anIt.Key()->State (1);
+ AIS_Selection::Select (anOwner);
+ anOwner->State (1);
}
- HilightCurrents (toUpdateViewer);
+ HilightSelected (toUpdateViewer);
- Standard_Integer aSelNum = NbCurrents();
+ Standard_Integer aSelNum = NbSelected();
return (aSelNum == 0) ? AIS_SOP_NothingSelected
: (aSelNum == 1) ? AIS_SOP_OneSelected
}
else
{
- myLocalContexts(myCurLocalIndex)->SetSelected (myLastPicked, toUpdateViewer);
+ myLocalContexts(myCurLocalIndex)->SetSelected (Handle(AIS_InteractiveObject)::DownCast (myLastPicked->Selectable()), toUpdateViewer);
return AIS_SOP_OneSelected;
}
}
+ myMainPM->ClearImmediateDraw();
if (myWasLastMain && !myLastinMain.IsNull())
{
- if(myLastinMain->State() != 1)
+ if(!myLastinMain->IsSelected())
{
- SetCurrentObject (myLastinMain,Standard_False);
+ SetSelected (myLastinMain, Standard_False);
if(toUpdateViewer)
{
UpdateCurrentViewer();
}
else
{
- AIS_Selection::SetCurrentSelection (myCurrentName.ToCString());
- Handle(AIS_Selection) aSelection = AIS_Selection::CurrentSelection();
- Handle(AIS_InteractiveObject) anObj;
- for (aSelection->Init(); aSelection->More(); aSelection->Next())
- {
- anObj = Handle(AIS_InteractiveObject)::DownCast (aSelection->Value());
- anObj->State (0);
- Unhilight (anObj,Standard_False);
- if (myObjects.IsBound (anObj) && myObjects(anObj)->IsSubIntensityOn())
- {
- HilightWithColor (anObj, mySubIntensity, Standard_False);
- }
- }
+ unhighlightSelected (Standard_True);
AIS_Selection::Select();
if (toUpdateViewer && myWasLastMain)
}
}
- Standard_Integer aSelNum = NbCurrents();
+ Standard_Integer aSelNum = NbSelected();
return (aSelNum == 0) ? AIS_SOP_NothingSelected
: (aSelNum == 1) ? AIS_SOP_OneSelected
}
}
+ myMainPM->ClearImmediateDraw();
if (myWasLastMain && !myLastinMain.IsNull())
{
- AddOrRemoveCurrentObject (myLastinMain, toUpdateViewer);
+ AddOrRemoveSelected (myLastinMain, toUpdateViewer);
}
- Standard_Integer aCurrentSelNum = NbCurrents();
+ Standard_Integer aSelNum = NbSelected();
- return (aCurrentSelNum == 0) ? AIS_SOP_NothingSelected
- : (aCurrentSelNum == 1) ? AIS_SOP_OneSelected
- : AIS_SOP_SeveralSelected;
+ return (aSelNum == 0) ? AIS_SOP_NothingSelected
+ : (aSelNum == 1) ? AIS_SOP_OneSelected
+ : AIS_SOP_SeveralSelected;
}
//=======================================================================
theView, toUpdateViewer);
}
- UnhilightCurrents (Standard_False);
+ UnhilightSelected (Standard_False);
Handle(StdSelect_ViewerSelector3d) aSelector;
if (theView->Viewer() == myMainVwr)
AIS_Selection::SetCurrentSelection (myCurrentName.ToCString());
for (aSelector->Init(); aSelector->More(); aSelector->Next())
{
- Handle(AIS_InteractiveObject) anObjToSelect = Handle(AIS_InteractiveObject)::DownCast (aSelector->Picked()->Selectable());
- if (!anObjToSelect.IsNull())
- {
- AIS_SelectStatus aSelStatus = AIS_Selection::Select (anObjToSelect);
- Standard_Integer aState = (aSelStatus == AIS_SS_Added) ? 1 : 0;
- anObjToSelect->State (aState);
- }
+ const Handle(SelectMgr_EntityOwner) anOwner = Handle(SelectMgr_EntityOwner)::DownCast (aSelector->Picked());
+ if (anOwner.IsNull() || !anOwner->HasSelectable() || !myFilters->IsOk (anOwner))
+ continue;
+
+ AIS_SelectStatus aSelStatus = AIS_Selection::Select (anOwner);
+ Standard_Integer aState = (aSelStatus == AIS_SS_Added) ? 1 : 0;
+ anOwner->State (aState);
}
- HilightCurrents (toUpdateViewer);
+ HilightSelected (toUpdateViewer);
- Standard_Integer aSelNum = NbCurrents();
+ Standard_Integer aSelNum = NbSelected();
return (aSelNum == 0) ? AIS_SOP_NothingSelected
: (aSelNum == 1) ? AIS_SOP_OneSelected
return myLocalContexts(myCurLocalIndex)->ShiftSelect (thePolyline, theView, toUpdateViewer);
}
- UnhilightCurrents (Standard_False);
+ UnhilightSelected (Standard_False);
Handle(StdSelect_ViewerSelector3d) aSelector;
AIS_Selection::SetCurrentSelection (myCurrentName.ToCString());
for (aSelector->Init(); aSelector->More(); aSelector->Next())
{
- Handle(AIS_InteractiveObject) anObjToSelect = Handle(AIS_InteractiveObject)::DownCast (aSelector->Picked()->Selectable());
- if (!anObjToSelect.IsNull())
- {
- AIS_SelectStatus aSelStatus = AIS_Selection::Select (anObjToSelect);
- Standard_Integer aState = (aSelStatus == AIS_SS_Added ) ? 1 : 0;
- anObjToSelect->State (aState);
- }
+ const Handle(SelectMgr_EntityOwner) anOwner = Handle(SelectMgr_EntityOwner)::DownCast (aSelector->Picked());
+ if (anOwner.IsNull() || !anOwner->HasSelectable() || !myFilters->IsOk (anOwner))
+ continue;
+
+ AIS_SelectStatus aSelStatus = AIS_Selection::Select (anOwner);
+ Standard_Integer aState = (aSelStatus == AIS_SS_Added) ? 1 : 0;
+ anOwner->State (aState);
}
- HilightCurrents (toUpdateViewer);
+ HilightSelected (toUpdateViewer);
- Standard_Integer aSelNum = NbCurrents();
+ Standard_Integer aSelNum = NbSelected();
return (aSelNum == 0) ? AIS_SOP_NothingSelected
: (aSelNum == 1) ? AIS_SOP_OneSelected
//=======================================================================
//function : SetCurrentObject
-//purpose :
+//purpose : OBSOLETE, please use SetSelected() instead
+//TODO : Remove in process of local context deletion
//=======================================================================
-void AIS_InteractiveContext::SetCurrentObject(const Handle(AIS_InteractiveObject)& anIObj,
- const Standard_Boolean updateviewer)
+void AIS_InteractiveContext::SetCurrentObject (const Handle(AIS_InteractiveObject)& theObject,
+ const Standard_Boolean theToUpdateViewer)
{
- // single case processing...
