//
// This file is part of Open CASCADE Technology software library.
//
-// This library is free software; you can redistribute it and / or modify it
-// under the terms of the GNU Lesser General Public version 2.1 as published
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#define UKI60826 //GG_161199 Use the requested selection color instead of default
-#define IMP280200 //GG Don't returns a NULL shape in SelectedShape()
-// method when the current selected is a shape !
+#include <AIS_DataMapIteratorOfDataMapOfIOStatus.hxx>
+#include <AIS_GlobalStatus.hxx>
+#include <AIS_InteractiveContext.hxx>
+#include <AIS_InteractiveObject.hxx>
+#include <AIS_LocalContext.hxx>
+#include <AIS_MapIteratorOfMapOfInteractive.hxx>
+#include <AIS_MapOfInteractive.hxx>
+#include <AIS_Selection.hxx>
+#include <AIS_Shape.hxx>
+#include <AIS_StatusOfDetection.hxx>
+#include <AIS_StatusOfPick.hxx>
+#include <Aspect_Grid.hxx>
+#include <Prs3d_BasicAspect.hxx>
+#include <Prs3d_LineAspect.hxx>
+#include <Prs3d_Presentation.hxx>
+#include <Quantity_Color.hxx>
+#include <SelectBasics_SensitiveEntity.hxx>
+#include <SelectMgr_EntityOwner.hxx>
+#include <SelectMgr_Filter.hxx>
+#include <SelectMgr_OrFilter.hxx>
+#include <SelectMgr_Selection.hxx>
+#include <SelectMgr_SelectionManager.hxx>
+#include <Standard_Transient.hxx>
+#include <StdSelect_BRepOwner.hxx>
+#include <StdSelect_ViewerSelector3d.hxx>
+#include <TCollection_AsciiString.hxx>
+#include <TCollection_ExtendedString.hxx>
+#include <TColStd_ListIteratorOfListOfInteger.hxx>
+#include <TopLoc_Location.hxx>
+#include <V3d_AmbientLight.hxx>
+#include <V3d_DirectionalLight.hxx>
+#include <V3d_Light.hxx>
+#include <V3d_PositionalLight.hxx>
+#include <V3d_SpotLight.hxx>
+#include <V3d_View.hxx>
+#include <V3d_Viewer.hxx>
-#define BUC60814 //GG_300101 Idem UKI60826
+typedef NCollection_DataMap<Handle(AIS_InteractiveObject), NCollection_Handle<SelectMgr_SequenceOfOwner> > AIS_MapOfObjSelectedOwners;
-#define IMP150501 //GG_150501 CADPAK_V2 Add Drag() method
+namespace
+{
+ TopoDS_Shape AIS_myDummyShape;
+}
-#define IMP160701 //ZSV Add InitDetected(),MoreDetected(),NextDetected(),
-// DetectedCurrentShape(),DetectedCurrentObject()
-// methods
+//=======================================================================
+//function : highlightWithColor
+//purpose :
+//=======================================================================
+void AIS_InteractiveContext::highlightWithColor (const Handle(SelectMgr_EntityOwner)& theOwner,
+ const Handle(V3d_Viewer)& theViewer)
+{
+ const Handle(AIS_InteractiveObject) anObj =
+ Handle(AIS_InteractiveObject)::DownCast (theOwner->Selectable());
+ if (anObj.IsNull())
+ return;
+ const Standard_Integer aHiMode = anObj->HasHilightMode() ? anObj->HilightMode() : 0;
-#define OCC138 //VTN Avoding infinit loop in AddOrRemoveCurrentObject method.
+ myMainPM->BeginImmediateDraw();
+ theOwner->HilightWithColor (myMainPM, getHiStyle (anObj), aHiMode);
+ myMainPM->EndImmediateDraw (theViewer.IsNull() ? myMainVwr : theViewer);
+}
-#define OCC9657
+//=======================================================================
+//function : highlightSelected
+//purpose :
+//=======================================================================
+void AIS_InteractiveContext::highlightSelected (const Handle(SelectMgr_EntityOwner)& theOwner)
+{
+ const Handle(AIS_InteractiveObject) anObj =
+ Handle(AIS_InteractiveObject)::DownCast (theOwner->Selectable());
+ if (anObj.IsNull())
+ return;
+ const Standard_Integer aHiMode = anObj->HasHilightMode() ? anObj->HilightMode() : 0;
-#include <AIS_InteractiveContext.jxx>
-#include <SelectMgr_EntityOwner.hxx>
-#include <AIS_Selection.hxx>
-#include <AIS_StatusOfDetection.hxx>
-#include <AIS_StatusOfPick.hxx>
+ if (!theOwner->IsAutoHilight())
+ {
+ SelectMgr_SequenceOfOwner aSeq;
+ for (AIS_NListOfEntityOwner::Iterator aSelIter (mySelection->Objects()); aSelIter.More(); aSelIter.Next())
+ {
+ if (aSelIter.Value()->IsSameSelectable (anObj))
+ {
+ aSeq.Append (aSelIter.Value());
+ }
+ }
+ anObj->HilightSelected (myMainPM, aSeq);
+ }
+ else
+ {
+ theOwner->HilightWithColor (myMainPM, getSelStyle (anObj), aHiMode);
+ }
+}
-#include <AIS_DataMapIteratorOfDataMapOfIOStatus.hxx>
-#include <AIS_LocalContext.hxx>
-#include <AIS_GlobalStatus.hxx>
-#include <AIS_Shape.hxx>
+//=======================================================================
+//function : highlightGlobal
+//purpose :
+//=======================================================================
+void AIS_InteractiveContext::highlightGlobal (const Handle(AIS_InteractiveObject)& theObj,
+ const Handle(Graphic3d_HighlightStyle)& theStyle,
+ const Standard_Integer theMode) const
+{
+ if (theObj.IsNull())
+ return;
+ const Handle(SelectMgr_EntityOwner)& aGlobOwner = theObj->GlobalSelOwner();
-#include <V3d_Light.hxx>
-#include <V3d_PositionalLight.hxx>
-#include <V3d_SpotLight.hxx>
-#include <V3d_DirectionalLight.hxx>
-#include <V3d_AmbientLight.hxx>
+ if (aGlobOwner.IsNull())
+ {
+ myMainPM->Color (theObj, theStyle, theMode);
+ return;
+ }
-#include <TColStd_ListIteratorOfListOfInteger.hxx>
-#include <SelectMgr_Selection.hxx>
-#include <SelectBasics_SensitiveEntity.hxx>
+ if (!aGlobOwner->IsAutoHilight())
+ {
+ SelectMgr_SequenceOfOwner aSeq;
+ for (AIS_NListOfEntityOwner::Iterator aSelIter (mySelection->Objects()); aSelIter.More(); aSelIter.Next())
+ {
+ if (aSelIter.Value()->IsSameSelectable (theObj))
+ {
+ aSeq.Append (aSelIter.Value());
+ }
+ }
+ theObj->HilightSelected (myMainPM, aSeq);
+ }
+ else
+ {
+ aGlobOwner->HilightWithColor (myMainPM, theStyle, theMode);
+ }
+}
-#ifdef IMP150501
-#include <Visual3d_TransientManager.hxx>
-#include <Prs3d_Presentation.hxx>
-#endif
+//=======================================================================
+//function : unhighlightSelected
+//purpose :
+//=======================================================================
+void AIS_InteractiveContext::unhighlightSelected (const Standard_Boolean theIsToHilightSubIntensity)
+{
+ NCollection_IndexedMap<Handle(AIS_InteractiveObject)> anObjToClear;
+ for (AIS_NListOfEntityOwner::Iterator aSelIter (mySelection->Objects()); aSelIter.More(); aSelIter.Next())
+ {
+ const Handle(SelectMgr_EntityOwner) anOwner = aSelIter.Value();
+ const Handle(AIS_InteractiveObject) anInteractive = Handle(AIS_InteractiveObject)::DownCast (anOwner->Selectable());
+ if (anOwner->IsAutoHilight())
+ {
+ const Standard_Integer aHiMode = anInteractive->HasHilightMode() ? anInteractive->HilightMode() : 0;
+ anOwner->Unhilight (myMainPM, aHiMode);
+ if (theIsToHilightSubIntensity)
+ {
+ if (myObjects.IsBound (anInteractive) && myObjects (anInteractive)->IsSubIntensityOn())
+ {
+ highlightWithSubintensity (anOwner, aHiMode);
+ }
+ }
+ }
+ else
+ {
+ if (!anObjToClear.Contains (anInteractive))
+ anObjToClear.Add (anInteractive);
+ }
+ anOwner->State (0);
+ if (anOwner == anInteractive->GlobalSelOwner())
+ {
+ myObjects.ChangeFind (anInteractive)->SetHilightStatus (Standard_False);
+ }
+ }
+ for (NCollection_IndexedMap<Handle(AIS_InteractiveObject)>::Iterator anIter (anObjToClear); anIter.More(); anIter.Next())
+ {
+ const Handle(AIS_InteractiveObject)& anObj = anIter.Value();
+ const Standard_Integer aHiMode = anObj->HasHilightMode() ? anObj->HilightMode() : 0;
+ myMainPM->Unhighlight (anObj, aHiMode);
+ anObj->ClearSelected();
+ }
+}
-#ifdef OCC9657
-#include <AIS_MapOfInteractive.hxx>
-#include <AIS_MapIteratorOfMapOfInteractive.hxx>
-#endif
+//=======================================================================
+//function : unhighlightGlobal
+//purpose :
+//=======================================================================
+void AIS_InteractiveContext::unhighlightGlobal (const Handle(AIS_InteractiveObject)& theObj,
+ const Standard_Integer theMode) const
+{
+ if (theObj.IsNull())
+ return;
+ const Handle(SelectMgr_EntityOwner)& aGlobOwner = theObj->GlobalSelOwner();
+
+ if (aGlobOwner.IsNull())
+ {
+ myMainPM->Unhighlight (theObj, theMode);
+ return;
+ }
-//unused
-/*#ifdef DEB
-static void InfoOnLight(const Handle(V3d_View) aView)
+ if (aGlobOwner->IsAutoHilight())
+ {
+ aGlobOwner->Unhilight (myMainPM, theMode);
+ }
+ else
+ {
+ myMainPM->Unhighlight (theObj, theMode);
+ theObj->ClearSelected();
+ }
+}
+
+//=======================================================================
+//function : turnOnSubintensity
+//purpose :
+//=======================================================================
+void AIS_InteractiveContext::turnOnSubintensity (const Handle(AIS_InteractiveObject)& theObject,
+ const Standard_Integer theDispMode,
+ const Standard_Boolean theIsDisplayedOnly) const
{
- Standard_Real V1=0.,V2=0.,V3=0.;
- Standard_Integer IndexOfLit(0);
-
- static Standard_Boolean FirstTime (Standard_True);
- if(FirstTime)
+ // the only differ with selection highlight is color, so
+ // sync transparency values
+ mySubintStyle->SetTransparency (mySelStyle->Transparency());
+
+ if (theObject.IsNull())
+ {
+ for (AIS_DataMapIteratorOfDataMapOfIOStatus anObjsIter (myObjects); anObjsIter.More(); anObjsIter.Next())
{
- FirstTime = Standard_False;
- for (aView->InitActiveLights();aView->MoreActiveLights();aView->NextActiveLights()){
- IndexOfLit++;
- cout<<"lumiere no "<<IndexOfLit<<"\n************\n\t";
- Handle(V3d_Light) Li = aView->ActiveLight();
- Quantity_NameOfColor Col;
- Li->Color(Col);
- cout<<"Color :"<<Standard_Integer(Col)<<"\n\t"<<endl;
- cout<<"type :";
- switch(Li->Type()){
- case V3d_AMBIENT:
- {
- cout<<" AMBIENT\n\t";
-//POP K4L
-// Handle(V3d_AmbientLight)::DownCast(Li)->DisplayPosition(V1,V2,V3);
- cout<<"Position : X1 = "<<V1<<" X2 = "<<V2<<" X3 = "<<V3<<endl;
- break;
- }
- case V3d_DIRECTIONAL:
- {
- cout<<" DIRECTIONAL\n\t";
- Handle(V3d_DirectionalLight)::DownCast(Li)->DisplayPosition(V1,V2,V3);
- cout<<"Position : X1 = "<<V1<<" X2 = "<<V2<<" X3 = "<<V3<<endl;