- if(NbCurrents()==1 && anIObj->State()==1){
- Quantity_NameOfColor HiCol;
- Standard_Boolean HasHiCol;
- if(IsHilighted(anIObj,HasHiCol,HiCol)){
- if(HasHiCol && HiCol!= mySelectionColor) {
-#ifdef UKI60826
- HilightWithColor(anIObj,mySelectionColor,updateviewer);
-#else
- Hilight(anIObj,updateviewer);
-#endif
- }
- }
+ if (HasOpenedContext())
return;
- }
-
- //
- if(!HasOpenedContext()) {
- if(anIObj.IsNull()) return;
- if(!myObjects.IsBound(anIObj))
- Display(anIObj,Standard_False);
-
- AIS_Selection::SetCurrentSelection(myCurrentName.ToCString());
- Handle(AIS_Selection) sel = AIS_Selection::Selection(myCurrentName.ToCString());
- Handle(Standard_Transient) TR;
- Handle(AIS_InteractiveObject) IO;
- sel->Init();
- while (sel->More()) {
- TR = sel->Value();
- IO = *((Handle(AIS_InteractiveObject)*)&TR);
- Unhilight(IO,Standard_False);
- IO->State(0);
- sel->Next();
- }
-
- // added to avoid untimely viewer update...
- AIS_Selection::ClearAndSelect(anIObj);
- anIObj->State(1);
- Quantity_NameOfColor HiCol;
- Standard_Boolean HasHiCol;
- if(IsHilighted(anIObj,HasHiCol,HiCol)){
- if(HasHiCol && HiCol!= mySelectionColor) {
-#ifdef UKI60826
- HilightWithColor(anIObj,mySelectionColor,Standard_False);
-#else
- Hilight(anIObj,Standard_False);
-#endif
- }
- }
- else{
-#ifdef UKI60826
- HilightWithColor(anIObj,mySelectionColor,Standard_False);
-#else
- Hilight(anIObj,Standard_False);
-#endif
- }
- if (updateviewer)
- UpdateCurrentViewer();
- }
- else{
-#ifdef OCCT_DEBUG
- cout<<"Nothing Done : Opened Local Context"<<endl;
-#endif
- }
+ SetSelected (theObject, theToUpdateViewer);
}
//=======================================================================
//function : AddOrRemoveCurrentObject
-//purpose :
+//purpose : OBSOLETE, please use AddOrRemoveSelected() instead
+//TODO : Remove in process of local context deletion
//=======================================================================
-
-void AIS_InteractiveContext::
-AddOrRemoveCurrentObject(const Handle(AIS_InteractiveObject)& anIObj,
- const Standard_Boolean updateviewer)
+void AIS_InteractiveContext::AddOrRemoveCurrentObject (const Handle(AIS_InteractiveObject)& theObj,
+ const Standard_Boolean theIsToUpdateViewer)
{
- if(anIObj.IsNull()) return;
-//OCC5682 to remove an object from neutral point even if Local Context is opened (Remove method)
- if(!HasOpenedContext() /*OCC5682*/|| myObjects.IsBound(anIObj)) {
-
- AIS_Selection::SetCurrentSelection(myCurrentName.ToCString());
- Handle(AIS_Selection) sel = AIS_Selection::Selection(myCurrentName.ToCString());
+ if (HasOpenedContext())
+ return;
- AIS_SelectStatus SelStat = AIS_Selection::Select(anIObj);
-
- Standard_Integer mod = (SelStat==AIS_SS_Added) ? 1 : 0;
- anIObj->State(mod);
- if(mod==1)
-#ifdef BUC60814
- HilightWithColor(anIObj,mySelectionColor,Standard_False);
-#else
- Hilight(anIObj,Standard_False);
-#endif
- else
- Unhilight(anIObj,Standard_False);
-
-
- if(updateviewer)
- UpdateCurrentViewer();
- }
- else{
-#ifdef OCCT_DEBUG
- cout<<"Nothing Done : Opened Local Context"<<endl;
-#endif
- }
+ AddOrRemoveSelected (theObj, theIsToUpdateViewer);
}
//=======================================================================
//function : UpdateCurrent
-//purpose :
+//purpose : OBSOLETE, please use UpdateSelected() instead
+//TODO : Remove in process of local context deletion
//=======================================================================
-
void AIS_InteractiveContext::UpdateCurrent()
{
- HilightCurrents();
+ UpdateSelected();
}
//=======================================================================
//function : IsCurrent
-//purpose :
+//purpose : OBSOLETE, please use IsSelected() instead
+//TODO : Remove in process of local context deletion
//=======================================================================
-
-Standard_Boolean AIS_InteractiveContext::IsCurrent(const Handle(AIS_InteractiveObject)& anIObj) const
+Standard_Boolean AIS_InteractiveContext::IsCurrent (const Handle(AIS_InteractiveObject)& theObject) const
{
-
- if (anIObj.IsNull()) return Standard_False;
- return (anIObj->State()==1);
-
- // Handle(AIS_Selection) sel = AIS_Selection::Selection(myCurrentName.ToCString());
- // sel->Init();
- // while (sel->More()) {
- // if (anIObj == sel->Value()) return Standard_True;
- // sel->Next();
- // }
- // return Standard_False;
-
+ return IsSelected (theObject);
}
//=======================================================================
//function : InitCurrent
-//purpose :
+//purpose : OBSOLETE, please use InitSelected() instead
+//TODO : Remove in process of local context deletion
//=======================================================================
-
void AIS_InteractiveContext::InitCurrent()
{
- AIS_Selection::Selection(myCurrentName.ToCString())->Init();
+ if (HasOpenedContext())
+ return;
+
+ InitSelected();
}
//=======================================================================
//function : MoreCurrent
-//purpose :
+//purpose : OBSOLETE, please use MoreSelected() instead
+//TODO : Remove in process of local context deletion
//=======================================================================
-
Standard_Boolean AIS_InteractiveContext::MoreCurrent() const
{
- return AIS_Selection::Selection(myCurrentName.ToCString())->More();
-
+ return !HasOpenedContext() && MoreSelected();
}
//=======================================================================
//function : NextCurrent
-//purpose :
+//purpose : OBSOLETE, please use NextSelected() instead
+//TODO : Remove in process of local context deletion
//=======================================================================
-
void AIS_InteractiveContext::NextCurrent()
{
- AIS_Selection::Selection(myCurrentName.ToCString())->Next();
+ if (HasOpenedContext())
+ return;
+
+ NextSelected();
}
//=======================================================================
//function : Current
-//purpose :
+//purpose : OBSOLETE, please use SelectedInteractive() instead
+//TODO : Remove in process of local context deletion
//=======================================================================
-
Handle(AIS_InteractiveObject) AIS_InteractiveContext::Current() const
{
- Handle(Standard_Transient) TR = AIS_Selection::Selection(myCurrentName.ToCString())->Value();
- Handle(AIS_InteractiveObject) IO = *((Handle(AIS_InteractiveObject)*)&TR);
- return IO;
-}
-
-//=======================================================================
-//function : FirstCurrentObject
-//purpose :
-//=======================================================================
-Handle(AIS_InteractiveObject) AIS_InteractiveContext::FirstCurrentObject()
-{
- Handle(AIS_InteractiveObject) IO ;
- InitCurrent();
- if(MoreCurrent()){
- return Current();
- }
- return IO;
+ return HasOpenedContext() ? NULL : SelectedInteractive();
}
//=======================================================================
//function : NbCurrents
-//purpose :
+//purpose : OBSOLETE, please use NbSelected() instead
+//TODO : Remove in process of local context deletion
//=======================================================================
Standard_Integer AIS_InteractiveContext::NbCurrents()
{
- Standard_Integer i(0);
- for(InitCurrent();MoreCurrent();NextCurrent())
- {i++;}
- return i;
+ return HasOpenedContext() ? -1 : NbSelected();
}
//=======================================================================
//function : HilightCurrents
-//purpose :
+//purpose : OBSOLETE, please use HilightSelected() instead
+//TODO : Remove in process of local context deletion
//=======================================================================
-void AIS_InteractiveContext::HilightCurrents(const Standard_Boolean updateviewer)
+void AIS_InteractiveContext::HilightCurrents (const Standard_Boolean theToUpdateViewer)
{
- AIS_Selection::SetCurrentSelection(myCurrentName.ToCString());
- Handle(AIS_Selection) sel = AIS_Selection::Selection(myCurrentName.ToCString());
- Handle(Standard_Transient) TR;
- Handle(AIS_InteractiveObject) IO;
- sel->Init();
- while (sel->More()) {
- TR = sel->Value();
- IO = *((Handle(AIS_InteractiveObject)*)&TR);
-#ifdef BUC60814
- HilightWithColor(IO,mySelectionColor,Standard_False);
-#else
- Hilight(IO,Standard_False);
-#endif
- sel->Next();
- }
- if(updateviewer)
- UpdateCurrentViewer();
+ if (HasOpenedContext())
+ return;
+
+ HilightSelected (theToUpdateViewer);
}
//=======================================================================
//function : UnhilightCurrents
-//purpose :
+//purpose : OBSOLETE, please use UnhilightSelected() instead
+//TODO : Remove in process of local context deletion
//=======================================================================
-
-void AIS_InteractiveContext::UnhilightCurrents(const Standard_Boolean updateviewer)
+void AIS_InteractiveContext::UnhilightCurrents (const Standard_Boolean theToUpdateViewer)
{
- AIS_Selection::SetCurrentSelection(myCurrentName.ToCString());
- Handle(AIS_Selection) sel = AIS_Selection::Selection(myCurrentName.ToCString());
- Handle(Standard_Transient) TR;
- Handle(AIS_InteractiveObject) IO;
- sel->Init();
- while (sel->More()) {
- TR = sel->Value();
- IO = *((Handle(AIS_InteractiveObject)*)&TR);
- Unhilight(IO,Standard_False);
- sel->Next();
- }
- if(updateviewer)
- UpdateCurrentViewer();
+ if (HasOpenedContext())
+ return;
+
+ UnhilightSelected (theToUpdateViewer);
}
//=======================================================================
//function : ClearCurrents
-//purpose :
+//purpose : OBSOLETE, please use ClearCurrents() instead
+//TODO : Remove in process of local context deletion
//=======================================================================
-
-void AIS_InteractiveContext::ClearCurrents(const Standard_Boolean updateviewer)
+void AIS_InteractiveContext::ClearCurrents(const Standard_Boolean theToUpdateViewer)
{
- if(NbCurrents()==0) return;
- AIS_Selection::SetCurrentSelection(myCurrentName.ToCString());
- Handle(AIS_Selection) S = AIS_Selection::CurrentSelection();
- Handle(Standard_Transient) Tr;
- Handle(AIS_InteractiveObject) IO;
- for(S->Init();S->More();S->Next()){
- Tr = S->Value();
- IO = (*((Handle(AIS_InteractiveObject)*)&Tr));
- IO->State(0);
- Unhilight(IO,Standard_False);
- }
- AIS_Selection::Select();
- if(updateviewer)
- UpdateCurrentViewer();
+ if (HasOpenedContext())
+ return;
+
+ ClearSelected (theToUpdateViewer);
}
//=======================================================================
//function : HilightSelected
-//purpose :
+//purpose :
//=======================================================================
-
-void AIS_InteractiveContext::HilightSelected(const Standard_Boolean updateviewer)
+void AIS_InteractiveContext::HilightSelected (const Standard_Boolean theToUpdateViewer)
{
- if(!HasOpenedContext()){