- Handle(V3d_DirectionalLight)::DownCast(Li)->Direction(V1,V2,V3);
- cout<<"Direction : V1 = "<<V1<<" V2 = "<<V2<<" V3 = "<<V3<<endl;
-
- break;
- }
- case V3d_POSITIONAL:
- {
- cout<<" POSITIONAL\n\t";
- Handle(V3d_PositionalLight)::DownCast(Li)->Position(V1,V2,V3);
- cout<<"Position : X1 = "<<V1<<" X2 = "<<V2<<" X3 = "<<V3<<endl;
- Handle(V3d_PositionalLight)::DownCast(Li)->Target(V1,V2,V3);
- cout<<"Target : x1 = "<<V1<<" x2 = "<<V2<<" x3 = "<<V3<<endl;
- break;
- }
- case V3d_SPOT:
- {
- cout<<" SPOT\n\t";
- cout<<" DIRECTIONAL\n\t";
- Handle(V3d_SpotLight)::DownCast(Li)->Position(V1,V2,V3);
- cout<<"Position : X1 = "<<V1<<" X2 = "<<V2<<" X3 = "<<V3<<endl;
- Handle(V3d_SpotLight)::DownCast(Li)->Direction(V1,V2,V3);
- cout<<"Direction : V1 = "<<V1<<" V2 = "<<V2<<" V3 = "<<V3<<endl;
- Handle(V3d_PositionalLight)::DownCast(Li)->Target(V1,V2,V3);
- cout<<"Target : x1 = "<<V1<<" x2 = "<<V2<<" x3 = "<<V3<<endl;
- cout<<"\tAngle :"<<Handle(V3d_SpotLight)::DownCast(Li)->Angle()<<endl;
- break;
- }
- }
+ const Handle(AIS_GlobalStatus)& aStatus = anObjsIter.Value();
+ if (aStatus->GraphicStatus() != AIS_DS_Displayed && theIsDisplayedOnly)
+ continue;
+
+ aStatus->SubIntensityOn();
+
+ if (theDispMode == -1)
+ {
+ myMainPM->Color (anObjsIter.Key(), mySubintStyle, aStatus->DisplayMode());
}
+ else
+ myMainPM->Color (anObjsIter.Key(), mySubintStyle, theDispMode);
+ }
+ }
+ else
+ {
+ Handle(AIS_GlobalStatus) aStatus;
+ if (!myObjects.Find (theObject, aStatus))
+ return;
+
+ if (aStatus->GraphicStatus() != AIS_DS_Displayed && theIsDisplayedOnly)
+ return;
+
+ aStatus->SubIntensityOn();
+
+ if (theDispMode == -1)
+ {
+ myMainPM->Color (theObject, mySubintStyle, aStatus->DisplayMode());
}
+ else
+ myMainPM->Color (theObject, mySubintStyle, theDispMode);
+ }
}
-#endif
-*/
+
//=======================================================================
-//function : MoveTo
-//purpose :
+//function : highlightWithSubintensity
+//purpose :
//=======================================================================
+void AIS_InteractiveContext::highlightWithSubintensity (const Handle(AIS_InteractiveObject)& theObject,
+ const Standard_Integer theMode) const
+{
+ // the only differ with selection highlight is color, so
+ // sync transparency values
+ mySubintStyle->SetTransparency (mySelStyle->Transparency());
+
+ myMainPM->Color (theObject, mySubintStyle, theMode);
+}
-AIS_StatusOfDetection AIS_InteractiveContext::MoveTo(const Standard_Integer XPix,
- const Standard_Integer YPix,
- const Handle(V3d_View)& aView)
+//=======================================================================
+//function : highlightWithSubintensity
+//purpose :
+//=======================================================================
+void AIS_InteractiveContext::highlightWithSubintensity (const Handle(SelectMgr_EntityOwner)& theOwner,
+ const Standard_Integer theMode) const
{
- if(HasOpenedContext()){
- myWasLastMain = Standard_True;
- return myLocalContexts(myCurLocalIndex)->MoveTo(XPix,YPix,aView);
- }
+ // the only differ with selection highlight is color, so
+ // sync transparency values
+ mySubintStyle->SetTransparency (mySelStyle->Transparency());
-#ifdef IMP160701
- //Nullify class members storing information about detected AIS objects.
- myAISCurDetected = 0;
- myAISDetectedSeq.Clear();
-#endif
+ theOwner->HilightWithColor (myMainPM, mySubintStyle, theMode);
+}
- // OCC11904 - local variables made non-static - it looks and works better like this
- Handle (PrsMgr_PresentationManager3d) pmgr ;
- Handle (StdSelect_ViewerSelector3d) selector;
- Standard_Boolean ismain = Standard_True,UpdVwr = Standard_False;
-
- // Preliminaires
- if(aView->Viewer()== myMainVwr) {
- pmgr = myMainPM;
- selector=myMainSel;
- myLastPicked = myLastinMain;
+//=======================================================================
+//function : MoveTo
+//purpose :
+//=======================================================================
+AIS_StatusOfDetection AIS_InteractiveContext::MoveTo (const Standard_Integer theXPix,
+ const Standard_Integer theYPix,
+ const Handle(V3d_View)& theView,
+ const Standard_Boolean theToRedrawOnUpdate)
+{
+ if (HasOpenedContext())
+ {
myWasLastMain = Standard_True;
+ return myLocalContexts (myCurLocalIndex)->MoveTo (theXPix, theYPix, theView, theToRedrawOnUpdate);
}
- else
+
+ myCurDetected = 0;
+ myCurHighlighted = 0;
+ myDetectedSeq.Clear();
+
+ if (theView->Viewer() != myMainVwr)
+ {
return AIS_SOD_Error;
-
- AIS_StatusOfDetection TheStat(AIS_SOD_Nothing);
-
-
- // allonzy
- selector->Pick(XPix, YPix, aView);
-
-#ifdef IMP160701
- //filling of myAISDetectedSeq sequence storing information about detected AIS objects
- // (the objects must be AIS_Shapes).
- Handle(SelectMgr_EntityOwner) anEntityOwner;
- const Standard_Integer NbDetected = selector->NbPicked();
- for(Standard_Integer i_detect = 1;i_detect<=NbDetected;i_detect++)
- {
- anEntityOwner = selector->Picked(i_detect);
- if(!anEntityOwner.IsNull())
- if(myFilters->IsOk(anEntityOwner))
- {
- Handle(AIS_InteractiveObject) anObj =
- Handle(AIS_InteractiveObject)::DownCast(anEntityOwner->Selectable());
- if(!Handle(AIS_Shape)::DownCast(anObj).IsNull())
- myAISDetectedSeq.Append(anObj);
- }
}
-#endif
- selector->Init();
- if ( selector->More() )
+ // preliminaires
+ myLastPicked = myLastinMain;
+ myWasLastMain = Standard_True;
+ AIS_StatusOfDetection aStatus = AIS_SOD_Nothing;
+ Standard_Boolean toUpdateViewer = Standard_False;
+
+ myFilters->SetDisabledObjects (theView->View()->HiddenObjects());
+ myMainSel->Pick (theXPix, theYPix, theView);
+
+ // filling of myAISDetectedSeq sequence storing information about detected AIS objects
+ // (the objects must be AIS_Shapes)
+ const Standard_Integer aDetectedNb = myMainSel->NbPicked();
+ Standard_Integer aNewDetected = 0;
+ for (Standard_Integer aDetIter = 1; aDetIter <= aDetectedNb; ++aDetIter)
{
- if ( HasOpenedContext() )
+ Handle(SelectMgr_EntityOwner) anOwner = myMainSel->Picked (aDetIter);
+ if (anOwner.IsNull()
+ || !myFilters->IsOk (anOwner))
{
- if ( !myFilters->IsOk( selector->OnePicked() ) )
- return AIS_SOD_AllBad;
- else
- if ( !myLocalContexts( myCurLocalIndex )->Filter()->IsOk( selector->OnePicked() ) )
- return AIS_SOD_AllBad;
+ continue;
+ }
+
+ if (aNewDetected < 1)
+ {
+ aNewDetected = aDetIter;
+ }
+
+ myDetectedSeq.Append (aDetIter);
+ }
+
+ if (aNewDetected >= 1)
+ {
+ myCurHighlighted = myDetectedSeq.Lower();
+
+ // Does nothing if previously detected object is equal to the current one.
+ // However in advanced selection modes the owners comparison
+ // is not effective because in that case only one owner manage the
+ // selection in current selection mode. It is necessary to check the current detected
+ // entity and hilight it only if the detected entity is not the same as
+ // previous detected (IsForcedHilight call)
+ Handle(SelectMgr_EntityOwner) aNewPickedOwner = myMainSel->Picked (aNewDetected);
+ if (aNewPickedOwner == myLastPicked && !aNewPickedOwner->IsForcedHilight())
+ {
+ return myLastPicked->IsSelected()
+ ? AIS_SOD_Selected
+ : AIS_SOD_OnlyOneDetected;
}
-
- // Does nothing if previously detected object is equal to the current one
- if ( selector->OnePicked()->Selectable() == myLastPicked )
- return AIS_SOD_OnlyOneDetected;
// Previously detected object is unhilighted if it is not selected or hilighted
// with selection color if it is selected. Such highlighting with selection color
// is needed only if myToHilightSelected flag is true. In this case previously detected
// object has been already highlighted with myHilightColor during previous MoveTo()
// method call. As result it is necessary to rehighligt it with mySelectionColor.
- if (!myLastPicked.IsNull())
+ if (!myLastPicked.IsNull() && myLastPicked->HasSelectable())
{
- Standard_Integer aHiMod = myLastPicked->HasHilightMode() ? myLastPicked->HilightMode() : 0;
- if (myLastPicked->State() != 1)
+ myMainPM->ClearImmediateDraw();
+ const Handle(AIS_InteractiveObject) aLastPickedAIS = Handle(AIS_InteractiveObject)::DownCast (myLastPicked->Selectable());
+ const Standard_Integer aHiMod = aLastPickedAIS->HasHilightMode() ? aLastPickedAIS->HilightMode() : 0;
+ if (!myLastPicked->IsSelected())
{
- pmgr->Unhighlight (myLastPicked, aHiMod);
- UpdVwr = Standard_True;
+ myLastPicked->Unhilight (myMainPM, aHiMod);
+ toUpdateViewer = Standard_True;
}
else if (myToHilightSelected)
{
- pmgr->Color (myLastPicked, mySelectionColor, aHiMod);
- UpdVwr = Standard_True;
+ highlightSelected (aNewPickedOwner);
+ toUpdateViewer = Standard_True;
}
}
- // Initialize myLastPicked field with currently detected object
- myLastPicked = Handle(AIS_InteractiveObject)::DownCast (selector->OnePicked()->Selectable());
+ // initialize myLastPicked field with currently detected object
+ myLastPicked = aNewPickedOwner;
+ myLastinMain = myLastPicked;
- if ( ismain )
- myLastinMain = myLastPicked;
-
- // Highlight detected object if it is not selected or myToHilightSelected flag is true
- if (!myLastPicked.IsNull()
- && (myLastPicked->State()!= 1 || myToHilightSelected))
+ // highlight detected object if it is not selected or myToHilightSelected flag is true
+ if (myLastPicked->HasSelectable())
{
- Standard_Integer aHiMod = myLastPicked->HasHilightMode() ? myLastPicked->HilightMode() : 0;
- pmgr->Color (myLastPicked, myHilightColor, aHiMod);
- UpdVwr = Standard_True;
- }
+ if (!myLastPicked->IsSelected() || myToHilightSelected)
+ {
+ highlightWithColor (myLastPicked, theView->Viewer());
+ toUpdateViewer = Standard_True;
+ }
- if (!myLastPicked.IsNull()
- && myLastPicked->State() == 1)
- {
- TheStat = AIS_SOD_Selected;
+ aStatus = myLastPicked->IsSelected()
+ ? AIS_SOD_Selected
+ : AIS_SOD_OnlyOneDetected;
}
}
- else
+ else
{
- // Previously detected object is unhilighted if it is not selected or hilighted
- // with selection color if it is selected.