- AIS_Selection::SetCurrentSelection(mySelectionName.ToCString());
- Handle(AIS_Selection) sel = AIS_Selection::Selection(myCurrentName.ToCString());
- Handle(Standard_Transient) TR;
- Handle(AIS_InteractiveObject) IO;
- sel->Init();
- while (sel->More()) {
- TR = sel->Value();
- IO = *((Handle(AIS_InteractiveObject)*)&TR);
-#ifdef BUC60814
- HilightWithColor(IO,mySelectionColor,Standard_False);
-#else
- Hilight(IO,Standard_False);
-#endif
- sel->Next();
+ if (HasOpenedContext())
+ {
+ return myLocalContexts (myCurLocalIndex)->HilightPicked (theToUpdateViewer);
+ }
+
+ // In case of selection without using local context
+ myMainPM->ClearImmediateDraw();
+ AIS_Selection::SetCurrentSelection (myCurrentName.ToCString());
+ Handle(AIS_Selection) aSel = AIS_Selection::Selection (myCurrentName.ToCString());
+ AIS_MapOfObjSelectedOwners anObjOwnerMap;
+ for (aSel->Init(); aSel->More(); aSel->Next())
+ {
+ const Handle(SelectMgr_EntityOwner) anOwner =
+ Handle(SelectMgr_EntityOwner)::DownCast (aSel->Value());
+ if (!anOwner.IsNull() && anOwner->HasSelectable())
+ {
+ const Handle(AIS_InteractiveObject) anObj =
+ Handle(AIS_InteractiveObject)::DownCast (anOwner->Selectable());
+ if (anOwner == anObj->GlobalSelOwner())
+ {
+ Handle(AIS_GlobalStatus)& aState = myObjects.ChangeFind (anObj);
+ aState->SetHilightStatus (Standard_True);
+ aState->SetHilightColor (mySelectionColor);
+ }
+ anOwner->State (1);
+ if (!anOwner->IsAutoHilight())
+ {
+ NCollection_Handle<SelectMgr_SequenceOfOwner> aSeq;
+ if (anObjOwnerMap.Find (anObj, aSeq))
+ {
+ aSeq->Append (anOwner);
+ }
+ else
+ {
+ aSeq = new SelectMgr_SequenceOfOwner();
+ aSeq->Append (anOwner);
+ anObjOwnerMap.Bind (anObj, aSeq);
+ }
+ }
+ else
+ {
+ const Standard_Integer aHiMode = anObj->HasHilightMode() ? anObj->HilightMode() : 0;
+ anOwner->HilightWithColor (myMainPM, mySelectionColor, aHiMode);
+ }
}
}
- else
+
+ if (!anObjOwnerMap.IsEmpty())
+ {
+ for (AIS_MapOfObjSelectedOwners::Iterator anIter (anObjOwnerMap); anIter.More(); anIter.Next())
{
- myLocalContexts(myCurLocalIndex)->HilightPicked(updateviewer);
+ anIter.Key()->HilightSelected (myMainPM, *anIter.Value());
}
- if(updateviewer)
+ anObjOwnerMap.Clear();
+ }
+
+ if (theToUpdateViewer)
UpdateCurrentViewer();
}
//=======================================================================
//function : UnhilightSelected
-//purpose :
+//purpose :
//=======================================================================
-
-void AIS_InteractiveContext::UnhilightSelected(const Standard_Boolean updateviewer)
+void AIS_InteractiveContext::UnhilightSelected (const Standard_Boolean theToUpdateViewer)
{
- if(!HasOpenedContext()){
- AIS_Selection::SetCurrentSelection(mySelectionName.ToCString());
- Handle(AIS_Selection) sel = AIS_Selection::Selection(myCurrentName.ToCString());
- Handle(Standard_Transient) TR;
- Handle(AIS_InteractiveObject) IO;
- sel->Init();
- while (sel->More()) {
- TR = sel->Value();
- IO = *((Handle(AIS_InteractiveObject)*)&TR);
- Unhilight(IO,Standard_False);
- sel->Next();
- }
- if(updateviewer)
- UpdateCurrentViewer();
+ if (HasOpenedContext())
+ {
+ return myLocalContexts (myCurLocalIndex)->UnhilightPicked (theToUpdateViewer);
}
- else
+
+ AIS_Selection::SetCurrentSelection (myCurrentName.ToCString());
+ Handle(AIS_Selection) aSel = AIS_Selection::Selection (myCurrentName.ToCString());
+ for (aSel->Init(); aSel->More(); aSel->Next())
+ {
+ const Handle(SelectMgr_EntityOwner) anOwner =
+ Handle(SelectMgr_EntityOwner)::DownCast (aSel->Value());
+ if (!anOwner.IsNull() && anOwner->HasSelectable())
{
- myLocalContexts(myCurLocalIndex)->UnhilightPicked(updateviewer);
+ const Handle(AIS_InteractiveObject) anObj =
+ Handle(AIS_InteractiveObject)::DownCast (anOwner->Selectable());
+ if (anOwner == anObj->GlobalSelOwner())
+ {
+ myObjects.ChangeFind (anObj)->SetHilightStatus (Standard_False);
+ }
+ anOwner->State (0);
+ const Standard_Integer aHiMode = anObj->HasHilightMode() ? anObj->HasHilightMode() : 0;
+ anOwner->Unhilight (myMainPM, aHiMode);
}
+ }
+
+ if (theToUpdateViewer)
+ UpdateCurrentViewer();
}
//=======================================================================
//function : ClearSelected
-//purpose :
+//purpose :
//=======================================================================
-
-void AIS_InteractiveContext::ClearSelected(const Standard_Boolean updateviewer)
+void AIS_InteractiveContext::ClearSelected (const Standard_Boolean theToUpdateViewer)
{
- if(!HasOpenedContext())
- ClearCurrents(updateviewer);
- else
- myLocalContexts(myCurLocalIndex)->ClearSelected(updateviewer);
-
-}
+ if (HasOpenedContext())
+ return myLocalContexts (myCurLocalIndex)->ClearSelected (theToUpdateViewer);
+ if (NbSelected() == 0)
+ return;
+
+ unhighlightSelected();
+
+ AIS_Selection::Select();
+ myMainPM->ClearImmediateDraw();
+
+ if (theToUpdateViewer)
+ UpdateCurrentViewer();
+}
//=======================================================================
-//function : SetSelectedCurrent
-//purpose :
+//function : UpdateSelected
+//purpose :
//=======================================================================
-
-void AIS_InteractiveContext::SetSelectedCurrent()
+void AIS_InteractiveContext::UpdateSelected (const Standard_Boolean theToUpdateViewer)
{
+ if (HasOpenedContext())
+ {
+ return myLocalContexts(myCurLocalIndex)->UpdateSelected (theToUpdateViewer);