- TheStat = AIS_SOD_Nothing;
- if (!myLastPicked.IsNull())
+ // previously detected object is unhilighted if it is not selected or hilighted
+ // with selection color if it is selected
+ aStatus = AIS_SOD_Nothing;
+ if (!myLastPicked.IsNull() && myLastPicked->HasSelectable())
{
- Standard_Integer aHiMod = myLastPicked->HasHilightMode() ? myLastPicked->HilightMode() : 0;
- if (myLastPicked->State() != 1)
+ myMainPM->ClearImmediateDraw();
+ const Handle(AIS_InteractiveObject) aLastPickedAIS = Handle(AIS_InteractiveObject)::DownCast (myLastPicked->Selectable());
+ Standard_Integer aHiMod = aLastPickedAIS->HasHilightMode() ? aLastPickedAIS->HilightMode() : 0;
+ if (!myLastPicked->IsSelected())
{
- pmgr->Unhighlight (myLastPicked, aHiMod);
- UpdVwr = Standard_True;
+ if (myLastPicked->IsAutoHilight())
+ {
+ myLastPicked->Unhilight (myMainPM, aHiMod);
+ }
+ toUpdateViewer = Standard_True;
}
else if (myToHilightSelected)
{
- pmgr->Color (myLastPicked, mySelectionColor, aHiMod);
- UpdVwr = Standard_True;
+ highlightSelected (myLastPicked);
+ toUpdateViewer = Standard_True;
}
}
- if ( ismain )
- myLastinMain.Nullify();
+ myLastinMain.Nullify();
+ myLastPicked.Nullify();
}
-
- if(UpdVwr) aView->Viewer()->Update();
- myLastPicked.Nullify();
-
- mylastmoveview = aView;
- return TheStat;
+
+ if (toUpdateViewer
+ && theToRedrawOnUpdate)
+ {
+ theView->Viewer()->Update();
+ }
+
+ mylastmoveview = theView;
+ return aStatus;
}
//=======================================================================
-//function : Select
+//function : AddSelect
//purpose :
//=======================================================================
+AIS_StatusOfPick AIS_InteractiveContext::AddSelect (const Handle(SelectMgr_EntityOwner)& theObject)
+{
+ if (HasOpenedContext())
+ {
+ return myLocalContexts(myCurLocalIndex)->AddSelect (theObject);
+ }
+ mySelection->AddSelect (theObject);
+
+ Standard_Integer aSelNum = NbSelected();
+ return (aSelNum == 0) ? AIS_SOP_NothingSelected
+ : (aSelNum == 1) ? AIS_SOP_OneSelected
+ : AIS_SOP_SeveralSelected;
+}
-AIS_StatusOfPick AIS_InteractiveContext::Select(const Standard_Integer XPMin,
- const Standard_Integer YPMin,
- const Standard_Integer XPMax,
- const Standard_Integer YPMax,
- const Handle(V3d_View)& aView,
- const Standard_Boolean updateviewer)
+//=======================================================================
+//function : Select
+//purpose :
+//=======================================================================
+AIS_StatusOfPick AIS_InteractiveContext::Select (const Standard_Integer theXPMin,
+ const Standard_Integer theYPMin,
+ const Standard_Integer theXPMax,
+ const Standard_Integer theYPMax,
+ const Handle(V3d_View)& theView,
+ const Standard_Boolean toUpdateViewer)
{
// all objects detected by the selector are taken, previous current objects are emptied,
// new objects are put...
- if(HasOpenedContext())
- return myLocalContexts(myCurLocalIndex)->Select(XPMin,YPMin,XPMax,YPMax,aView,updateviewer);
+ if (HasOpenedContext())
+ {
+ return myLocalContexts(myCurLocalIndex)->Select (theXPMin, theYPMin,
+ theXPMax, theYPMax,
+ theView, toUpdateViewer);
+ }
- ClearCurrents(Standard_False);
- // OCC11904 - local variables made non-static - it looks and works better like this
- Handle(StdSelect_ViewerSelector3d) selector;
-
- if(aView->Viewer()== myMainVwr) {
- selector= myMainSel;
- myWasLastMain = Standard_True;}
-
- selector->Pick(XPMin,YPMin,XPMax,YPMax,aView);
- AIS_Selection::SetCurrentSelection(myCurrentName.ToCString());
-
-#ifdef OCC9657
- AIS_MapOfInteractive theSelectedObj;
- for( selector->Init(); selector->More(); selector->Next() )
- {
- Handle( AIS_InteractiveObject ) anObj =
- Handle( AIS_InteractiveObject )::DownCast( selector->Picked()->Selectable() );
- if( !anObj.IsNull() )
- theSelectedObj.Add( anObj );
- }
- AIS_MapIteratorOfMapOfInteractive anIt( theSelectedObj );
- for( ; anIt.More(); anIt.Next() )
- {
- AIS_Selection::Select( anIt.Key() );
- anIt.Key()->State(1);
- }
-#else
- for(selector->Init();selector->More();selector->Next()){
- const Handle(SelectMgr_SelectableObject)& SO = selector->Picked()->Selectable();
- if(!SO.IsNull()){
-#ifdef OCC138
- AIS_Selection::Select(SO);
- (*((Handle(AIS_InteractiveObject)*)&SO))->State(1);
-#else
- (*((Handle(AIS_InteractiveObject)*)&SO))->State(1);
- AIS_Selection::Select(SO);
-#endif //OCC138
- }
+ ClearSelected (Standard_False);
+
+ Handle(StdSelect_ViewerSelector3d) aSelector;
+
+ if (theView->Viewer() == myMainVwr)
+ {
+ aSelector = myMainSel;
+ myWasLastMain = Standard_True;
}
-#endif //OCC9657
- HilightCurrents(updateviewer);
-
- Standard_Integer NS = NbCurrents();
- if(NS==0) return AIS_SOP_NothingSelected;
- if(NS==1) return AIS_SOP_OneSelected;
- return AIS_SOP_SeveralSelected;
+ aSelector->Pick (theXPMin, theYPMin, theXPMax, theYPMax, theView);
+ for (Standard_Integer aPickIter = 1; aPickIter <= aSelector->NbPicked(); ++aPickIter)
+ {
+ const Handle(SelectMgr_EntityOwner)& aCurOwner = aSelector->Picked (aPickIter);
+ if (aCurOwner.IsNull() || !aCurOwner->HasSelectable() || !myFilters->IsOk (aCurOwner))
+ continue;
+
+ mySelection->Select (aCurOwner);
+ aCurOwner->State (1);
+ }
+
+ HilightSelected (toUpdateViewer);
+
+ Standard_Integer aSelNum = NbSelected();
+
+ return (aSelNum == 0) ? AIS_SOP_NothingSelected
+ : (aSelNum == 1) ? AIS_SOP_OneSelected
+ : AIS_SOP_SeveralSelected;
}
//function : Select
//purpose : Selection by polyline
//=======================================================================
-
-AIS_StatusOfPick AIS_InteractiveContext::Select(const TColgp_Array1OfPnt2d& aPolyline,
- const Handle(V3d_View)& aView,
- const Standard_Boolean updateviewer)
+AIS_StatusOfPick AIS_InteractiveContext::Select (const TColgp_Array1OfPnt2d& thePolyline,
+ const Handle(V3d_View)& theView,
+ const Standard_Boolean toUpdateViewer)
{
// all objects detected by the selector are taken, previous current objects are emptied,
// new objects are put...
- if(HasOpenedContext())
- return myLocalContexts(myCurLocalIndex)->Select(aPolyline,aView,updateviewer);
+ if (HasOpenedContext())
+ {
+ return myLocalContexts(myCurLocalIndex)->Select (thePolyline, theView, toUpdateViewer);
+ }
- ClearCurrents(Standard_False);
- // OCC11904 - local variables made non-static - it looks and works better like this
- Handle(StdSelect_ViewerSelector3d) selector;
-
- if(aView->Viewer()== myMainVwr) {
- selector= myMainSel;
- myWasLastMain = Standard_True;}
-
- selector->Pick(aPolyline,aView);
- AIS_Selection::SetCurrentSelection(myCurrentName.ToCString());
-
-
-#ifdef OCC9657
- AIS_MapOfInteractive theSelectedObj;
- for( selector->Init(); selector->More(); selector->Next() )
- {
- Handle( AIS_InteractiveObject ) anObj =
- Handle( AIS_InteractiveObject )::DownCast( selector->Picked()->Selectable() );
- if( !anObj.IsNull() )
- theSelectedObj.Add( anObj );
- }
- AIS_MapIteratorOfMapOfInteractive anIt( theSelectedObj );
- for( ; anIt.More(); anIt.Next() )
- {
- AIS_Selection::Select( anIt.Key() );
- anIt.Key()->State(1);
- }
-#else
- for(selector->Init();selector->More();selector->Next()){
- const Handle(SelectMgr_SelectableObject)& SO = selector->Picked()->Selectable();
- if(!SO.IsNull()){
-#ifdef OCC138
- AIS_Selection::Select(SO);
- (*((Handle(AIS_InteractiveObject)*)&SO))->State(1);
-#else
- (*((Handle(AIS_InteractiveObject)*)&SO))->State(1);
- AIS_Selection::Select(SO);
-#endif //OCC138
- }
+ ClearSelected (Standard_False);
+
+ Handle(StdSelect_ViewerSelector3d) aSelector;
+
+ if (theView->Viewer() == myMainVwr)
+ {
+ aSelector = myMainSel;
+ myWasLastMain = Standard_True;
}
-#endif //OCC9657
- HilightCurrents(updateviewer);
-
- Standard_Integer NS = NbCurrents();
- if(NS==0) return AIS_SOP_NothingSelected;
- if(NS==1) return AIS_SOP_OneSelected;
- return AIS_SOP_SeveralSelected;
+
+ aSelector->Pick (thePolyline, theView);
+ for (Standard_Integer aPickIter = 1; aPickIter <= aSelector->NbPicked(); ++aPickIter)
+ {
+ const Handle(SelectMgr_EntityOwner) anOwner = aSelector->Picked (aPickIter);
+ if (anOwner.IsNull() || !anOwner->HasSelectable() || !myFilters->IsOk (anOwner))
+ continue;
+
+ mySelection->Select (anOwner);
+ anOwner->State (1);
+ }
+
+ HilightSelected (toUpdateViewer);
+
+ Standard_Integer aSelNum = NbSelected();
+
+ return (aSelNum == 0) ? AIS_SOP_NothingSelected
+ : (aSelNum == 1) ? AIS_SOP_OneSelected
+ : AIS_SOP_SeveralSelected;
}
//function : Select
//purpose :
//=======================================================================
-
-AIS_StatusOfPick AIS_InteractiveContext::Select(const Standard_Boolean updateviewer)
+AIS_StatusOfPick AIS_InteractiveContext::Select (const Standard_Boolean toUpdateViewer)
{
- if(HasOpenedContext()){
+ if (HasOpenedContext())
+ {
if(myWasLastMain)
- return myLocalContexts(myCurLocalIndex)->Select(updateviewer);
+ {
+ return myLocalContexts(myCurLocalIndex)->Select (toUpdateViewer);
+ }
else
- {
- myLocalContexts(myCurLocalIndex)->SetSelected(myLastPicked,updateviewer);
- return AIS_SOP_OneSelected;
- }
+ {
+ myLocalContexts(myCurLocalIndex)->SetSelected (Handle(AIS_InteractiveObject)::DownCast (myLastPicked->Selectable()), toUpdateViewer);
+ return AIS_SOP_OneSelected;
+ }
}
-// AIS_StatusOfPick PS(AIS_SOP_NothingSelected);
- if(myWasLastMain && !myLastinMain.IsNull()){