+ }
-
-#ifdef OCCT_DEBUG
- cout<<"Not Yet Implemented"<<endl;
-#endif
+ HilightSelected (theToUpdateViewer);
}
//=======================================================================
-//function : UpdateSelection
-//purpose :
+//function : SetSelected
+//purpose : Sets the whole object as selected and highlights it with selection color
//=======================================================================
-
-void AIS_InteractiveContext::UpdateSelected(const Standard_Boolean updateviewer)
+void AIS_InteractiveContext::SetSelected (const Handle(AIS_InteractiveObject)& theObject,
+ const Standard_Boolean theToUpdateViewer)
{
- if(!HasOpenedContext()) {
- HilightSelected();
-#ifndef BUG
+ if(HasOpenedContext())
+ {
+ return myLocalContexts (myCurLocalIndex)->SetSelected (theObject, theToUpdateViewer);
+ }
+
+ if (theObject.IsNull())
return;
-#endif
+ if(!myObjects.IsBound (theObject))
+ Display (theObject, Standard_False);
+ if (theObject->HasSelection (0))
+ return;
+
+ if (NbSelected() == 1 && myObjects (theObject)->IsHilighted())
+ {
+ Quantity_NameOfColor aHiCol;
+ Standard_Boolean hasHiCol = Standard_False;
+ if (IsHilighted (theObject, hasHiCol, aHiCol))
+ {
+ if (hasHiCol && aHiCol!= mySelectionColor)
+ {
+ HilightWithColor (theObject, mySelectionColor, theToUpdateViewer);
+ }
+ }
+ return;
+ }
+
+ AIS_Selection::SetCurrentSelection (myCurrentName.ToCString());
+ Handle(AIS_Selection) aCurSel = AIS_Selection::Selection (myCurrentName.ToCString());
+ for (aCurSel->Init(); aCurSel->More(); aCurSel->Next())
+ {
+ const Handle(SelectMgr_EntityOwner) anOwner =
+ Handle(SelectMgr_EntityOwner)::DownCast (aCurSel->Value());
+ if (anOwner.IsNull() || !anOwner->HasSelectable() || !myFilters->IsOk (anOwner))
+ continue;
+
+ Handle(AIS_InteractiveObject) aSelectable =
+ Handle(AIS_InteractiveObject)::DownCast (anOwner->Selectable());
+ Unhilight (aSelectable, Standard_False);
+ anOwner->State (0);
+ if (anOwner == aSelectable->GlobalSelOwner())
+ {
+ myObjects.ChangeFind (aSelectable)->SetHilightStatus (Standard_False);
+ }
+ }
+
+ // added to avoid untimely viewer update...
+ const Handle(SelectMgr_Selection)& aSel = theObject->Selection (0);
+ if (aSel->IsEmpty())
+ return;
+ aSel->Init();
+ Handle(SelectMgr_EntityOwner) anOwner =
+ Handle(SelectMgr_EntityOwner)::DownCast (aSel->Sensitive()->BaseSensitive()->OwnerId());
+ AIS_Selection::ClearAndSelect (anOwner);
+ anOwner->State (1);
+ if (anOwner == theObject->GlobalSelOwner())
+ {
+ Handle(AIS_GlobalStatus)& aState = myObjects.ChangeFind (theObject);
+ aState->SetHilightStatus (Standard_True);
+ aState->SetHilightColor (mySelectionColor);
+ }
+ Quantity_NameOfColor aHiCol;
+ Standard_Boolean hasHiCol = Standard_False;
+ if (IsHilighted (theObject, hasHiCol, aHiCol))
+ {
+ if (hasHiCol && aHiCol!= mySelectionColor)
+ {
+ HilightWithColor (theObject, mySelectionColor, Standard_False);
+ }
+ }
+ else
+ {
+ HilightWithColor (theObject, mySelectionColor, Standard_False);
}
- myLocalContexts(myCurLocalIndex)->UpdateSelected(updateviewer);
+
+ if (theToUpdateViewer)
+ UpdateCurrentViewer();
}
//=======================================================================
-//function : SetCurrentObject
-//purpose :
+//function : SetSelected
+//purpose : Sets the whole object as selected and highlights it with selection color
//=======================================================================
-void AIS_InteractiveContext::SetSelected(const Handle(AIS_InteractiveObject)& anIObj,const Standard_Boolean updateviewer)
+void AIS_InteractiveContext::SetSelected (const Handle(SelectMgr_EntityOwner)& theOwner,
+ const Standard_Boolean theToUpdateViewer)
{
- if(!HasOpenedContext())
- SetCurrentObject(anIObj,updateviewer);
- else
- myLocalContexts(myCurLocalIndex)->SetSelected(anIObj,updateviewer);
+ if (theOwner.IsNull() || !theOwner->HasSelectable() || !myFilters->IsOk (theOwner))
+ return;
+
+ const Handle(AIS_InteractiveObject) anObject =
+ Handle(AIS_InteractiveObject)::DownCast (theOwner->Selectable());
+
+ if (NbSelected() == 1 && theOwner->IsSelected())
+ {
+ Quantity_NameOfColor aCustomColor;
+ Standard_Boolean isCustomColorSet;
+ if (IsHilighted (theOwner, isCustomColorSet, aCustomColor))
+ {
+ if (isCustomColorSet && aCustomColor != mySelectionColor)
+ {
+ const Standard_Integer aHiMode = anObject->HasHilightMode() ? anObject->HilightMode() : 0;
+ theOwner->HilightWithColor (myMainPM, mySelectionColor, aHiMode);
+ }
+ }
+ return;
+ }
+
+ if (!myObjects.IsBound (anObject))
+ Display (anObject, Standard_False);
+
+ unhighlightSelected();
+
+ AIS_Selection::ClearAndSelect (theOwner);
+ theOwner->State (1);
+ Quantity_NameOfColor aCustomColor;
+ Standard_Boolean isCustomColorSet;
+ if (!IsHilighted (theOwner, isCustomColorSet, aCustomColor) || (isCustomColorSet && aCustomColor!= mySelectionColor))
+ {
+ highlightSelected (theOwner, mySelectionColor);
+ }
+
+ if (theOwner == anObject->GlobalSelOwner())
+ {
+ Handle(AIS_GlobalStatus)& aState = myObjects.ChangeFind (anObject);
+ aState->SetHilightStatus (Standard_True);
+ aState->SetHilightColor (mySelectionColor);
+ }
+
+ if (theToUpdateViewer)
+ UpdateCurrentViewer();
}
//=======================================================================
//function : AddOrRemoveSelected
-//purpose :
+//purpose : Adds or removes current object from AIS selection and highlights/unhighlights it.
+// Since this method makes sence only for neutral point selection of a whole object,
+// if 0 selection of the object is empty this method simply does nothing.
//=======================================================================
-
-void AIS_InteractiveContext::AddOrRemoveSelected(const Handle(AIS_InteractiveObject)& anIObj,
- const Standard_Boolean updateviewer)
+void AIS_InteractiveContext::AddOrRemoveSelected (const Handle(AIS_InteractiveObject)& theObject,
+ const Standard_Boolean theToUpdateViewer)
{
- if(!anIObj->HasInteractiveContext()) anIObj->SetContext(this);
- if(!HasOpenedContext())
- AddOrRemoveCurrentObject(anIObj,updateviewer);
- else
- myLocalContexts(myCurLocalIndex)->AddOrRemoveSelected(anIObj,updateviewer);
-
+ if (theObject.IsNull())
+ return;
+
+ if (HasOpenedContext())
+ return myLocalContexts (myCurLocalIndex)->AddOrRemoveSelected (theObject, theToUpdateViewer);
+
+ const Standard_Integer aGlobalSelMode = theObject->GlobalSelectionMode();
+ if (!myObjects.IsBound (theObject) || !theObject->HasSelection (aGlobalSelMode))
+ return;
+
+ if (!theObject->HasInteractiveContext())
+ theObject->SetContext (this);
+
+ const Handle(SelectMgr_Selection)& aSel = theObject->Selection (aGlobalSelMode);
+
+ if (aSel->IsEmpty())
+ return;
+
+ aSel->Init();
+ const Handle(SelectMgr_EntityOwner) anOwner =
+ Handle(SelectMgr_EntityOwner)::DownCast (aSel->Sensitive()->BaseSensitive()->OwnerId());
+
+ if (anOwner.IsNull() || !anOwner->HasSelectable())
+ return;
+
+ AddOrRemoveSelected (anOwner, theToUpdateViewer);
}
//=======================================================================
//function : AddOrRemoveSelected
//purpose :
//=======================================================================
-void AIS_InteractiveContext::AddOrRemoveSelected(const TopoDS_Shape& aShap,
+void AIS_InteractiveContext::AddOrRemoveSelected (const TopoDS_Shape& aShap,
const Standard_Boolean updateviewer)
{
if(!HasOpenedContext()) {
if(updateviewer) UpdateCurrentViewer();
}
+
//=======================================================================
//function : AddOrRemoveSelected
-//purpose :
+//purpose : Allows to highlight or unhighlight the owner given depending on
+// its selection status
//=======================================================================
+void AIS_InteractiveContext::AddOrRemoveSelected (const Handle(SelectMgr_EntityOwner)& theOwner,
+ const Standard_Boolean theToUpdateViewer)
+{
+ if (HasOpenedContext())
+ return myLocalContexts(myCurLocalIndex)->AddOrRemoveSelected (theOwner, theToUpdateViewer);
-void AIS_InteractiveContext::AddOrRemoveSelected(const Handle(SelectMgr_EntityOwner)& Own,
- const Standard_Boolean updateviewer)
-{
- if(!HasOpenedContext()) {
-#ifdef OCCT_DEBUG
- cout<<" Attempt to remove a selected ownr with no opened local context"<<endl;
-#endif
+ if (theOwner.IsNull() || !theOwner->HasSelectable())
return;
+
+ AIS_Selection::SetCurrentSelection (myCurrentName.ToCString());
+ Handle(AIS_Selection) aCurSel = AIS_Selection::Selection (myCurrentName.ToCString());
+
+ AIS_SelectStatus aSelStat = AIS_Selection::Select (theOwner);
+
+ Standard_Integer aState = aSelStat == AIS_SS_Added ? 1 : 0;
+ theOwner->State (aState);
+ const Handle(AIS_InteractiveObject) anObj =
+ Handle(AIS_InteractiveObject)::DownCast (theOwner->Selectable());
+ const Standard_Boolean isGlobal = anObj->GlobalSelOwner() == theOwner;
+ Handle(AIS_GlobalStatus)& aStatus = myObjects.ChangeFind (anObj);
+ const Standard_Integer aHiMode = anObj->HasHilightMode() ? anObj->HilightMode() : 0;
+ if (aState == 1)
+ {
+ highlightSelected (theOwner, mySelectionColor);
+ if (isGlobal)
+ {
+ aStatus->SetHilightStatus (Standard_True);
+ aStatus->SetHilightColor (mySelectionColor);
+ }
+ }
+ else
+ {
+ if (theOwner->IsAutoHilight())
+ theOwner->Unhilight (myMainPM, aHiMode);
+ else
+ anObj->ClearSelected();
+ aStatus->SetHilightStatus (Standard_False);
+ aStatus->SetHilightColor (Quantity_NOC_WHITE);
}
-
- myLocalContexts(myCurLocalIndex)->AddOrRemoveSelected(Own,Standard_False);
- if(updateviewer) UpdateCurrentViewer();
-
-}
+ if (theToUpdateViewer)
+ UpdateCurrentViewer();
+}
//=======================================================================
//function : IsSelected
-//purpose :
+//purpose :
//=======================================================================
-
-Standard_Boolean AIS_InteractiveContext::
-IsSelected(const Handle(AIS_InteractiveObject)& anIObj) const
+Standard_Boolean AIS_InteractiveContext::IsSelected (const Handle(AIS_InteractiveObject)& theObj) const
{
- if (anIObj.IsNull()) return Standard_False;
-
- if(!HasOpenedContext())
- return (anIObj->State()==1);
- else
- return myLocalContexts(myCurLocalIndex)->IsSelected(anIObj);
+ if(HasOpenedContext())
+ return myLocalContexts(myCurLocalIndex)->IsSelected (theObj);
+
+ if (theObj.IsNull() || !myObjects.IsBound (theObj))
+ return Standard_False;
+
+ const Standard_Integer aGlobalSelMode = theObj->GlobalSelectionMode();
+ const TColStd_ListOfInteger& anActivatedModes = myObjects (theObj)->SelectionModes();
+ Standard_Boolean isGlobalModeActivated = Standard_False;
+ for (TColStd_ListIteratorOfListOfInteger aModeIter (anActivatedModes); aModeIter.More(); aModeIter.Next())
+ {
+ if (aModeIter.Value() == aGlobalSelMode)
+ {
+ isGlobalModeActivated = Standard_True;
+ break;
+ }
+ }
+ if (!theObj->HasSelection (aGlobalSelMode) || !isGlobalModeActivated || theObj->GlobalSelOwner().IsNull())
+ return Standard_False;
+
+ return theObj->GlobalSelOwner()->State() == 1;
}
+//=======================================================================
+//function : IsSelected
+//purpose : Returns true is the owner given is selected
+//=======================================================================
+Standard_Boolean AIS_InteractiveContext::IsSelected (const Handle(SelectMgr_EntityOwner)& theOwner) const
+{
+ if (HasOpenedContext())