- if(myLastinMain->State()!=1){
- SetCurrentObject(myLastinMain,Standard_False);
- if(updateviewer)
- UpdateCurrentViewer();}
- }
- else{
- AIS_Selection::SetCurrentSelection(myCurrentName.ToCString());
- Handle(AIS_Selection) S = AIS_Selection::CurrentSelection();
- Handle(Standard_Transient) Tr;
- Handle(AIS_InteractiveObject) IO;
-
- for(S->Init();S->More();S->Next()){
- Tr = S->Value();
- IO = (*((Handle(AIS_InteractiveObject)*)&Tr));
- IO->State(0);
- Unhilight(IO,Standard_False);
- if(myObjects.IsBound(IO)){ // anti-plantage-rob
- if(myObjects(IO)->IsSubIntensityOn())
- HilightWithColor(IO,mySubIntensity,Standard_False);
+
+ myMainPM->ClearImmediateDraw();
+ if (myWasLastMain && !myLastinMain.IsNull())
+ {
+ if(!myLastinMain->IsSelected())
+ {
+ SetSelected (myLastinMain, Standard_False);
+ if(toUpdateViewer)
+ {
+ UpdateCurrentViewer();
}
}
-
- AIS_Selection::Select();
- if(updateviewer){
- if(myWasLastMain)
+ }
+ else
+ {
+ unhighlightSelected (Standard_True);
+
+ mySelection->Clear();
+ if (toUpdateViewer && myWasLastMain)
+ {
UpdateCurrentViewer();
}
}
- Standard_Integer NS = NbCurrents();
- if(NS==0) return AIS_SOP_NothingSelected;
- if(NS==1) return AIS_SOP_OneSelected;
- return AIS_SOP_SeveralSelected;
+
+ Standard_Integer aSelNum = NbSelected();
+
+ return (aSelNum == 0) ? AIS_SOP_NothingSelected
+ : (aSelNum == 1) ? AIS_SOP_OneSelected
+ : AIS_SOP_SeveralSelected;
}
//=======================================================================
//function : ShiftSelect
//purpose :
//=======================================================================
-
-AIS_StatusOfPick AIS_InteractiveContext::ShiftSelect(const Standard_Boolean updateviewer)
+AIS_StatusOfPick AIS_InteractiveContext::ShiftSelect (const Standard_Boolean toUpdateViewer)
{
- if(HasOpenedContext()){
+ if (HasOpenedContext())
+ {
if(myWasLastMain)
- return myLocalContexts(myCurLocalIndex)->ShiftSelect(updateviewer);
- else{
- myLocalContexts(myCurLocalIndex)->AddOrRemoveSelected(myLastPicked,updateviewer);
- Standard_Integer NS =NbSelected();
- if(NS==0) return AIS_SOP_NothingSelected;
- if(NS==1) return AIS_SOP_OneSelected;
- return AIS_SOP_SeveralSelected;
+ {
+ return myLocalContexts (myCurLocalIndex)->ShiftSelect (toUpdateViewer);
+ }
+ else
+ {
+ myLocalContexts (myCurLocalIndex)->AddOrRemoveSelected (myLastPicked, toUpdateViewer);
+
+ Standard_Integer aSelNum = NbSelected();
+ return (aSelNum == 0) ? AIS_SOP_NothingSelected
+ : (aSelNum == 1) ? AIS_SOP_OneSelected
+ : AIS_SOP_SeveralSelected;
}
}
- if(myWasLastMain && !myLastinMain.IsNull())
- AddOrRemoveCurrentObject(myLastinMain,updateviewer);
- Standard_Integer NS = NbCurrents();
- if(NS==0) return AIS_SOP_NothingSelected;
- if(NS==1) return AIS_SOP_OneSelected;
- return AIS_SOP_SeveralSelected;
-}
+ myMainPM->ClearImmediateDraw();
+ if (myWasLastMain && !myLastinMain.IsNull())
+ {
+ AddOrRemoveSelected (myLastinMain, toUpdateViewer);
+ }
+
+ Standard_Integer aSelNum = NbSelected();
+ return (aSelNum == 0) ? AIS_SOP_NothingSelected
+ : (aSelNum == 1) ? AIS_SOP_OneSelected
+ : AIS_SOP_SeveralSelected;
+}
//=======================================================================
//function : ShiftSelect
//purpose :
//=======================================================================
-
-AIS_StatusOfPick AIS_InteractiveContext::ShiftSelect(const Standard_Integer XPMin,
- const Standard_Integer YPMin,
- const Standard_Integer XPMax,
- const Standard_Integer YPMax,
- const Handle(V3d_View)& aView,
- const Standard_Boolean updateviewer)
+AIS_StatusOfPick AIS_InteractiveContext::ShiftSelect (const Standard_Integer theXPMin,
+ const Standard_Integer theYPMin,
+ const Standard_Integer theXPMax,
+ const Standard_Integer theYPMax,
+ const Handle(V3d_View)& theView,
+ const Standard_Boolean toUpdateViewer)
{
-
- if(HasOpenedContext())
- return myLocalContexts(myCurLocalIndex)->ShiftSelect(XPMin,YPMin,XPMax,YPMax,aView,updateviewer);
-
- UnhilightCurrents(Standard_False);
- // OCC11904 - local variables made non-static - it looks and works better like this
- Handle(StdSelect_ViewerSelector3d) selector;
-
- if(aView->Viewer()== myMainVwr) {
- selector= myMainSel;
- myWasLastMain = Standard_True;}
+ if (HasOpenedContext())
+ {
+ return myLocalContexts(myCurLocalIndex)->ShiftSelect (theXPMin, theYPMin, theXPMax, theYPMax,
+ theView, toUpdateViewer);
+ }
+
+ UnhilightSelected (Standard_False);
+
+ Handle(StdSelect_ViewerSelector3d) aSelector;
+ if (theView->Viewer() == myMainVwr)
+ {
+ aSelector = myMainSel;
+ myWasLastMain = Standard_True;
+ }
else
+ {
return AIS_SOP_NothingSelected;
-
- selector->Pick(XPMin,YPMin,XPMax,YPMax,aView);
- AIS_Selection::SetCurrentSelection(myCurrentName.ToCString());
- for(selector->Init();selector->More();selector->Next()){
- const Handle(SelectMgr_SelectableObject)& SO = selector->Picked()->Selectable();
- if(!SO.IsNull()){
- AIS_SelectStatus SelStat = AIS_Selection::Select(SO);
- Standard_Integer mod = (SelStat==AIS_SS_Added)?1:0;
- (*((Handle(AIS_InteractiveObject)*)&SO))->State(mod);
- }
}
-
- HilightCurrents(updateviewer);
-
- Standard_Integer NS =NbCurrents();
- if(NS==0) return AIS_SOP_NothingSelected;
- if(NS==1) return AIS_SOP_OneSelected;
- return AIS_SOP_SeveralSelected;
-
+
+ aSelector->Pick (theXPMin, theYPMin, theXPMax, theYPMax, theView);
+ for (Standard_Integer aPickIter = 1; aPickIter <= aSelector->NbPicked(); ++aPickIter)
+ {
+ const Handle(SelectMgr_EntityOwner) anOwner = aSelector->Picked (aPickIter);
+ if (anOwner.IsNull() || !anOwner->HasSelectable() || !myFilters->IsOk (anOwner))
+ continue;
+
+ AIS_SelectStatus aSelStatus = mySelection->Select (anOwner);
+ Standard_Integer aState = (aSelStatus == AIS_SS_Added) ? 1 : 0;
+ anOwner->State (aState);
+ }
+
+ HilightSelected (toUpdateViewer);
+
+ Standard_Integer aSelNum = NbSelected();
+
+ return (aSelNum == 0) ? AIS_SOP_NothingSelected
+ : (aSelNum == 1) ? AIS_SOP_OneSelected
+ : AIS_SOP_SeveralSelected;
+
}
//=======================================================================
//function : ShiftSelect
//purpose :
//=======================================================================
-
-AIS_StatusOfPick AIS_InteractiveContext::ShiftSelect( const TColgp_Array1OfPnt2d& aPolyline,
- const Handle(V3d_View)& aView,
- const Standard_Boolean updateviewer )
+AIS_StatusOfPick AIS_InteractiveContext::ShiftSelect (const TColgp_Array1OfPnt2d& thePolyline,
+ const Handle(V3d_View)& theView,
+ const Standard_Boolean toUpdateViewer)
{
- if( HasOpenedContext() )
- return myLocalContexts( myCurLocalIndex )->ShiftSelect( aPolyline, aView, updateviewer );
+ if (HasOpenedContext())
+ {
+ return myLocalContexts(myCurLocalIndex)->ShiftSelect (thePolyline, theView, toUpdateViewer);
+ }
- UnhilightCurrents( Standard_False );
- // OCC11904 - local variables made non-static - it looks and works better like this
- Handle(StdSelect_ViewerSelector3d) selector;
-
- if( aView->Viewer() == myMainVwr ) {
- selector= myMainSel;
- myWasLastMain = Standard_True;
- }
- else
- return AIS_SOP_NothingSelected;
-
- selector->Pick( aPolyline, aView );
-
- AIS_Selection::SetCurrentSelection( myCurrentName.ToCString() );
- for( selector->Init(); selector->More(); selector->Next() ) {
- const Handle(SelectMgr_SelectableObject)& SO = selector->Picked()->Selectable();
- if( !SO.IsNull() ) {
- AIS_SelectStatus SelStat = AIS_Selection::Select( SO );
- Standard_Integer mod = ( SelStat == AIS_SS_Added ) ? 1 : 0;
- (*((Handle(AIS_InteractiveObject)*)&SO))->State( mod );
- }
- }
-
- HilightCurrents( updateviewer );
- Standard_Integer NS = NbCurrents();
- if( NS == 0 ) return AIS_SOP_NothingSelected;
- if( NS == 1 ) return AIS_SOP_OneSelected;
- return AIS_SOP_SeveralSelected;
+ UnhilightSelected (Standard_False);
+
+ Handle(StdSelect_ViewerSelector3d) aSelector;
+
+ if (theView->Viewer() == myMainVwr)
+ {
+ aSelector= myMainSel;
+ myWasLastMain = Standard_True;
+ }
+ else
+ {
+ return AIS_SOP_NothingSelected;
+ }
+
+ aSelector->Pick (thePolyline, theView);
+ for (Standard_Integer aPickIter = 1; aPickIter <= aSelector->NbPicked(); ++aPickIter)
+ {
+ const Handle(SelectMgr_EntityOwner) anOwner = aSelector->Picked (aPickIter);
+ if (anOwner.IsNull() || !anOwner->HasSelectable() || !myFilters->IsOk (anOwner))
+ continue;
+
+ AIS_SelectStatus aSelStatus = mySelection->Select (anOwner);
+ Standard_Integer aState = (aSelStatus == AIS_SS_Added) ? 1 : 0;
+ anOwner->State (aState);
+ }
+
+ HilightSelected (toUpdateViewer);
+
+ Standard_Integer aSelNum = NbSelected();
+
+ return (aSelNum == 0) ? AIS_SOP_NothingSelected
+ : (aSelNum == 1) ? AIS_SOP_OneSelected
+ : AIS_SOP_SeveralSelected;
}
//=======================================================================
//function : SetCurrentObject
-//purpose :
+//purpose : OBSOLETE, please use SetSelected() instead
+//TODO : Remove in process of local context deletion
//=======================================================================
-
-void AIS_InteractiveContext::SetCurrentObject(const Handle(AIS_InteractiveObject)& anIObj,
- const Standard_Boolean updateviewer)
+void AIS_InteractiveContext::SetCurrentObject (const Handle(AIS_InteractiveObject)& theObject,
+ const Standard_Boolean theToUpdateViewer)
{
- // single case processing...