+ return myLocalContexts(myCurLocalIndex)->IsSelected (theOwner);
+
+ if (theOwner.IsNull())
+ return Standard_False;
+
+ return theOwner->IsSelected();
+}
//=======================================================================
//function : InitSelected
-//purpose :
+//purpose :
//=======================================================================
-
void AIS_InteractiveContext::InitSelected()
{
- if(!HasOpenedContext())
- AIS_Selection::Selection(myCurrentName.ToCString())->Init();
- else
- myLocalContexts(myCurLocalIndex)->InitSelected();
+ if (HasOpenedContext())
+ {
+ myLocalContexts (myCurLocalIndex)->InitSelected();
+ return;
+ }
+
+ AIS_Selection::Selection (myCurrentName.ToCString())->Init();
}
//=======================================================================
//function : MoreSelected
-//purpose :
+//purpose :
//=======================================================================
-
-Standard_Boolean AIS_InteractiveContext::MoreSelected() const
+Standard_Boolean AIS_InteractiveContext::MoreSelected() const
{
- if(!HasOpenedContext())
- return AIS_Selection::Selection(myCurrentName.ToCString())->More();
- return myLocalContexts(myCurLocalIndex)->MoreSelected();
+ if (HasOpenedContext())
+ return myLocalContexts (myCurLocalIndex)->MoreSelected();
+
+ return AIS_Selection::Selection (myCurrentName.ToCString())->More();
}
//=======================================================================
//function : NextSelected
-//purpose :
+//purpose :
//=======================================================================
-
void AIS_InteractiveContext::NextSelected()
{
- if(!HasOpenedContext())
- AIS_Selection::Selection(myCurrentName.ToCString())->Next();
- else
- myLocalContexts(myCurLocalIndex)->NextSelected();
+ if(HasOpenedContext())
+ {
+ return myLocalContexts (myCurLocalIndex)->NextSelected();
+ return;
+ }
+
+ AIS_Selection::Selection (myCurrentName.ToCString())->Next();
}
//=======================================================================
//function : HasSelectedShape
-//purpose :
+//purpose :
//=======================================================================
-
-Standard_Boolean AIS_InteractiveContext::HasSelectedShape() const
+Standard_Boolean AIS_InteractiveContext::HasSelectedShape() const
{
- if(!HasOpenedContext()) {
-#ifdef IMP280200
- Handle(AIS_Shape) shape =
- Handle(AIS_Shape)::DownCast(SelectedInteractive());
- if( !shape.IsNull() ) return Standard_True;
-#endif
- return Standard_False;
+ if(HasOpenedContext())
+ {
+ return myLocalContexts(myCurLocalIndex)->HasSelectedShape();
}
- return myLocalContexts(myCurLocalIndex)->HasShape();
-
-
+
+ Handle(AIS_Shape) aShape = Handle(AIS_Shape)::DownCast (SelectedInteractive());
+ return !aShape.IsNull();
}
//=======================================================================
//function : SelectedShape
-//purpose :
+//purpose :
//=======================================================================
-
-TopoDS_Shape AIS_InteractiveContext::SelectedShape() const
+TopoDS_Shape AIS_InteractiveContext::SelectedShape() const
{
- if (!HasOpenedContext())
- {
- TopoDS_Shape aResShape;
- Handle(AIS_Shape) aShape = Handle(AIS_Shape)::DownCast (SelectedInteractive());
- if (!aShape.IsNull())
- {
- aResShape = aShape->Shape().Located (TopLoc_Location (SelectedInteractive()->Transformation()) * aShape->Shape().Location());
- }
-
- return aResShape;
- }
- else
+ if (HasOpenedContext())
{
return myLocalContexts (myCurLocalIndex)->SelectedShape();
}
-}
-//=======================================================================
-//function : Interactive
-//purpose :
-//=======================================================================
+ if (AIS_Selection::Selection (myCurrentName.ToCString())->Extent() == 0)
+ return TopoDS_Shape();
-Handle(AIS_InteractiveObject) AIS_InteractiveContext::Interactive() const
-{
- return SelectedInteractive();
+ const Handle(StdSelect_BRepOwner) anOwner =
+ Handle(StdSelect_BRepOwner)::DownCast (AIS_Selection::Selection (myCurrentName.ToCString())->Value());
+ if (!anOwner->HasSelectable())
+ return TopoDS_Shape();
+
+ return anOwner->Shape().Located (anOwner->Location() * anOwner->Shape().Location());
}
+//=======================================================================
+//function : SelectedInteractive
+//purpose :
+//=======================================================================
Handle(AIS_InteractiveObject) AIS_InteractiveContext::SelectedInteractive() const
{
- if(!HasOpenedContext()){
- Handle(Standard_Transient) TR =AIS_Selection::Selection(myCurrentName.ToCString())->Value();
- Handle(AIS_InteractiveObject) IO = *((Handle(AIS_InteractiveObject)*)&TR);
- return IO;}
-
- return myLocalContexts(myCurLocalIndex)->SelectedInteractive();
-
+ if (HasOpenedContext())
+ {
+ return myLocalContexts(myCurLocalIndex)->SelectedInteractive();
+ }
+
+ const Handle(SelectMgr_EntityOwner) anOwner =
+ Handle(SelectMgr_EntityOwner)::DownCast (AIS_Selection::Selection (myCurrentName.ToCString())->Value());
+ if (anOwner.IsNull() || !anOwner->HasSelectable())
+ return NULL;
+
+ return Handle(AIS_InteractiveObject)::DownCast (anOwner->Selectable());
}
//=======================================================================
-//function : Interactive
-//purpose :
+//function : SelectedOwner
+//purpose :
//=======================================================================
-
-Handle(SelectMgr_EntityOwner) AIS_InteractiveContext::SelectedOwner() const
+Handle(SelectMgr_EntityOwner) AIS_InteractiveContext::SelectedOwner() const
{
- if(!HasOpenedContext()){
- Handle(SelectMgr_EntityOwner) Ownr;
- return Ownr;
+ if(HasOpenedContext())
+ {
+ return myLocalContexts(myCurLocalIndex)->SelectedOwner();
}
- return myLocalContexts(myCurLocalIndex)->SelectedOwner();
-
+
+ Handle(AIS_Selection) aCurSel = AIS_Selection::Selection (myCurrentName.ToCString());
+
+ return aCurSel->Extent() > 0 ?
+ Handle(SelectMgr_EntityOwner)::DownCast (aCurSel->Value()) : NULL;
}
//=======================================================================
//function : EntityOwners
//purpose :
//=======================================================================
-void AIS_InteractiveContext::EntityOwners(SelectMgr_IndexedMapOfOwner& theOwners,
+void AIS_InteractiveContext::EntityOwners(Handle(SelectMgr_IndexedMapOfOwner)& theOwners,
const Handle(AIS_InteractiveObject)& theIObj,
const Standard_Integer theMode) const
{
else
aModes.Append( theMode );
+ if (theOwners.IsNull())
+ theOwners = new SelectMgr_IndexedMapOfOwner();
+
TColStd_ListIteratorOfListOfInteger anItr( aModes );
for (; anItr.More(); anItr.Next() )
{
if ( !theIObj->HasSelection( aMode ) )
continue;
- Handle(SelectMgr_Selection) aSel = theIObj->Selection( aMode );
+ Handle(SelectMgr_Selection) aSel = theIObj->Selection(aMode);
for ( aSel->Init(); aSel->More(); aSel->Next() )
{
- Handle(SelectBasics_SensitiveEntity) aEntity = aSel->Sensitive();
+ Handle(SelectBasics_SensitiveEntity) aEntity = aSel->Sensitive()->BaseSensitive();
if ( aEntity.IsNull() )
continue;
Handle(SelectMgr_EntityOwner) aOwner =
Handle(SelectMgr_EntityOwner)::DownCast(aEntity->OwnerId());
if ( !aOwner.IsNull() )
- theOwners.Add( aOwner );
+ theOwners->Add( aOwner );
}
}
}
-Standard_Integer AIS_InteractiveContext::NbSelected()
+//=======================================================================
+//function : NbSelected
+//purpose :
+//=======================================================================
+Standard_Integer AIS_InteractiveContext::NbSelected()
{
- Standard_Integer i(0);
- for(InitSelected();MoreSelected();NextSelected())
- {i++;}
- return i;
+ Standard_Integer aNbSelected = 0;
+ for (InitSelected(); MoreSelected(); NextSelected())
+ {
+ aNbSelected++;
+ }
+
+ return aNbSelected;
}
//=======================================================================
//function : HasApplicative
-//purpose :
+//purpose :
//=======================================================================
-
Standard_Boolean AIS_InteractiveContext::HasApplicative() const
{
- return Interactive()->HasOwner();
+ return SelectedInteractive()->HasOwner();
}
//=======================================================================
//function : Applicative
-//purpose :
+//purpose :
//=======================================================================
-
Handle(Standard_Transient) AIS_InteractiveContext::Applicative() const
{
- return Interactive()->GetOwner();
+ return SelectedInteractive()->GetOwner();
}
-
-
//==================================================
-// Function:
+// Function: HasDetected
// Purpose :
//==================================================
-Standard_Boolean AIS_InteractiveContext::HasDetected() const
+Standard_Boolean AIS_InteractiveContext::HasDetected() const
{
if(HasOpenedContext())
return myLocalContexts(myCurLocalIndex)->HasDetected();
- else
- return !myLastPicked.IsNull();
+
+ return !myLastPicked.IsNull();
}
//=======================================================================
//=======================================================================
//function : DetectedInteractive
-//purpose :
+//purpose :
//=======================================================================
-
-Handle(AIS_InteractiveObject)
-AIS_InteractiveContext::DetectedInteractive() const
+Handle(AIS_InteractiveObject) AIS_InteractiveContext::DetectedInteractive() const
{
- if(HasOpenedContext())
+ if (HasOpenedContext())
return myLocalContexts(myCurLocalIndex)->DetectedInteractive();
- return myLastPicked;
+
+ return Handle(AIS_InteractiveObject)::DownCast (myLastPicked->Selectable());
}
//=======================================================================
Handle(SelectMgr_EntityOwner) AIS_InteractiveContext::DetectedOwner() const
{
- if(HasOpenedContext())
+ if (HasOpenedContext())
return myLocalContexts(myCurLocalIndex)->DetectedOwner();
- Handle(SelectMgr_EntityOwner) Ownr;
- return Ownr;
-}
+ return myLastPicked;
+}
//=======================================================================
//function : HilightNextDetected
return MoreDetected() ? myAISDetectedSeq(myAISCurDetected) : NULL;
}
+
+//=======================================================================
+//function : FirstSelectedObject
+//purpose :
+//=======================================================================
+Handle(AIS_InteractiveObject) AIS_InteractiveContext::FirstSelectedObject()
+{
+ Handle(AIS_InteractiveObject) anObject;
+
+ if (HasOpenedContext())
+ return anObject;
+
+ InitSelected();
+ if (MoreSelected())
+ {
+ return SelectedInteractive();
+ }
+ return anObject;
+}
+
+//=======================================================================
+//function : RedrawImmediate
+//purpose : Redisplays immediate strucures of the viewer given according to their visibility
+//=======================================================================
+void AIS_InteractiveContext::RedrawImmediate (const Handle(V3d_Viewer)& theViewer)
+{
+ myMainPM->RedrawImmediate (theViewer);
+}