- if(NbCurrents()==1 && anIObj->State()==1){
- Quantity_NameOfColor HiCol;
- Standard_Boolean HasHiCol;
- if(IsHilighted(anIObj,HasHiCol,HiCol)){
- if(HasHiCol && HiCol!= mySelectionColor) {
-#ifdef UKI60826
- HilightWithColor(anIObj,mySelectionColor,updateviewer);
-#else
- Hilight(anIObj,updateviewer);
-#endif
- }
- }
+ if (HasOpenedContext())
return;
- }
-
- //
- if(!HasOpenedContext()) {
- if(anIObj.IsNull()) return;
- if(!myObjects.IsBound(anIObj))
- Display(anIObj,Standard_False);
-
- AIS_Selection::SetCurrentSelection(myCurrentName.ToCString());
- Handle(AIS_Selection) sel = AIS_Selection::Selection(myCurrentName.ToCString());
- Handle(Standard_Transient) TR;
- Handle(AIS_InteractiveObject) IO;
- sel->Init();
- while (sel->More()) {
- TR = sel->Value();
- IO = *((Handle(AIS_InteractiveObject)*)&TR);
- Unhilight(IO,Standard_False);
- IO->State(0);
- sel->Next();
- }
-
- // added to avoid untimely viewer update...
- AIS_Selection::ClearAndSelect(anIObj);
- anIObj->State(1);
- Quantity_NameOfColor HiCol;
- Standard_Boolean HasHiCol;
- if(IsHilighted(anIObj,HasHiCol,HiCol)){
- if(HasHiCol && HiCol!= mySelectionColor) {
-#ifdef UKI60826
- HilightWithColor(anIObj,mySelectionColor,Standard_False);
-#else
- Hilight(anIObj,Standard_False);
-#endif
- }
- }
- else{
-#ifdef UKI60826
- HilightWithColor(anIObj,mySelectionColor,Standard_False);
-#else
- Hilight(anIObj,Standard_False);
-#endif
- }
- if (updateviewer)
- UpdateCurrentViewer();
- }
- else{
-#ifdef DEB
- cout<<"Nothing Done : Opened Local Context"<<endl;
-#endif
- }
+ SetSelected (theObject, theToUpdateViewer);
}
//=======================================================================
//function : AddOrRemoveCurrentObject
-//purpose :
+//purpose : OBSOLETE, please use AddOrRemoveSelected() instead
+//TODO : Remove in process of local context deletion
//=======================================================================
+void AIS_InteractiveContext::AddOrRemoveCurrentObject (const Handle(AIS_InteractiveObject)& theObj,
+ const Standard_Boolean theIsToUpdateViewer)
+{
+ if (HasOpenedContext())
+ return;
-void AIS_InteractiveContext::
-AddOrRemoveCurrentObject(const Handle(AIS_InteractiveObject)& anIObj,
- const Standard_Boolean updateviewer)
-{
- if(anIObj.IsNull()) return;
-//OCC5682 to remove an object from neutral point even if Local Context is opened (Remove method)
- if(!HasOpenedContext() /*OCC5682*/|| myObjects.IsBound(anIObj)) {
-
- AIS_Selection::SetCurrentSelection(myCurrentName.ToCString());
- Handle(AIS_Selection) sel = AIS_Selection::Selection(myCurrentName.ToCString());
-
- AIS_SelectStatus SelStat = AIS_Selection::Select(anIObj);
-
- Standard_Integer mod = (SelStat==AIS_SS_Added) ? 1 : 0;
- anIObj->State(mod);
- if(mod==1)
-#ifdef BUC60814
- HilightWithColor(anIObj,mySelectionColor,Standard_False);
-#else
- Hilight(anIObj,Standard_False);
-#endif
- else
- Unhilight(anIObj,Standard_False);
-
-
- if(updateviewer)
- UpdateCurrentViewer();
- }
- else{
-#ifdef DEB
- cout<<"Nothing Done : Opened Local Context"<<endl;
-#endif
- }
+ AddOrRemoveSelected (theObj, theIsToUpdateViewer);
}
//=======================================================================
//function : UpdateCurrent
-//purpose :
+//purpose : OBSOLETE, please use UpdateSelected() instead
+//TODO : Remove in process of local context deletion
//=======================================================================
-
void AIS_InteractiveContext::UpdateCurrent()
{
- HilightCurrents();
+ UpdateSelected();
}
//=======================================================================
//function : IsCurrent
-//purpose :
+//purpose : OBSOLETE, please use IsSelected() instead
+//TODO : Remove in process of local context deletion
//=======================================================================
-
-Standard_Boolean AIS_InteractiveContext::IsCurrent(const Handle(AIS_InteractiveObject)& anIObj) const
+Standard_Boolean AIS_InteractiveContext::IsCurrent (const Handle(AIS_InteractiveObject)& theObject) const
{
-
- if (anIObj.IsNull()) return Standard_False;
- return (anIObj->State()==1);
-
- // Handle(AIS_Selection) sel = AIS_Selection::Selection(myCurrentName.ToCString());
- // sel->Init();
- // while (sel->More()) {
- // if (anIObj == sel->Value()) return Standard_True;
- // sel->Next();
- // }
- // return Standard_False;
-
+ return IsSelected (theObject);
}
//=======================================================================
//function : InitCurrent
-//purpose :
+//purpose : OBSOLETE, please use InitSelected() instead
+//TODO : Remove in process of local context deletion
//=======================================================================
-
void AIS_InteractiveContext::InitCurrent()
{
- AIS_Selection::Selection(myCurrentName.ToCString())->Init();
+ if (HasOpenedContext())
+ return;
+
+ InitSelected();
}
//=======================================================================
//function : MoreCurrent
-//purpose :
+//purpose : OBSOLETE, please use MoreSelected() instead
+//TODO : Remove in process of local context deletion
//=======================================================================
-
Standard_Boolean AIS_InteractiveContext::MoreCurrent() const
{
- return AIS_Selection::Selection(myCurrentName.ToCString())->More();
-
+ return !HasOpenedContext() && MoreSelected();
}
//=======================================================================
//function : NextCurrent
-//purpose :
+//purpose : OBSOLETE, please use NextSelected() instead
+//TODO : Remove in process of local context deletion
//=======================================================================
-
void AIS_InteractiveContext::NextCurrent()
{
- AIS_Selection::Selection(myCurrentName.ToCString())->Next();
+ if (HasOpenedContext())
+ return;
+
+ NextSelected();
}
//=======================================================================
//function : Current
-//purpose :
+//purpose : OBSOLETE, please use SelectedInteractive() instead
+//TODO : Remove in process of local context deletion
//=======================================================================
-
Handle(AIS_InteractiveObject) AIS_InteractiveContext::Current() const
{
- Handle(Standard_Transient) TR = AIS_Selection::Selection(myCurrentName.ToCString())->Value();
- Handle(AIS_InteractiveObject) IO = *((Handle(AIS_InteractiveObject)*)&TR);
- return IO;
-}
-
-//=======================================================================
-//function : FirstCurrentObject
-//purpose :
-//=======================================================================
-Handle(AIS_InteractiveObject) AIS_InteractiveContext::FirstCurrentObject()
-{
- Handle(AIS_InteractiveObject) IO ;
- InitCurrent();
- if(MoreCurrent()){
- return Current();
- }
- return IO;
+ return HasOpenedContext() ? NULL : SelectedInteractive();
}
//=======================================================================
//function : NbCurrents
-//purpose :
+//purpose : OBSOLETE, please use NbSelected() instead
+//TODO : Remove in process of local context deletion
//=======================================================================
Standard_Integer AIS_InteractiveContext::NbCurrents()
{
- Standard_Integer i(0);
- for(InitCurrent();MoreCurrent();NextCurrent())
- {i++;}
- return i;
+ return HasOpenedContext() ? -1 : NbSelected();
}
//=======================================================================
//function : HilightCurrents
-//purpose :
+//purpose : OBSOLETE, please use HilightSelected() instead
+//TODO : Remove in process of local context deletion
//=======================================================================
-void AIS_InteractiveContext::HilightCurrents(const Standard_Boolean updateviewer)
-{
- AIS_Selection::SetCurrentSelection(myCurrentName.ToCString());
- Handle(AIS_Selection) sel = AIS_Selection::Selection(myCurrentName.ToCString());
- Handle(Standard_Transient) TR;
- Handle(AIS_InteractiveObject) IO;
- sel->Init();
- while (sel->More()) {
- TR = sel->Value();
- IO = *((Handle(AIS_InteractiveObject)*)&TR);
-#ifdef BUC60814
- HilightWithColor(IO,mySelectionColor,Standard_False);
-#else
- Hilight(IO,Standard_False);
-#endif
- sel->Next();
- }
- if(updateviewer)
- UpdateCurrentViewer();
+void AIS_InteractiveContext::HilightCurrents (const Standard_Boolean theToUpdateViewer)
+{
+ if (HasOpenedContext())
+ return;
+
+ HilightSelected (theToUpdateViewer);
}
//=======================================================================
//function : UnhilightCurrents
-//purpose :
+//purpose : OBSOLETE, please use UnhilightSelected() instead
+//TODO : Remove in process of local context deletion
//=======================================================================
-
-void AIS_InteractiveContext::UnhilightCurrents(const Standard_Boolean updateviewer)
+void AIS_InteractiveContext::UnhilightCurrents (const Standard_Boolean theToUpdateViewer)
{
- AIS_Selection::SetCurrentSelection(myCurrentName.ToCString());
- Handle(AIS_Selection) sel = AIS_Selection::Selection(myCurrentName.ToCString());
- Handle(Standard_Transient) TR;
- Handle(AIS_InteractiveObject) IO;
- sel->Init();
- while (sel->More()) {
- TR = sel->Value();
- IO = *((Handle(AIS_InteractiveObject)*)&TR);
- Unhilight(IO,Standard_False);
- sel->Next();
- }
- if(updateviewer)
- UpdateCurrentViewer();
+ if (HasOpenedContext())
+ return;
+
+ UnhilightSelected (theToUpdateViewer);
}
//=======================================================================
//function : ClearCurrents
-//purpose :
+//purpose : OBSOLETE, please use ClearCurrents() instead
+//TODO : Remove in process of local context deletion
//=======================================================================
-
-void AIS_InteractiveContext::ClearCurrents(const Standard_Boolean updateviewer)
+void AIS_InteractiveContext::ClearCurrents(const Standard_Boolean theToUpdateViewer)
{
- if(NbCurrents()==0) return;
- AIS_Selection::SetCurrentSelection(myCurrentName.ToCString());
- Handle(AIS_Selection) S = AIS_Selection::CurrentSelection();
- Handle(Standard_Transient) Tr;
- Handle(AIS_InteractiveObject) IO;
- for(S->Init();S->More();S->Next()){
- Tr = S->Value();
- IO = (*((Handle(AIS_InteractiveObject)*)&Tr));
- IO->State(0);
- Unhilight(IO,Standard_False);
- }
- AIS_Selection::Select();
- if(updateviewer)
- UpdateCurrentViewer();
+ if (HasOpenedContext())
+ return;
+
+ ClearSelected (theToUpdateViewer);
}
//=======================================================================
//function : HilightSelected
-//purpose :
+//purpose :
//=======================================================================
+void AIS_InteractiveContext::HilightSelected (const Standard_Boolean theToUpdateViewer)
+{
+ if (HasOpenedContext())
+ {
+ return myLocalContexts (myCurLocalIndex)->HilightPicked (theToUpdateViewer);
+ }
-void AIS_InteractiveContext::HilightSelected(const Standard_Boolean updateviewer)
-{
- if(!HasOpenedContext()){
- AIS_Selection::SetCurrentSelection(mySelectionName.ToCString());
- Handle(AIS_Selection) sel = AIS_Selection::Selection(myCurrentName.ToCString());
- Handle(Standard_Transient) TR;
- Handle(AIS_InteractiveObject) IO;
- sel->Init();
- while (sel->More()) {
- TR = sel->Value();
- IO = *((Handle(AIS_InteractiveObject)*)&TR);
-#ifdef BUC60814
- HilightWithColor(IO,mySelectionColor,Standard_False);
-#else
- Hilight(IO,Standard_False);
-#endif
- sel->Next();
+ // In case of selection without using local context
+ myMainPM->ClearImmediateDraw();
+ AIS_MapOfObjSelectedOwners anObjOwnerMap;
+ for (AIS_NListOfEntityOwner::Iterator aSelIter (mySelection->Objects()); aSelIter.More(); aSelIter.Next())
+ {
+ const Handle(SelectMgr_EntityOwner) anOwner = aSelIter.Value();
+ const Handle(AIS_InteractiveObject) anObj = Handle(AIS_InteractiveObject)::DownCast (anOwner->Selectable());
+ const Handle(Graphic3d_HighlightStyle)& anObjSelStyle = getSelStyle (anObj);
+ if (anOwner == anObj->GlobalSelOwner())
+ {
+ Handle(AIS_GlobalStatus)& aState = myObjects.ChangeFind (anObj);
+ aState->SetHilightStatus (Standard_True);
+ aState->SetHilightStyle (anObjSelStyle);
+ }
+ anOwner->State (1);
+ if (!anOwner->IsAutoHilight())
+ {
+ NCollection_Handle<SelectMgr_SequenceOfOwner> aSeq;
+ if (anObjOwnerMap.Find (anObj, aSeq))
+ {
+ aSeq->Append (anOwner);
+ }
+ else
+ {
+ aSeq = new SelectMgr_SequenceOfOwner();
+ aSeq->Append (anOwner);
+ anObjOwnerMap.Bind (anObj, aSeq);
+ }
+ }
+ else
+ {
+ const Standard_Integer aHiMode = anObj->HasHilightMode() ? anObj->HilightMode() : 0;
+ anOwner->HilightWithColor (myMainPM, anObjSelStyle, aHiMode);
}
}
- else
+
+ if (!anObjOwnerMap.IsEmpty())
+ {
+ for (AIS_MapOfObjSelectedOwners::Iterator anIter (anObjOwnerMap); anIter.More(); anIter.Next())
{
- myLocalContexts(myCurLocalIndex)->HilightPicked(updateviewer);
+ anIter.Key()->HilightSelected (myMainPM, *anIter.Value());
}
- if(updateviewer)
+ anObjOwnerMap.Clear();
+ }
+
+ if (theToUpdateViewer)
UpdateCurrentViewer();
}
//=======================================================================
//function : UnhilightSelected
-//purpose :
+//purpose :
//=======================================================================
-
-void AIS_InteractiveContext::UnhilightSelected(const Standard_Boolean updateviewer)
+void AIS_InteractiveContext::UnhilightSelected (const Standard_Boolean theToUpdateViewer)
{
- if(!HasOpenedContext()){
- AIS_Selection::SetCurrentSelection(mySelectionName.ToCString());
- Handle(AIS_Selection) sel = AIS_Selection::Selection(myCurrentName.ToCString());
- Handle(Standard_Transient) TR;
- Handle(AIS_InteractiveObject) IO;
- sel->Init();
- while (sel->More()) {
- TR = sel->Value();
- IO = *((Handle(AIS_InteractiveObject)*)&TR);
- Unhilight(IO,Standard_False);
- sel->Next();
- }
- if(updateviewer)
- UpdateCurrentViewer();
+ if (HasOpenedContext())
+ {
+ return myLocalContexts (myCurLocalIndex)->UnhilightPicked (theToUpdateViewer);
}
- else
+
+ for (AIS_NListOfEntityOwner::Iterator aSelIter (mySelection->Objects()); aSelIter.More(); aSelIter.Next())
+ {
+ const Handle(SelectMgr_EntityOwner) anOwner = aSelIter.Value();
+ const Handle(AIS_InteractiveObject) anObj = Handle(AIS_InteractiveObject)::DownCast (anOwner->Selectable());
+ if (anOwner == anObj->GlobalSelOwner())
{
- myLocalContexts(myCurLocalIndex)->UnhilightPicked(updateviewer);
+ myObjects.ChangeFind (anObj)->SetHilightStatus (Standard_False);
}
+
+ anOwner->State (0);
+ const Standard_Integer aHiMode = anObj->HasHilightMode() ? anObj->HasHilightMode() : 0;
+ anOwner->Unhilight (myMainPM, aHiMode);
+ }
+
+ if (theToUpdateViewer)
+ UpdateCurrentViewer();
}
//=======================================================================
//function : ClearSelected
-//purpose :
+//purpose :
//=======================================================================
-
-void AIS_InteractiveContext::ClearSelected(const Standard_Boolean updateviewer)
+void AIS_InteractiveContext::ClearSelected (const Standard_Boolean theToUpdateViewer)
{
- if(!HasOpenedContext())
- ClearCurrents(updateviewer);
- else
- myLocalContexts(myCurLocalIndex)->ClearSelected(updateviewer);
-
-}
+ if (HasOpenedContext())
+ return myLocalContexts (myCurLocalIndex)->ClearSelected (theToUpdateViewer);
+
+ if (NbSelected() == 0)
+ return;
+
+ unhighlightSelected();
+
+ mySelection->Clear();
+ myMainPM->ClearImmediateDraw();
+ if (theToUpdateViewer)
+ UpdateCurrentViewer();
+}
//=======================================================================
-//function : SetSelectedCurrent
-//purpose :
+//function : UpdateSelected
+//purpose :
//=======================================================================
+void AIS_InteractiveContext::UpdateSelected (const Standard_Boolean theToUpdateViewer)
+{
+ if (HasOpenedContext())
+ {
+ return myLocalContexts(myCurLocalIndex)->UpdateSelected (theToUpdateViewer);
+ }
-void AIS_InteractiveContext::SetSelectedCurrent()
+ HilightSelected (theToUpdateViewer);
+}
+
+//=======================================================================
+//function : SetSelected
+//purpose : Sets the whole object as selected and highlights it with selection color
+//=======================================================================
+void AIS_InteractiveContext::SetSelected (const Handle(AIS_InteractiveObject)& theObject,
+ const Standard_Boolean theToUpdateViewer)
{
+ if(HasOpenedContext())
+ {
+ return myLocalContexts (myCurLocalIndex)->SetSelected (theObject, theToUpdateViewer);
+ }
+
+ if (theObject.IsNull())
+ return;
+ if(!myObjects.IsBound (theObject))
+ Display (theObject, Standard_False);
+ if (!theObject->HasSelection (theObject->GlobalSelectionMode()))
+ return;
+ const Handle(Graphic3d_HighlightStyle)& anObjSelStyle =
+ getSelStyle (theObject);
-#ifdef DEB
- cout<<"Not Yet Implemented"<<endl;
-#endif
+ if (NbSelected() == 1 && myObjects (theObject)->IsHilighted())
+ {
+ Handle(Graphic3d_HighlightStyle) aCustomStyle;
+ if (HighlightStyle (theObject, aCustomStyle))
+ {
+ if (!aCustomStyle.IsNull() && anObjSelStyle != aCustomStyle)
+ {
+ HilightWithColor (theObject, anObjSelStyle, theToUpdateViewer);
+ }
+ }
+ return;
+ }
+
+ for (mySelection->Init(); mySelection->More(); mySelection->Next())
+ {
+ const Handle(SelectMgr_EntityOwner) anOwner = mySelection->Value();
+ if (!myFilters->IsOk (anOwner))
+ {
+ continue;
+ }
+
+ Handle(AIS_InteractiveObject) aSelectable =
+ Handle(AIS_InteractiveObject)::DownCast (anOwner->Selectable());
+ Unhilight (aSelectable, Standard_False);
+ anOwner->State (0);
+ if (anOwner == aSelectable->GlobalSelOwner())
+ {
+ myObjects.ChangeFind (aSelectable)->SetHilightStatus (Standard_False);
+ }
+ }
+
+ // added to avoid untimely viewer update...
+ Handle(SelectMgr_EntityOwner) anOwner = theObject->GlobalSelOwner();
+ if (anOwner.IsNull())
+ return;
+ mySelection->ClearAndSelect (anOwner);
+
+ Handle(Graphic3d_HighlightStyle) aCustomStyle;
+ if (HighlightStyle (theObject, aCustomStyle))
+ {
+ if (!aCustomStyle.IsNull() && anObjSelStyle != aCustomStyle)
+ {
+ HilightWithColor (theObject, anObjSelStyle, Standard_False);
+ }
+ }
+ else
+ {
+ HilightWithColor (theObject, anObjSelStyle, Standard_False);
+ }
+ anOwner->State (1);
+
+ if (theToUpdateViewer)
+ UpdateCurrentViewer();
}
//=======================================================================
-//function : UpdateSelection
-//purpose :
+//function : SetSelected
+//purpose : Sets the whole object as selected and highlights it with selection color
//=======================================================================
-
-void AIS_InteractiveContext::UpdateSelected(const Standard_Boolean updateviewer)
+void AIS_InteractiveContext::SetSelected (const Handle(SelectMgr_EntityOwner)& theOwner,
+ const Standard_Boolean theToUpdateViewer)
{
- if(!HasOpenedContext()) {
- HilightSelected();
-#ifndef BUG
+ if (theOwner.IsNull() || !theOwner->HasSelectable() || !myFilters->IsOk (theOwner))
+ return;
+
+ const Handle(AIS_InteractiveObject) anObject =
+ Handle(AIS_InteractiveObject)::DownCast (theOwner->Selectable());
+ const Handle(Graphic3d_HighlightStyle)& anObjSelStyle =
+ getSelStyle (anObject);
+
+ if (NbSelected() == 1 && theOwner->IsSelected())
+ {
+ Handle(Graphic3d_HighlightStyle) aCustomStyle;
+ if (HighlightStyle (theOwner, aCustomStyle))
+ {
+ if (!aCustomStyle.IsNull() && anObjSelStyle != aCustomStyle)
+ {
+ const Standard_Integer aHiMode = anObject->HasHilightMode() ? anObject->HilightMode() : 0;
+ theOwner->HilightWithColor (myMainPM, anObjSelStyle, aHiMode);
+ }
+ }
return;
-#endif
}
- myLocalContexts(myCurLocalIndex)->UpdateSelected(updateviewer);
-}
-//=======================================================================
-//function : SetCurrentObject
-//purpose :
-//=======================================================================
-void AIS_InteractiveContext::SetSelected(const Handle(AIS_InteractiveObject)& anIObj,const Standard_Boolean updateviewer)
-{
- if(!HasOpenedContext())
- SetCurrentObject(anIObj,updateviewer);
- else
- myLocalContexts(myCurLocalIndex)->SetSelected(anIObj,updateviewer);
+ if (!myObjects.IsBound (anObject))
+ Display (anObject, Standard_False);
+
+ unhighlightSelected();
+
+ mySelection->ClearAndSelect (theOwner);
+ Handle(Graphic3d_HighlightStyle) aCustomStyle;
+ if (!HighlightStyle (theOwner, aCustomStyle) ||
+ (!aCustomStyle.IsNull() && aCustomStyle != anObjSelStyle))
+ {
+ highlightSelected (theOwner);
+ }
+
+ theOwner->State (1);
+ if (theOwner == anObject->GlobalSelOwner())
+ {
+ Handle(AIS_GlobalStatus)& aState = myObjects.ChangeFind (anObject);
+ aState->SetHilightStatus (Standard_True);
+ aState->SetHilightStyle (anObjSelStyle);
+ }
+
+ if (theToUpdateViewer)
+ UpdateCurrentViewer();
}
//=======================================================================
//function : AddOrRemoveSelected
-//purpose :
+//purpose : Adds or removes current object from AIS selection and highlights/unhighlights it.
+// Since this method makes sence only for neutral point selection of a whole object,
+// if 0 selection of the object is empty this method simply does nothing.
//=======================================================================
-
-void AIS_InteractiveContext::AddOrRemoveSelected(const Handle(AIS_InteractiveObject)& anIObj,
- const Standard_Boolean updateviewer)
+void AIS_InteractiveContext::AddOrRemoveSelected (const Handle(AIS_InteractiveObject)& theObject,
+ const Standard_Boolean theToUpdateViewer)
{
- if(!anIObj->HasInteractiveContext()) anIObj->SetContext(this);
- if(!HasOpenedContext())
- AddOrRemoveCurrentObject(anIObj,updateviewer);
- else
- myLocalContexts(myCurLocalIndex)->AddOrRemoveSelected(anIObj,updateviewer);
-
+ if (theObject.IsNull())
+ return;
+
+ if (HasOpenedContext())
+ return myLocalContexts (myCurLocalIndex)->AddOrRemoveSelected (theObject, theToUpdateViewer);
+
+ const Standard_Integer aGlobalSelMode = theObject->GlobalSelectionMode();
+ if (!myObjects.IsBound (theObject) || !theObject->HasSelection (aGlobalSelMode))
+ return;
+
+ setContextToObject (theObject);
+ const Handle(SelectMgr_EntityOwner) anOwner = theObject->GlobalSelOwner();
+
+ if (anOwner.IsNull() || !anOwner->HasSelectable())
+ return;
+
+ AddOrRemoveSelected (anOwner, theToUpdateViewer);
}
//=======================================================================
//function : AddOrRemoveSelected
//purpose :
//=======================================================================
-void AIS_InteractiveContext::AddOrRemoveSelected(const TopoDS_Shape& aShap,
+void AIS_InteractiveContext::AddOrRemoveSelected (const TopoDS_Shape& aShap,
const Standard_Boolean updateviewer)
{
if(!HasOpenedContext()) {
-#ifdef DEB
+#ifdef OCCT_DEBUG
cout<<" Attempt to remove a selected shape with no opened local context"<<endl;
#endif
return;
if(updateviewer) UpdateCurrentViewer();
}
+
//=======================================================================
//function : AddOrRemoveSelected
-//purpose :
+//purpose : Allows to highlight or unhighlight the owner given depending on
+// its selection status
//=======================================================================
+void AIS_InteractiveContext::AddOrRemoveSelected (const Handle(SelectMgr_EntityOwner)& theOwner,
+ const Standard_Boolean theToUpdateViewer)
+{
+ if (HasOpenedContext())
+ return myLocalContexts(myCurLocalIndex)->AddOrRemoveSelected (theOwner, theToUpdateViewer);
-void AIS_InteractiveContext::AddOrRemoveSelected(const Handle(SelectMgr_EntityOwner)& Own,
- const Standard_Boolean updateviewer)
-{
- if(!HasOpenedContext()) {
-#ifdef DEB
- cout<<" Attempt to remove a selected ownr with no opened local context"<<endl;
-#endif
+ if (theOwner.IsNull() || !theOwner->HasSelectable())
return;
+
+ AIS_SelectStatus aSelStat = mySelection->Select (theOwner);
+
+ Standard_Integer aState = aSelStat == AIS_SS_Added ? 1 : 0;
+ theOwner->State (aState);
+ const Handle(AIS_InteractiveObject) anObj =
+ Handle(AIS_InteractiveObject)::DownCast (theOwner->Selectable());
+ const Standard_Boolean isGlobal = anObj->GlobalSelOwner() == theOwner;
+ Handle(AIS_GlobalStatus)& aStatus = myObjects.ChangeFind (anObj);
+ const Standard_Integer aHiMode = anObj->HasHilightMode() ? anObj->HilightMode() : 0;
+ if (aState == 1)
+ {
+ highlightSelected (theOwner);
+ if (isGlobal)
+ {
+ aStatus->SetHilightStatus (Standard_True);
+ aStatus->SetHilightStyle (getSelStyle (anObj));
+ }
+ }
+ else
+ {
+ if (theOwner->IsAutoHilight())
+ theOwner->Unhilight (myMainPM, aHiMode);
+ else
+ anObj->ClearSelected();
+ aStatus->SetHilightStatus (Standard_False);
+ aStatus->SetHilightStyle (new Graphic3d_HighlightStyle());
}
-
- myLocalContexts(myCurLocalIndex)->AddOrRemoveSelected(Own,Standard_False);
- if(updateviewer) UpdateCurrentViewer();
-
-}
+ if (theToUpdateViewer)
+ UpdateCurrentViewer();
+}
//=======================================================================
//function : IsSelected
-//purpose :
+//purpose :
//=======================================================================
-
-Standard_Boolean AIS_InteractiveContext::
-IsSelected(const Handle(AIS_InteractiveObject)& anIObj) const
+Standard_Boolean AIS_InteractiveContext::IsSelected (const Handle(AIS_InteractiveObject)& theObj) const
{
- if (anIObj.IsNull()) return Standard_False;
-
- if(!HasOpenedContext())
- return (anIObj->State()==1);
- else
- return myLocalContexts(myCurLocalIndex)->IsSelected(anIObj);
+ if(HasOpenedContext())
+ return myLocalContexts(myCurLocalIndex)->IsSelected (theObj);
+
+ if (theObj.IsNull() || !myObjects.IsBound (theObj))
+ return Standard_False;
+
+ const Standard_Integer aGlobalSelMode = theObj->GlobalSelectionMode();
+ const TColStd_ListOfInteger& anActivatedModes = myObjects (theObj)->SelectionModes();
+ Standard_Boolean isGlobalModeActivated = Standard_False;
+ for (TColStd_ListIteratorOfListOfInteger aModeIter (anActivatedModes); aModeIter.More(); aModeIter.Next())
+ {
+ if (aModeIter.Value() == aGlobalSelMode)
+ {
+ isGlobalModeActivated = Standard_True;
+ break;
+ }
+ }
+ if (!theObj->HasSelection (aGlobalSelMode) || !isGlobalModeActivated || theObj->GlobalSelOwner().IsNull())
+ return Standard_False;
+
+ return theObj->GlobalSelOwner()->State() == 1;
}
+//=======================================================================
+//function : IsSelected
+//purpose : Returns true is the owner given is selected
+//=======================================================================
+Standard_Boolean AIS_InteractiveContext::IsSelected (const Handle(SelectMgr_EntityOwner)& theOwner) const
+{
+ if (HasOpenedContext())
+ return myLocalContexts(myCurLocalIndex)->IsSelected (theOwner);
+
+ if (theOwner.IsNull())
+ return Standard_False;
+
+ return theOwner->IsSelected();
+}
//=======================================================================
//function : InitSelected
-//purpose :
+//purpose :
//=======================================================================
-
void AIS_InteractiveContext::InitSelected()
{
- if(!HasOpenedContext())
- AIS_Selection::Selection(myCurrentName.ToCString())->Init();
- else
- myLocalContexts(myCurLocalIndex)->InitSelected();
+ if (HasOpenedContext())
+ {
+ myLocalContexts (myCurLocalIndex)->InitSelected();
+ return;
+ }
+
+ mySelection->Init();
}
//=======================================================================
//function : MoreSelected
-//purpose :
+//purpose :
//=======================================================================
-
-Standard_Boolean AIS_InteractiveContext::MoreSelected() const
+Standard_Boolean AIS_InteractiveContext::MoreSelected() const
{
- if(!HasOpenedContext())
- return AIS_Selection::Selection(myCurrentName.ToCString())->More();
- return myLocalContexts(myCurLocalIndex)->MoreSelected();
+ if (HasOpenedContext())
+ return myLocalContexts (myCurLocalIndex)->MoreSelected();
+
+ return mySelection->More();
}
//=======================================================================
//function : NextSelected
-//purpose :
+//purpose :
//=======================================================================
-
void AIS_InteractiveContext::NextSelected()
{
- if(!HasOpenedContext())
- AIS_Selection::Selection(myCurrentName.ToCString())->Next();
- else
- myLocalContexts(myCurLocalIndex)->NextSelected();
+ if(HasOpenedContext())
+ {
+ return myLocalContexts (myCurLocalIndex)->NextSelected();
+ }
+
+ mySelection->Next();
}
//=======================================================================
//function : HasSelectedShape
-//purpose :
+//purpose :
//=======================================================================
-
-Standard_Boolean AIS_InteractiveContext::HasSelectedShape() const
+Standard_Boolean AIS_InteractiveContext::HasSelectedShape() const
{
- if(!HasOpenedContext()) {
-#ifdef IMP280200
- Handle(AIS_Shape) shape =
- Handle(AIS_Shape)::DownCast(SelectedInteractive());
- if( !shape.IsNull() ) return Standard_True;
-#endif
- return Standard_False;
+ if(HasOpenedContext())
+ {
+ return myLocalContexts(myCurLocalIndex)->HasSelectedShape();
}
- return myLocalContexts(myCurLocalIndex)->HasShape();
-
-
+ if (!mySelection->More())
+ return Standard_False;
+
+ const Handle(StdSelect_BRepOwner) anOwner =
+ Handle(StdSelect_BRepOwner)::DownCast (mySelection->Value());
+
+ return !anOwner.IsNull() && anOwner->HasShape();
}
//=======================================================================
//function : SelectedShape
-//purpose :
+//purpose :
//=======================================================================
-
-TopoDS_Shape AIS_InteractiveContext::SelectedShape() const
+TopoDS_Shape AIS_InteractiveContext::SelectedShape() const
{
+ if (HasOpenedContext())
+ {
+ return myLocalContexts (myCurLocalIndex)->SelectedShape();
+ }
- if(!HasOpenedContext()){
- TopoDS_Shape sh;
-#ifdef IMP280200
- Handle(AIS_Shape) shape =
- Handle(AIS_Shape)::DownCast(SelectedInteractive());
- if( !shape.IsNull() ) sh = shape->Shape();
-#endif
- return sh;
- } else
- return myLocalContexts(myCurLocalIndex)->SelectedShape();
-}
+ if (!mySelection->More())
+ return TopoDS_Shape();
-//=======================================================================
-//function : Interactive
-//purpose :
-//=======================================================================
+ const Handle(StdSelect_BRepOwner) anOwner =
+ Handle(StdSelect_BRepOwner)::DownCast (mySelection->Value());
+ if (anOwner.IsNull() || !anOwner->HasSelectable())
+ return TopoDS_Shape();
-Handle(AIS_InteractiveObject) AIS_InteractiveContext::Interactive() const
-{
- return SelectedInteractive();
+ return anOwner->Shape().Located (anOwner->Location() * anOwner->Shape().Location());
}
+//=======================================================================
+//function : SelectedInteractive
+//purpose :
+//=======================================================================
Handle(AIS_InteractiveObject) AIS_InteractiveContext::SelectedInteractive() const
{
- if(!HasOpenedContext()){
- Handle(Standard_Transient) TR =AIS_Selection::Selection(myCurrentName.ToCString())->Value();
- Handle(AIS_InteractiveObject) IO = *((Handle(AIS_InteractiveObject)*)&TR);
- return IO;}
-
- return myLocalContexts(myCurLocalIndex)->SelectedInteractive();
-
+ if (HasOpenedContext())
+ {
+ return myLocalContexts(myCurLocalIndex)->SelectedInteractive();
+ }
+
+ return !mySelection->More()
+ ? Handle(AIS_InteractiveObject)()
+ : Handle(AIS_InteractiveObject)::DownCast (mySelection->Value()->Selectable());
}
//=======================================================================
-//function : Interactive
-//purpose :
+//function : SelectedOwner
+//purpose :
//=======================================================================
-
-Handle(SelectMgr_EntityOwner) AIS_InteractiveContext::SelectedOwner() const
+Handle(SelectMgr_EntityOwner) AIS_InteractiveContext::SelectedOwner() const
{
- if(!HasOpenedContext()){
- Handle(SelectMgr_EntityOwner) Ownr;
- return Ownr;
+ if(HasOpenedContext())
+ {
+ return myLocalContexts(myCurLocalIndex)->SelectedOwner();
}
- return myLocalContexts(myCurLocalIndex)->SelectedOwner();
-
+
+ return !mySelection->More()
+ ? Handle(SelectMgr_EntityOwner)()
+ : mySelection->Value();
}
//=======================================================================
//function : EntityOwners
//purpose :
//=======================================================================
-void AIS_InteractiveContext::EntityOwners(SelectMgr_IndexedMapOfOwner& theOwners,
+void AIS_InteractiveContext::EntityOwners(Handle(SelectMgr_IndexedMapOfOwner)& theOwners,
const Handle(AIS_InteractiveObject)& theIObj,
const Standard_Integer theMode) const
{
else
aModes.Append( theMode );
+ if (theOwners.IsNull())
+ theOwners = new SelectMgr_IndexedMapOfOwner();
+
TColStd_ListIteratorOfListOfInteger anItr( aModes );
for (; anItr.More(); anItr.Next() )
{
if ( !theIObj->HasSelection( aMode ) )
continue;
- Handle(SelectMgr_Selection) aSel = theIObj->Selection( aMode );
+ Handle(SelectMgr_Selection) aSel = theIObj->Selection(aMode);
for ( aSel->Init(); aSel->More(); aSel->Next() )
{
- Handle(SelectBasics_SensitiveEntity) aEntity = aSel->Sensitive();
+ Handle(SelectBasics_SensitiveEntity) aEntity = aSel->Sensitive()->BaseSensitive();
if ( aEntity.IsNull() )
continue;
Handle(SelectMgr_EntityOwner) aOwner =
Handle(SelectMgr_EntityOwner)::DownCast(aEntity->OwnerId());
if ( !aOwner.IsNull() )
- theOwners.Add( aOwner );
+ theOwners->Add( aOwner );
}
}
}
-Standard_Integer AIS_InteractiveContext::NbSelected()
+//=======================================================================
+//function : NbSelected
+//purpose :
+//=======================================================================
+Standard_Integer AIS_InteractiveContext::NbSelected()
{
- Standard_Integer i(0);
- for(InitSelected();MoreSelected();NextSelected())
- {i++;}
- return i;
+ Standard_Integer aNbSelected = 0;
+ for (InitSelected(); MoreSelected(); NextSelected())
+ {
+ aNbSelected++;
+ }
+
+ return aNbSelected;
}
//=======================================================================
//function : HasApplicative
-//purpose :
+//purpose :
//=======================================================================
-
Standard_Boolean AIS_InteractiveContext::HasApplicative() const
{
- return Interactive()->HasOwner();
+ return SelectedInteractive()->HasOwner();
}
//=======================================================================
//function : Applicative
-//purpose :
+//purpose :
//=======================================================================
-
Handle(Standard_Transient) AIS_InteractiveContext::Applicative() const
{
- return Interactive()->GetOwner();
+ return SelectedInteractive()->GetOwner();
}
-
-
//==================================================
-// Function:
+// Function: HasDetected
// Purpose :
//==================================================
-Standard_Boolean AIS_InteractiveContext::HasDetected() const
+Standard_Boolean AIS_InteractiveContext::HasDetected() const
{
if(HasOpenedContext())
return myLocalContexts(myCurLocalIndex)->HasDetected();
- else
- return !myLastPicked.IsNull();
+
+ return !myLastPicked.IsNull();
}
//=======================================================================
//=======================================================================
//function : DetectedInteractive
-//purpose :
+//purpose :
//=======================================================================
-
-Handle(AIS_InteractiveObject)
-AIS_InteractiveContext::DetectedInteractive() const
+Handle(AIS_InteractiveObject) AIS_InteractiveContext::DetectedInteractive() const
{
- if(HasOpenedContext())
+ if (HasOpenedContext())
return myLocalContexts(myCurLocalIndex)->DetectedInteractive();
- return myLastPicked;
-}
+ return Handle(AIS_InteractiveObject)::DownCast (myLastPicked->Selectable());
+}
+//=======================================================================
+//function : HasNextDetected
+//purpose :
+//=======================================================================
Standard_Boolean AIS_InteractiveContext::HasNextDetected() const
{
- if(!HasOpenedContext())
- return Standard_False; // temporaire
- else
+ if (HasOpenedContext())
+ {
return myLocalContexts(myCurLocalIndex)->HasNextDetected();
-
+ }
+
+ return !myDetectedSeq.IsEmpty() && myCurHighlighted <= myDetectedSeq.Upper();
}
//=======================================================================
Handle(SelectMgr_EntityOwner) AIS_InteractiveContext::DetectedOwner() const
{
- if(HasOpenedContext())
+ if (HasOpenedContext())
return myLocalContexts(myCurLocalIndex)->DetectedOwner();
- Handle(SelectMgr_EntityOwner) Ownr;
- return Ownr;
-}
+ return myLastPicked;
+}
//=======================================================================
//function : HilightNextDetected
-//purpose :
+//purpose :
//=======================================================================
-Standard_Integer AIS_InteractiveContext::HilightNextDetected(const Handle(V3d_View)& V)
+Standard_Integer AIS_InteractiveContext::HilightNextDetected (const Handle(V3d_View)& theView,
+ const Standard_Boolean theToRedrawImmediate)
{
- if(!HasOpenedContext())
+ if (HasOpenedContext())
+ {
+ return myLocalContexts (myCurLocalIndex)->HilightNextDetected (theView, theToRedrawImmediate);
+ }
+
+ myMainPM->ClearImmediateDraw();
+ if (myDetectedSeq.IsEmpty())
+ {
+ return 0;
+ }
+
+ if (++myCurHighlighted > myDetectedSeq.Upper())
+ {
+ myCurHighlighted = myDetectedSeq.Lower();
+ }
+ const Handle(SelectMgr_EntityOwner)& anOwner = myMainSel->Picked (myDetectedSeq (myCurHighlighted));
+ if (anOwner.IsNull())
+ {
return 0;
- return myLocalContexts(myCurLocalIndex)->HilightNextDetected(V);
-
+ }
+
+ highlightWithColor (anOwner, theView->Viewer());
+ myLastPicked = anOwner;
+ myLastinMain = myLastPicked;
+
+ if (theToRedrawImmediate)
+ {
+ myMainPM->RedrawImmediate (theView->Viewer());
+ myMainVwr->RedrawImmediate();
+ }
+
+ return myCurHighlighted;
}
//=======================================================================
-//function : HilightNextDetected
-//purpose :
+//function : HilightPreviousDetected
+//purpose :
//=======================================================================
-Standard_Integer AIS_InteractiveContext::HilightPreviousDetected(const Handle(V3d_View)& V)
+Standard_Integer AIS_InteractiveContext::HilightPreviousDetected (const Handle(V3d_View)& theView,
+ const Standard_Boolean theToRedrawImmediate)
{
- if(!HasOpenedContext())
+ if (HasOpenedContext())
+ {
+ return myLocalContexts (myCurLocalIndex)->HilightPreviousDetected (theView, theToRedrawImmediate);
+ }
+
+ myMainPM->ClearImmediateDraw();
+ if (myDetectedSeq.IsEmpty())
+ {
return 0;
- return myLocalContexts(myCurLocalIndex)->HilightPreviousDetected(V);
-
-}
-
-#ifdef IMP150501
-void AIS_InteractiveContext::Drag(
- const Handle(V3d_View)& aView,
- const Handle(AIS_InteractiveObject)& anObject,
- const Handle(Geom_Transformation)& aTrsf,
- const Standard_Boolean postConcatenate,
- const Standard_Boolean update,
- const Standard_Boolean zBuffer) {
-
- if( anObject.IsNull() || aView.IsNull() ) return;
-
- if( update ) {
- anObject->SetTransformation(aTrsf,postConcatenate,Standard_True);
- aView->Update();
- } else if( Visual3d_TransientManager::BeginDraw(aView->View(),
- zBuffer,Standard_False) ) {
- Handle(Prs3d_Presentation) P = anObject->Presentation();
- if( !P.IsNull() ) {
- if( postConcatenate ) P->Multiply(aTrsf);
- else P->Transform(aTrsf);
- Visual3d_TransientManager::DrawStructure(P);
- }
- Visual3d_TransientManager::EndDraw(Standard_True);
}
+
+ if (--myCurHighlighted < myDetectedSeq.Lower())
+ {
+ myCurHighlighted = myDetectedSeq.Upper();
+ }
+ const Handle(SelectMgr_EntityOwner)& anOwner = myMainSel->Picked (myDetectedSeq (myCurHighlighted));
+ if (anOwner.IsNull())
+ {
+ return 0;
+ }
+
+ highlightWithColor (anOwner, theView->Viewer());
+ myLastPicked = anOwner;
+ myLastinMain = myLastPicked;
+
+ if (theToRedrawImmediate)
+ {
+ myMainPM->RedrawImmediate (theView->Viewer());
+ myMainVwr->RedrawImmediate();
+ }
+
+ return myCurHighlighted;
}
-#endif
-#ifdef IMP160701
//=======================================================================
//function : InitDetected
//purpose :
//=======================================================================
void AIS_InteractiveContext::InitDetected()
{
- if(HasOpenedContext())
+ if (HasOpenedContext())
{
- myLocalContexts(myCurLocalIndex)->InitDetected();
+ myLocalContexts (myCurLocalIndex)->InitDetected();
return;
}
- if(myAISDetectedSeq.Length() != 0)
- myAISCurDetected = 1;
-
+ if (!myDetectedSeq.IsEmpty())
+ {
+ myCurDetected = myDetectedSeq.Lower();
+ }
}
//=======================================================================
//=======================================================================
Standard_Boolean AIS_InteractiveContext::MoreDetected() const
{
- if(HasOpenedContext())
- return myLocalContexts(myCurLocalIndex)->MoreDetected();
+ if (HasOpenedContext())
+ {
+ return myLocalContexts (myCurLocalIndex)->MoreDetected();
+ }
- return (myAISCurDetected>0 &&myAISCurDetected <= myAISDetectedSeq.Length()) ?
- Standard_True : Standard_False;
+ return myCurDetected >= myDetectedSeq.Lower() && myCurDetected <= myDetectedSeq.Upper();
}
//=======================================================================
//=======================================================================
void AIS_InteractiveContext::NextDetected()
{
- if(HasOpenedContext())
+ if (HasOpenedContext())
{
- myLocalContexts(myCurLocalIndex)->NextDetected();
+ myLocalContexts (myCurLocalIndex)->NextDetected();
return;
}
- myAISCurDetected++;
+ myCurDetected++;
}
//=======================================================================
//function : DetectedCurrentShape
//purpose :
//=======================================================================
-
const TopoDS_Shape& AIS_InteractiveContext::DetectedCurrentShape() const
{
- if(HasOpenedContext())
+ if (HasOpenedContext())
+ {
return myLocalContexts(myCurLocalIndex)->DetectedCurrentShape();
+ }
+
+ Handle(AIS_Shape) aCurrentShape = Handle(AIS_Shape)::DownCast (DetectedCurrentObject());
+
+ if (aCurrentShape.IsNull())
+ {
+ return AIS_myDummyShape;
+ }
- static TopoDS_Shape bidsh;
- if(myAISCurDetected > 0 &&
- myAISCurDetected <= myAISDetectedSeq.Length())
- return Handle(AIS_Shape)::DownCast(myAISDetectedSeq(myAISCurDetected))->Shape();
- return bidsh;
+ return aCurrentShape->Shape();
}
//=======================================================================
//function : DetectedCurrentObject
//purpose :
//=======================================================================
-
-Handle(AIS_InteractiveObject) AIS_InteractiveContext::DetectedCurrentObject() const {
- if(HasOpenedContext())
+Handle(AIS_InteractiveObject) AIS_InteractiveContext::DetectedCurrentObject() const
+{
+ if (HasOpenedContext())
+ {
return myLocalContexts(myCurLocalIndex)->DetectedCurrentObject();
+ }
- Handle(AIS_InteractiveObject) aBad;
-
- if(myAISCurDetected > 0 &&
- myAISCurDetected <= myAISDetectedSeq.Length())
- return myAISDetectedSeq(myAISCurDetected);
- else
- return aBad;
+ return MoreDetected()
+ ? Handle(AIS_InteractiveObject)::DownCast (myMainSel->Picked (myDetectedSeq (myCurDetected))->Selectable())
+ : NULL;
+}
+
+//=======================================================================
+//function : FirstSelectedObject
+//purpose :
+//=======================================================================
+Handle(AIS_InteractiveObject) AIS_InteractiveContext::FirstSelectedObject()
+{
+ Handle(AIS_InteractiveObject) anObject;
+
+ if (HasOpenedContext())
+ return anObject;
+
+ InitSelected();
+ if (MoreSelected())
+ {
+ return SelectedInteractive();
+ }
+ return anObject;
+}
+
+//=======================================================================
+//function : RedrawImmediate
+//purpose : Redisplays immediate strucures of the viewer given according to their visibility
+//=======================================================================
+void AIS_InteractiveContext::RedrawImmediate (const Handle(V3d_Viewer)& theViewer)
+{
+ myMainPM->RedrawImmediate (theViewer);
}
-#endif